The Sound Update Thread (The Return)

Discussion in 'Gran Turismo Sport' started by TayeezSA, Mar 17, 2015.

  1. Griffith500

    Griffith500

    Messages:
    8,601
    I'm also wondering if the final release will bring changes to the audio, depending on what basis the demo was built.

    Yeah, the replay cameras from the trackside, not those you can race from. The overall sense of space is diminished over the Large Theatre setting in particular from the PS3 games.

    Interestingly, there was no dynamic range setting for the audio in the demo.

    Same, with 3D audio over headphones. I also only had the option of stereo or 7.1, and I think the 7.1 mix worked OK with my 5.1 downmixer. I tested both anyway and my opinion of the sound stands regardless.

    I'd still suggest everyone check their settings match their hardware.
     
    OdeFinn, SDSPOWER01 and tka_tha like this.
  2. Vspectra

    Vspectra

    Messages:
    1,226
    I actually find the trackside camera / flyby sounds to be a huge improvement over the ps3 GTs and even better compared to some of the other contemporary games.



     
  3. Griffith500

    Griffith500

    Messages:
    8,601
    Something I noticed on the 30 lap mission in the demo, with the 30-car grid, is the sound quality degrading. It seemed as though it was competing with the graphics for computation time. If it was stuttering, it was kind-of rough-sounding, like noise, indicating the underlying audio engine runs very fast. I hope the final game doesn't have this issue.

    For me, the only thing improved over the PS3 are the sounds themselves, i.e. the samples and combination of AES.

    The actual mixing is a step backwards. Those clips are good examples and prove the sudden onset of exhaust volume is over-done. They also show the lack of ambience / sense of space in GT Sport's mixing (which the PS3 games mastered, excluding reverb) and the heavy-handed distance filtering, which was also perfect on the PS3. (Actually that last point might be a performance consideration - degrade the synthesis detail at distance, like graphics LoD).

    This is why I say it's very important to be specific about your complaints, they end up "fixing" stuff they didn't need to fix...
     
    Johnnypenso likes this.
  4. TorqueHappenS08

    TorqueHappenS08

    Messages:
    2,955
    Location:
    United States
    Great ending product.



    Porsche GT4 Cayman
     
    Last edited: Oct 17, 2017
    JoueurGT and ProjectF like this.
  5. CoolColJ

    CoolColJ

    Messages:
    4,850
    The reverb doesn't sound right - it sounds more like an indoor type reverb to my ears
     
    Griffith500 and Johnnypenso like this.
  6. TorqueHappenS08

    TorqueHappenS08

    Messages:
    2,955
    Location:
    United States
    Complication of various Road cars. Enjoy

     
    ProjectF and TheNuvolari like this.
  7. SDSPOWER01

    SDSPOWER01

    Messages:
    1,029
    Location:
    Aruba
    Fixed that for you :) :tup:
     
  8. CoolColJ

    CoolColJ

    Messages:
    4,850
    That outside view has the worst sounds, should have used the interior view
     
  9. Johnnypenso

    Johnnypenso Premium

    Messages:
    28,425
    Location:
    Canada
    I get the same feeling when watching rear view. The fly by sound is much better. In rear view you never get the feeling that you are listening to a car that is at it's absolute limit. It all sounds very sedate and unhurried like you're out for a Sunday cruise. Instead of wanting to rip your face off it's more like, "Oh hello chaps, I'm a race car, how do you do?"
     
  10. CLowndes888

    CLowndes888

    Messages:
    8,502
    Location:
    Australia
    Funny you say that, because I swear my ears were hurting last night!
     
  11. CoolColJ

    CoolColJ

    Messages:
    4,850
    Well I heard a Mustang - stock standard, drive by last week, and even at low revs and part throttle it sounded louded and more deep, throaty than the one in GT Sport video above, totally different impression
     
    phil_75 and SDSPOWER01 like this.
  12. SDSPOWER01

    SDSPOWER01

    Messages:
    1,029
    Location:
    Aruba
    maxresdefault (1).jpg
    :sly: :sly: :sly:

    This old cartoon is what came into my mind while reading your post

    :lol:
     
    AgentBlackDog and Johnnypenso like this.
  13. TheGTGuy

    TheGTGuy

    Messages:
    191
    I’m so annoyed that PD botched up the Ferrari P4 330 sound, I was really looking forward to driving it but it’s like they copied the sound from the La Ferrari.
     
    Joe-dogs likes this.
  14. Speedster911

    Speedster911

    Messages:
    4,228
    I'm sure the cars do not sound FM7-level bad in GTS.
     
  15. GranTurismo guy

    GranTurismo guy

    Messages:
    4,991
    Location:
    United Kingdom
    They don't sound the same though?
     
    AgentBlackDog likes this.
  16. TheGTGuy

    TheGTGuy

    Messages:
    191
    It’s sounds similar to the La Ferrari but doesn’t sound like a P4 should.
     
  17. Griffith500

    Griffith500

    Messages:
    8,601
    Agreed.

    A limitation of PD's mixing is that the authentic sound of the 4 individual exhaust exits is difficult to achieve. The lack of a dedicated intake channel pays its toll, too. There is little to beat the sound of 12 open throttle bodies.
     
    usmaan likes this.
  18. Speedster911

    Speedster911

    Messages:
    4,228
    I am still surprised that they are making all kinds of improvements in graphic capabilities of consoles but they can't get car sounds spot on even in the year 2018. Graphics still get way too much attention.
     
    phil_75 and GranTurismo guy like this.
  19. Eunos_Cosmo

    Eunos_Cosmo

    Messages:
    6,608
    Location:
    Iran
    Bump on this for the 787B.



    I have to say I think it sounds quite gorgeous and a lot like a 4 rotor.


    HOWEVER, I don't think it sounds quite like the R26B as configured in the 787B. To my ears it sounds more like the IMSA GTO RX-7 4 rotor. The main difference being is that instead of a 4-1 header like in the R26B, the RX-7 used a 4-2 header...making it sound more like a pair of 2 rotors.

    787B R26 for comparison:

    The real R26B has a higher pitch kind of overlay, although GT Sport's rendition does kind of nail the underlying sound.

    The GTSport version sounds more like the IMSA 4 rotor to me:



    Regardless, it's a VAST improvement over the sound in GT6...which hadn't really changed much from GT4....which itself was more of a lower bitrate version of the GT3 sound!
     
    sirjim73 and AgentBlackDog like this.
  20. Griffith500

    Griffith500

    Messages:
    8,601
    I think a lot of that has to do with ensuring the onboard sound is correct, once again because they do not have the correct number of sound sources. Also, that overblown low pass effect on external shots is not helping things.
     
  21. SDSPOWER01

    SDSPOWER01

    Messages:
    1,029
    Location:
    Aruba
    In a way yes, but the car in standstill does not have the "brap brap brap" idle as in GT5-6, I dare to say I prefer the sound of GT6 over GT Sport.
     
    AgentBlackDog likes this.
  22. Eunos_Cosmo

    Eunos_Cosmo

    Messages:
    6,608
    Location:
    Iran
    Can you unpack this a bit?
     
  23. Dylan

    Dylan Premium

    Messages:
    3,324
    Location:
    United States
  24. Griffith500

    Griffith500

    Messages:
    8,601
    The sound has a low pass filter applied to it; this means that higher frequencies are filtered out, leaving a duller sound.

    The mixing engine is tuned to do this almost as soon as the car is not in the immediate foreground, and it does so severely and it stays that way no matter how much further the car gets. I guess this is supposed to lend a sense of distance, and space, and to give flybys some oomph. But it just ends up sounding muddy most of the time, and flybys just sound like a caricature of the real thing.

    This is a real shame, because this aspect of the sound mixing was near perfect in GT6, matching real life reasonably well (in the absence of a strong reverb effect).
     
    GT_Alex74 likes this.
  25. citroengt1

    citroengt1

    Messages:
    647
    Location:
    Croatia
    It's mind breaking to me, that Polyphony Digital, a company which originates from the same country as Mazda, has trouble recording and or constructing the 787B sound.
     
    Skyline_R34 and SDSPOWER01 like this.
  26. ZEROTHEKNIGHT

    ZEROTHEKNIGHT

    Messages:
    356
    Location:
    Kuwait

     
    sirjim73 likes this.
  27. AlanH49

    AlanH49

    Messages:
    640
    The base samples are decent. They just need more detail when shifting and at idle. I’m hopeful for an update as they have something to work with.
     
    ProjectF, J.D and AgentBlackDog like this.
  28. citroengt1

    citroengt1

    Messages:
    647
    Location:
    Croatia
    Honestly the 787b in GTS sound like it's 2000RPM late.
    At 9000RPM it sound like it's on 6000RPM.
     
  29. Theiceman1

    Theiceman1

    Messages:
    200
    Location:
    South Africa
    Which gt game had option to change onboard sound to external sound?
     
  30. Vegard

    Vegard

    Messages:
    2,939
    Location:
    Norway
    That was GT6. If you use bumper cam there's a trick you can do to get some extra exhaust mixed with the normal sound.
    Just toggle through the camera views once and it should work. If you use use L1 to look back it will reset to default.