- 2,033
- Sunderland
Disclaimer: This only works on a modded console. To keep things GTP-friendly, I won't be explaining how any of this is done, so this thread simply serves as a showcase and discussion.
Not sure how many people are still interested in FM4 around here, but for those who might be, welcome!
I've recently had a surge of interest in FM4 after learning a lot more about database design and SQL from my current job. I've been able to automate a lot of things that previously were a lot of manual work, which makes me more motivated to do more with this game.
Here's a quick showcase of some of my work so far, mostly simple stuff that adds on to the game or corrects things.
- Moved the oddly-assigned Midnight Purple from the R32 GTR to the R33:
- Enabled full detail (from Time Attack) car models in gameplay (framerate chugs a bit with 12 on screen but not enough to annoy me):
- Added some manufacturer rims to the store - primarily those without the manufacturer logo, and a couple that do for purposes of swapping within that manufacturer (e.g. M5 rims on a M3):
- Ported the Xanavi NISMO livery that went AWOL after FM3 to the Calsonic car:
- Added a whole host of VAG engine swaps to most of the VAG cars - typically stuff that roughly makes sense, so nothing like a W12 in a Golf. I4s, V5s and VR6s in the smaller stuff, those + V8s in the bigger stuff, and the V10s (FSI and TDI) and V12 TDI for the huge stuff:
And currently working on:
- Porting some engines from FH3 to cars that make sense (M2 engine for the straight 6-having BMWs, GTR LM engine for the Skylines, etc). Also featuring the Jensen Interceptor's engine since the car never materialised:
Feel free to post stuff for inspiration or discuss.
Not sure how many people are still interested in FM4 around here, but for those who might be, welcome!
I've recently had a surge of interest in FM4 after learning a lot more about database design and SQL from my current job. I've been able to automate a lot of things that previously were a lot of manual work, which makes me more motivated to do more with this game.
Here's a quick showcase of some of my work so far, mostly simple stuff that adds on to the game or corrects things.
- Moved the oddly-assigned Midnight Purple from the R32 GTR to the R33:
- Enabled full detail (from Time Attack) car models in gameplay (framerate chugs a bit with 12 on screen but not enough to annoy me):
- Added some manufacturer rims to the store - primarily those without the manufacturer logo, and a couple that do for purposes of swapping within that manufacturer (e.g. M5 rims on a M3):
- Ported the Xanavi NISMO livery that went AWOL after FM3 to the Calsonic car:
- Added a whole host of VAG engine swaps to most of the VAG cars - typically stuff that roughly makes sense, so nothing like a W12 in a Golf. I4s, V5s and VR6s in the smaller stuff, those + V8s in the bigger stuff, and the V10s (FSI and TDI) and V12 TDI for the huge stuff:
And currently working on:
- Porting some engines from FH3 to cars that make sense (M2 engine for the straight 6-having BMWs, GTR LM engine for the Skylines, etc). Also featuring the Jensen Interceptor's engine since the car never materialised:
Feel free to post stuff for inspiration or discuss.