I miss Special Stage R11. It was fun to play it in GT1 and GT 3 but it was sad thet they removed it in GT4 I just hope as everyone here that the track will return in GT5
I miss Red Rock Speedway. Gawping at the sunset whilst driving around always caused me to screw up
Anyone know why they haven't used that in GT3, GT4, and the up and coming GT5?. Ive looked around and drew a blank.
AngloAmerican
Hey,
I miss the Yoshi Circuit. I play it all the time on Mario Kart DS, but it's not as fun as it was on Mario Kart : Double Dash.
Thanks.
Hey,
I miss the Yoshi Circuit. I play it all the time on Mario Kart DS, but it's not as fun as it was on Mario Kart : Double Dash.
Thanks.
Hey,
I miss the Yoshi Circuit. I play it all the time on Mario Kart DS, but it's not as fun as it was on Mario Kart : Double Dash.
Thanks.
My theory?
GT3 dropped banked tracks altogether (besides Test Curse and Stupor Seedway). In general, alot of tracks that first made an apperance in GT2 aren't in GT3. This includes Pike's Peak, Grindywald, Motorland, all Tahiti tracks (except the MAze), and a couple others I'm forgetting.
They brought back High Speed Ring (banked track) in GT4 because it was a famous GT1 track, but PD also wanted to try to include lots more real-life tracks (Motegi, Suzuka, Infineon, Tsukuba, etc) to make GT4 competitive with Forza, therefore Red Rock Speedway got the boot again. Notice that PD again completely ignored GT2 tracks, except Tahiti Maze. I have no idea why this is. They created these tracks, there's no licensing issues or anything like that which could prevent them from using GT2 tracks again.
Notice in GT5P, Eiger is a Swiss track. This is (my opinion) obviously supposed to be a replacement for Grindelwald. If you read the info on Grindelwald the town, you can see that it's in the same vicinity as Eiger.
Personally, I'd like to see a revamped version of RRS in GT5. Problem is, when they brought back High Speed Ring in GT4 & 5, it kinda sucks. It hasn't got that razor-edge dangerous feeling like it did in the earliest games. PD also screwed up turn 3 (making it non-banked) and the scenery isn't as colorful.
Special Stage R11.
Unless that was in Gran Turismo 4 which I haven't played much.
I think in more recent games Autumn Ring got a little of the "turn long gradual corners into straight, corner, straight", just like Grand Valley Speedway did. The section where you head towards the underpass before the 270 degree drifter special corner. Also a little bit in the chicaney section just after the start. The Mini track definitely got that treatment where it shortcuts the full track.
At the risk of being WAAAY to simple in a very old thread,
If we can get all bajilliondy versions of Fuji GT in GT4, What is the "heartburn" in adding both versions SSR-11? (I personally hate that track, but for the aficionados...)
While we are at it please consider:
The Pikes Peaks hillclimb
Both versions of Midfield (Though the original is my favorite)
Grindelwald
Red Rock Valley
The Tahiti Road course
Rome and Rome night (as Rome got the boot in GT4)
In point of fact, if we keep Daytona, I'm all for dumping the Test Curse...I mean, Course.
The straight-curve-straight replacement of some of the long gradual curves looks like a track editor change. Of course one wonders how why such restrictions came in when they were modeling a lot more real-life tracks.
Perhaps the better track modelers are now working on the real-life tracks, and the loss of the long curves is a consequence of that.
I have heard the double-chicane of the original SSR11 was difficult to get the AI cars to learn to take.
The second version didn't seem to me to have the realistic feeling of the first, for some reason. The modelling of the underpass in the first version was perhaps difficult to do, too.
I do occasionally wonder what happened to Pikes Peak. Perhaps the course owners didn't like the treatment it got, or perhaps some other developer now has the rights?
In point of fact, if we keep Daytona, I'm all for dumping the Test Curse...I mean, Course.
I believe I agree LeGeNd.Like the Wind is a 20 lap mini-enduro at the Test Course for Super fast (240 MPH or better) cars. It showcases skills like drafting and finding the line around the high banked corners.
Speaking of which Grand Valley is another track that could be had with both versions, though I like the classic version of GT1 - 3 best.
*Still confused as to the differences between the two*
Specificaly, they've squared off the turns before the tunnel, so you can't go thru them carrying much speed.*Still confused as to the differences between the two*