The Words of the Winds are Now all Clear

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Here is my take on this crazy, cryptic situation.

The fact that not all the vehicles will have damage makes me feel like we will be buying an unfinished game. Maybe I am alone in this, but I strongly feel that way.

Secondly, if 80% of the vehicles in the game are from GT4 and they are the fully rendered models [the ones PD built for future use and then scaled them down for the PS2] - what was PD doing for over 5 years!?!?

If weather and night races aren't in the final game - I am going to be sickly disappointed. 1,000 vehicles is great [I said a few weeks ago that I felt there would be 1,000 or more vehicles in GT5, so I am ecstatic about that], and all the other features sound amazing too - but I hope we at least get cockpit view in ALL the vehicles, weather [rain and snow] and lots of tracks.

The 20 tracks with 60 variations statement is ludicrous. Why would PD downsize GT4's track content and only include the roster of vehicles from the same game? 5 years is plenty of time to create at least 400 new vehicles, right? Every Gran Turismo game features cars from that year or at least a year older [and lots of classics and concepts] so why give us 75% of the same cars we have already seen before?

Also, GTPSP has cockpit view and I think it's for all 800 cars - so why wouldn't we have cockpit view in all the vehicles in GT5?

I dunno, I just really want confirmation of weather and night races for GT5. I hope someone asks Kaz about that at GamesCom.

If those 2 features aren't in GT5 - it really makes me wonder what they did for over 5 years.

I'm not knocking PD - I love them! I will buy GT5 regardless, but I am only being honest that I would be disappointed if there was no weather or night racing - especially since Kaz has stated numerous times over the past 5 years that they were working on those very things [weather specifically].

Forza 3 is the main competition for GT5 and I really want to see a strong showing from Polyphony Digital against their rival - but unless that details list for GT5 was only half of the full features list, we may be a little let-down this time.

Remember, Kaz was asked to describe GT5 and he said there was so much content, that it would be very difficult to describe. Well, apparently so is listing GT5; as we all have been confused by that too! :sly:

Agreed. I am not casting final judgement until all the wraps are officially off, but my hopes and expectations after a five-year wait have been dashed. (I know PD may have more to reveal yet, but this isn't exactly a confidence-inspiring show-of-strength for a game that's been 5 years in the making, and is apparently finished.)

PD obviously aren't showing all their cards yet, but they'll need an ace up their sleeve for me to go and buy a PS3, which is a shame for me, because I WANT to part with my money for this game.

The revelation of a livery editor, a more extensive customisation feature, weather/day/night; just one of those features, done well would do it for me. Damage was up there on my list of deal clinchers, but not in the form it's been shown :/

I don't think I can bring myself to buy a PS3 for this game if it's just an evolution of GT4's content running on the new, albeit fantastic physics and graphics engines, because it will just feel a bit too familiar
 
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Nurburgring was also heavily denied until BMW Demo revelation.

And somehow I remember that particular case very good.

And I also hate when anybody calls something "crazy roumor".

Especially IGN guys.

I'll stop here.
Amar instills more hope. :)
 
I thought the damage looked alright, it was nice to see bits falling off. They could make the bodywork more deformable rather than just smaller chips and dents though but anyone who was expecting a big crash to result in 1000 parts flying everywhere and a smoking wreak with bits of exposed chassis everywhere were simply aiming too high. PD could never get thoes levels of damage on licensed cars. It's better than Forza's in some ways and in other ways it's not as good. Forza's seems more dynamic with the dents, but GT5's has a seemingly broadrer damage range in that the bonnet can fly open (maybe come off) as can the doors etc.
 
Here is my take on this crazy, cryptic situation.

The fact that not all the vehicles will have damage makes me feel like we will be buying an unfinished game. Maybe I am alone in this, but I strongly feel that way.

Secondly, if 80% of the vehicles in the game are from GT4 and they are the fully rendered models [the ones PD built for future use and then scaled them down for the PS2] - what was PD doing for over 5 years!?!?

If weather and night races aren't in the final game - I am going to be sickly disappointed. 1,000 vehicles is great [I said a few weeks ago that I felt there would be 1,000 or more vehicles in GT5, so I am ecstatic about that], and all the other features sound amazing too - but I hope we at least get cockpit view in ALL the vehicles, weather [rain and snow] and lots of tracks.

The 20 tracks with 60 variations statement is ludicrous. Why would PD downsize GT4's track content and only include the roster of vehicles from the same game? 5 years is plenty of time to create at least 400 new vehicles, right? Every Gran Turismo game features cars from that year or at least a year older [and lots of classics and concepts] so why give us 75% of the same cars we have already seen before?

Also, GTPSP has cockpit view and I think it's for all 800 cars - so why wouldn't we have cockpit view in all the vehicles in GT5?

I dunno, I just really want confirmation of weather and night races for GT5. I hope someone asks Kaz about that at GamesCom.

If those 2 features aren't in GT5 - it really makes me wonder what they did for over 5 years.

I'm not knocking PD - I love them! I will buy GT5 regardless, but I am only being honest that I would be disappointed if there was no weather or night racing - especially since Kaz has stated numerous times over the past 5 years that they were working on those very things [weather specifically].

+1

That's my stance down to the letter, in fact, its so remarkably similar its scary.

Since you seem very passionate about weather too, perhaps you could share your thoughts in this thread click. Many people seem hell bent on damage, my primary concern for GT5 is weather and day and night cycles.
 
+1

That's my stance down to the letter, in fact, its so remarkably similar its scary.

Since you seem very passionate about weather too, perhaps you could share your thoughts in this thread click. Many people seem hell bent on damage, my primary concern for GT5 is weather and day and night cycles.

Same, I would rather damage werent in if they could spend more time on weather and day/nightt/
 
I was reading the list that appeared on the japanese site of GT yesterday night. I was reading the first part about the cars and it says (translation):
170 (full interior with damages) and 830 (gt4 standard).
i read in several post that this should be understood like: 170 with cockpit and damages in cockpit and 830 cars just gt4 hd so no damage e non cockpit.
But i think that interiors refer to engine, part under bumbers and stuff like that not cockpit.
So 170 cars will have damages, with damage we can see interior part like engine that suffers decreases in performance for damages.
830 cars will be made on gt4 standard so without damages but i think they'll have cockpit view.
 
I was reading the list that appeared on the japanese site of GT yesterday night. I was reading the first part about the cars and it says (translation):
170 (full interior with damages) and 830 (gt4 standard).
i read in several post that this should be understood like: 170 with cockpit and damages in cockpit and 830 cars just gt4 hd so no damage e non cockpit.
But i think that interiors refer to engine, part under bumbers and stuff like that not cockpit.
So 170 cars will have damages, with damage we can see interior part like engine that suffers decreases in performance for damages.
830 cars will be made on gt4 standard so without damages but i think they'll have cockpit view.

Very true, actually excellent, because it emphesises the FULL interior... and there are other interior parts other than the actual interior, like behind bumpers, bonnet and boot.
 
Very true, actually excellent, because it emphesises the FULL interior... and there are other interior parts other than the actual interior, like behind bumpers, bonnet and boot.

yes, so i think that full interior in premium cars means this and not refers to cockpit. So the other 830 will not have this kind of interiors ( engine etc.) and so no damage but they will have cockpit view.
 
As long all major race cars have damage, I will be a happy man. Plus internal damage for them, and possibly all cars ? Lets wait for TGS for all of our answers!
 
I was reading the list that appeared on the japanese site of GT yesterday night. I was reading the first part about the cars and it says (translation):
170 (full interior with damages) and 830 (gt4 standard).
i read in several post that this should be understood like: 170 with cockpit and damages in cockpit and 830 cars just gt4 hd so no damage e non cockpit.
But i think that interiors refer to engine, part under bumbers and stuff like that not cockpit.
So 170 cars will have damages, with damage we can see interior part like engine that suffers decreases in performance for damages.
830 cars will be made on gt4 standard so without damages but i think they'll have cockpit view.

I think those other cars will be like GT4 in terms of damage, ie none. Obviously they won't look like GT4 cars!
 
Someone at Gamescom played the game and said that after a few crashes the car became slower = internal damage. He said a door flew off and he could not get past 4th gear.

If this is the case for all cars PD have done very very very well to say the least.
 
i agree, if the damage effects the car mechanically, thats a plus.

also im not to fussed about the damage, more about the sounds of the car

p.s it looks like they've changed something because the cars look alot faster than in prologue which is giving a much better sense of speed :)
 
I'll keep saying it -

Damage modeling is not that important. Its in GRID and all the TOCA PS2 games, you barely make contact and you have massive damage. I just to try have a nice looking car at the end, so I avoid over-aggressive driving. You can look at that as a good thing, however being I still dominated V8 Supercar races with the windshield blown out proves its overrated.

This also puts a premium on qualifying up front. Something you can't do in GT4!

I assume most of you want damage not for the realism but to deter bad and over-aggressive drivers.

It also doesn't help that you get damage because the AI takes a strange line or is slower mid-corner than you are. A couple of taps shouldn't result in a mashed up hood and broken headlights. In production car racing, they build the things to take a couple of wacks without things falling off, because usually it falls off you have to come into the pits and get it fixed because the stewards won't allow for it.

Its been proven many times a Cup car missing its rear bumper cover is actually faster in a straight line...

Cars that have flat bottoms, venturies and the like are less effected by flying body work really. Its when tunnels, flaps, rakes, wings and whatnot are broken you can't drive the things (at speed).

Anybody that's disappointed with GT5:P might be disappointed with GT5 when its released. I say sell your PS3 now, get Quad Core PC with a $300 video card and play rFactor with its tiny user base.

Buts its clear to me, that people that know how to code console games make a better game than those that code PC games who are mostly too worried about how it looks on Gamer/Power User machines.

The menu system in Simbin games are terrible to put it kindly...
 
The thing with this sense of speed getting mentioned, i know how a real Subaru drives ( i have driven 6 of them, owned a v2 STI 555 ) as i worked in a BMW and Subaru specialist garage selling them ( with my dad as well ).Upto about 100mph an unmodified Scooby is where it is the quickest, more than 100 and there isn't much after that with 300bhp.Around 4,500-5,000rpm that is where the turbo spools up to full boost in a version 2 STI 555 saloon.
 
I just want damage(external and internal) becasue its an inevitable part of racing in any discipline,
Alot of people suggest that there good drivers so damage is not relevant to them, Sebastian Leob is a good driver(I'm sure most would agree) yet he occasionaly goes off and when he does its generally pretty spectacular,
The point being the pros deal with damage and after all isnt that what GT is supposed to be about, ie the 'real driving simulator',
A bit of suspension of disbelief goes along way and hitting a wall at 100mph and driving away with no visible damage does little to maintain suspension of disbelif,

All that in mind Ive decided to try and hold off judging GT5 till whenever I have it in my PS3, thats when it will matter, not now with a 3 minute demo
 
Weather the game is missing features or not is really meaningless. Nobody is holding a gun to your head forcing you to buy the game. If Forza or a PC Sim has what your looking for, stop complaining and go that route.

Night racing? There's been night racing in GT since the first game. Most racing doesn't happen at night, its just a recent phenomenon spurred by NASCAR (if your State-side) racing under the lights. Nevermind its so bright around Daytona its almost daylight.

In fact, the ACO has added many lights to Circuit La Sarthe for all the additional HD Cameras around the track. Its not nearly as dark as it was just a few years ago.

So like I said, I'm not quite sure what element night racing adds to the game, other than glowing brake disc, sparks from bottoming out and flame belching exhaust systems.

I'll be the first to admit it looks great, but I could live without it.

Overall I know the game will be what most are looking for -

Better Graphics than the previous game

More Cars, Better Looking Car modeling

More Track (60 is ALOT) with 20 more to be added (Insane)

If I wanted the same feeling I got driving my own car, I would just drive my car. I like the forgiving nature of racing games to a point, its a game afterall and for all the complaints about physics in GT4, it still allowed some guy off the street to race in the FIA GT4 Championship a fact this web site doesn't allow you to forget.

For most of you looking for pixel perfect simulations, there's always iRacing with I think 5 cars to choose from a maybe 10-20 tracks to play on. Its a tool racers use to learn circuits, its "that good". You want total realism get that and stop complaining here.

The reason why GT is the King of All Racing Games is because its the best RACING GAME, not Racing Simulation.

Maybe the mistake in marketing by PD was to call it a "Real Driving Simulator", far too many people take that to heart and if PD strictly listen to this tiny minority it would make a game just as hard core as other PC sims and not accessible to rest of the PS3 owners pool, making it niche like most PC games.

Is that what you want?

I have GTR2 and GT Legends and I boot up my PS2 far more than play on PC, because gaming on the PC is much more of a hassle. If you say the physics are better in SimBin games, I dunno, they could be, but the cars look slow. Its not like Race '07 is tearing it up on the Xbox 360, its not nearly as polished as a typical GT/PD game.

I dunno anymore, wait for the next Codemaster's PS3 Racer, they have had damage modeling since the PSOne....
 
The gran turismo patriots have said that we do conclusions based on wrongly translated statements or crappy videos. I can only say that PD isn't even able to open its mouth the right way and say and show things how they really are. Their long time silences, postprocessed trailers, mist and secrecies, no one screenshot, bad language abilities from CEO to cleaning woman are just few things making their habbits incomprehensible for most of us. And their inability to really progress in other areas than car graphics is apparent, GT used to be innovative game, but now it only hunts for things that competition had years ago.

Yes, I am going to buy GT5 anyway, but my interest is getting much weaker everytime they try to show us anything about GT5 so impotently.
 
Why do you guys think they're locking the brakes and smoking the tires all the time? Even the AI does. :odd:

[YOUTUBEhd]W8GdUc3OEBA[/YOUTUBEhd]
 
I've done this several times now, & I can clearly see scratched paint as well as dents in the bodywork.

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This one looks even better. I see dents. Very subtle and nice dents. It leeds me to belive, and hope, that there are different arcade/sim damage levels.

Oh, and, stolen from gaf. Not my pic, so, don't know from wich movie it is.
 
Wow, only 20 tracks with 60 layouts? I'm kinda disappointed at that number of tracks (not layouts), as it's pretty clear that our hopes for some of the more popular race courses are being destroyed as classics and stuff get thrown in.
 
Wow, only 20 tracks with 60 layouts? I'm kinda disappointed at that number of tracks (not layouts), as it's pretty clear that our hopes for some of the more popular race courses are being destroyed as classics and stuff get thrown in.

That is almost certainly a mis-translation.

20 tracks doesn't add up given the current information we have.
 
Just thinking about the lack of spectators & corner workers not show in the shots of Tokyo R246 & comparing it to GT4 version. Possibly what we will see in the final version
of the game is when entering championship races, The Pits & Stands will be filled, but empty in the Arcade Mode.

On that same line of thought, Daytona Track in Prolougue looks strange, Filled grandstands & empty infield.
 
I honestly have never payed attention to the spectators during a race(outside of the Special Conditions hall that is).
 
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