The Thrustmaster T500RS Thread

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I bet we will all benefit from a forcefeedback patch.
The rumble strips dont, eh rumble. The forcefeed back is just a centre spring effect.

I'm sure thrustmaster( which sounds like a sex toy btw ) will want a better feel than what the game currently provides.

I have always wondered why rumble motors are not in the logitech wheels... it seems like adding a few rumble motors would make it so much easier and better to give good feedback... things like engine vibration and track roughness could come from rumble motors and larger momentum feedback through the wheel or some such..
 
I think overall this wheel is too much for even the most hardcore.. 600 dollars+ whatever the shifter may be (Maybe around $150).. Thats the price of some wheels and a cockpit combined.

It will be outstanding quality, and It will probably kick all of its competitors out of the way in terms of quality and performance.. but Im beginning to wonder if the difference is worth the price your paying. I think the G27 (Despite not being supported) is much better value (I dont own one). Your still getting a quality product, a H shift, and the 'High end" right, while saving up to 400 dollars.

Il be looking forward to when this releases.
 
Deve it's there mate, my G27 rumbles nice in F1. PD even got some rumble in the rally mode. The damage couldn't be more realistic, it will damage your wheel.
 
Will there be a H-gate shifter? If so do we have any idea when it will be released?

Sorry, i'm sure its been asked 100 times but i've read the first post and the last page and i'm not about to go trawling though the other 45 pages.
 
500 Euro for a mainstream steering wheel? Are they mad? Did you see the wrap of the wheel, did you hear the noise of the gears? There is Driving Force GT for less than 100 Euro available and is great and all that dead zone nonsense from Inside Sim Racing reviewers, do those guys actually know what a dead zone is? The car reacts to any mm of the DFGT rotation, so no deadzone at all, if the wheel is moving easily in the center zone it is realisitic as there is a small portion depending on the speed of the car where the road is not affecting as directly and brutally the wheels/steering which is the CENTER. I already lost credibility in ISR when they gave a lot of credit to some games that do not deserve it, but this thing with the deadzone is just ridiculous.

Exactly. 👍
 
Deve it's there mate, my G27 rumbles nice in F1. PD even got some rumble in the rally mode. The damage couldn't be more realistic, it will damage your wheel.

It's there but it's more a clacky kind of rapid oscilation of the FFB motors... it makes me really feel the gears driving the G27. It's to the point it worried me it was damaging my wheel while playing Dirt2.

Regular rumble motors can do a much different and I think valuable job of imparting rumble info than just shaking the FFB motors like happens with the G27.
 
It's just a R&D video..testing FFB through a software in extreme settings and most likely at maximum output. It will never get close to this in game (hopefully).

I imagine the point of it being able to do that is so that they can simulate that same type of movement in games. Real cars can and do rip steering wheels from your hands and break fingers if you do not hold them correctly in extreme situations.
 
7HO
I imagine the point of it being able to do that is so that they can simulate that same type of movement in games. Real cars can and do rip steering wheels from your hands and break fingers if you do not hold them correctly in extreme situations.

Unless the software tells it too it won't do nothing like that.
The thing with these wheel that amazes me is that a different game equals a totally different wheel.
Supercar challenge changes my wheel dramatically.
 
It's there but it's more a clacky kind of rapid oscilation of the FFB motors... it makes me really feel the gears driving the G27. It's to the point it worried me it was damaging my wheel while playing Dirt2.

Regular rumble motors can do a much different and I think valuable job of imparting rumble info than just shaking the FFB motors like happens with the G27.
If you like rumble then you will love a Buttkicker. With a Buttkicker you will not care if Gt5 and Fm3 lacks wheel rumble. I like the fact engine and road corner strips rumble is in my seat instead of the wheel.
 
If you like rumble then you will love a Buttkicker. With a Buttkicker you will not care if Gt5 and Fm3 lacks wheel rumble. I like the fact engine and road corner strips rumble is in my seat instead of the wheel.

I have a buttkicker... it had so much promise... until I realized there was no easy way to make it really work with rumble...

What I found with my buttkicker is that it occasionally works well when a game uses the LFE channel for something rumbly but it also works when it shouldn't and it misses times when it should...

For instance engine vibration should be represented across the spectrum, but the buttkicker only does so when the engine noise is in the low frequencies for obvious reasons.

Also sometimes rumble strips were just above the cutoff and didn't trigger it, but then wind would as it passed through the pitch range that the buttkicker responds to. So you would have wind rumbling your chair, but then at some point the wind pitch would change high enough it stopped rumbling... completely the opposite of what should have happened.

I love the butkicker especially for movies, but really it serves as a much better bass booster than a rumble feedback device.
 
im liking this wheel!..

the R&D video of testing the effects do look very powerful, BUT we are unlikely to feel such huge ffb effects in game..

i'll explain my thoughts..

i have a logitech driving force EX2 wheel (wait!).. modded with a happ controls arcade belt driven force feedback steering wheel that i use in an arcade machine cockpit with pc/emulator games and ps3 (gt5!)
you will notice on the R&D video, he presses buttons on the wheel and the wheel will then play various ffb effects (blown tyre, crash etc)..

when you connect a logitech wheel to your pc, it will do the exact same thing - play those effects upon button presses.. the effects played here are very strong, i have not expereiced these strongs effects in gt5. i do feel all this power in NFSshift- in that game the ffb is so strong it is nearly uncontrolable (no joke)- but in GT5 the ffb is not so strong.

for this reason, i think it is very game dependent how strong the ffb effects will be.

i have a video here of my happ wheel (logitech driving force EX2 circuit boards and a servo amplifier, initial test) playing the ffb effects through my set up..

http://www.youtube.com/watch?v=24H1q1SCSdA



..you can see i how strong the ffb is.. but i do not get this power from gt5.. (but i do from NFSshift)

if you look at my other videos on youtube, you will see me playing gt5 with the happ wheel- the ffb is great- but not as powerful as the test mode!

however, this is a good thing!.. as i explained, the ffb effects i get with NFSshift is too much. this is NO good for precision driving. you cannot hold the car in a straight line because the wheel is pulling too hard side to side. this results in total loss of control at high speed in a RWD car, race over.

ffb is good, but there can be too much lol!.. NFSshift with a powerful wheel is a prime example.
 
Unless the software tells it too it won't do nothing like that.
The thing with these wheel that amazes me is that a different game equals a totally different wheel.
Supercar challenge changes my wheel dramatically.

Obviously the wheel will only do what the game tells it to do, this wheel just increases the limits of what a developer can do, it's up to the developer to take advantage of that.

I think we can expect to see GT5 take advantage of the wheel since Kaz has claimed it was designed to do so but that might just be code for "we crippled the competition to sell this thing".
 
I love it, but the cost $$$ is insane for a wheel for Games.. for this money you could buy a real car and drive it!

Edit: OK. I know it will not be a Ferrari F40 or SLS, but some old 1980 car, but still a real car VS this wheel..
 
I've noticed that they used a playseat in the R&D video. I wonder if they designed the wheel to fit the playseat or the other way around ...
 
I bet we will all benefit from a forcefeedback patch.
The rumble strips dont, eh rumble. The forcefeed back is just a centre spring effect.

I'm sure thrustmaster( which sounds like a sex toy btw ) will want a better feel than what the game currently provides.

The Karts feel pretty darn good
 
For the price of a couple of these steering wheels I could buy a real steering wheel with a car attached...

If you'd rather buy a winter beater than a high-end steering wheel, by all means do it. If you can't justify the cost of an ECCI or T500RS or a top of the line Fanatec, you can get something cheaper. The DFGT is a fantastic wheel for the price. But if you want something better, expect to pay for it. Better costs more.
 
How do you guys know how loud it is?

When I turn up the youtube volume it's loud, when I press mute I don't hear it at all. There is nothing in the video to help us reference the noise level to something we can compare it too.
 
This wheel is way too expensive, and without an H pattern shifter?! Come on! Where I live - Slovenia, by the way, but I expect nobody knows where that is - you can buy for same amount of money (around 500 euros) an old BMW 5 series (e34). Forget the MOT, just weld the rear diff and use it for drifting on back roads. That's worth 500 euros in my opinion. TM's wheel isn't, no matter how much better is than DFGT or even G25.
 
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