These annoyances need to be fixed ASAP

  • Thread starter Thread starter nuu1212
  • 28 comments
  • 1,704 views

Which are the most annoying "features" of GT Sport right now?

  • Cars un-ghosting right in front of you

    Votes: 44 45.8%
  • Getting reset after leaving the track - just as you make it back on your own

    Votes: 38 39.6%
  • Getting penalized while driving a standard line and getting hit from behind

    Votes: 59 61.5%
  • Not being able to adjust gear ratios in Gr.4 - Gr.1 cars

    Votes: 17 17.7%
  • The network issue (getting kicked out at race start)

    Votes: 50 52.1%

  • Total voters
    96
If you can adjust gear ratios under BOP that would make BOP useless. I voted no to "fixing" gear changes.
Could not disagree more. BoP is making different cars perform equally with respect to power/weight. The top speed being limited by the gear not the power is just a limitation which incorrectly interferes with true BoP!
 
If you can adjust gear ratios under BOP that would make BOP useless. I voted no to "fixing" gear changes.

Could not disagree more. BoP is making different cars perform equally with respect to power/weight. The top speed being limited by the gear not the power is just a limitation which incorrectly interferes with true BoP!

I can see both points of view.

Maybe just let us adjust the final drive ratio?
 
I voted ghosting, and penalised for getting bump drafted.

Mostly the ghosting, though. I'd like something in place where if you're ghosted, you don't unghost unless there's more than a tenth of a second between you, and the car approaching.
 
The most annoying feature in GT Sport doesn't even involve anything offline, it has something to do with Arcade Mode where there's only eight cars in the game as rental cars to use, as opposed to everything.

Sure, we can use the cars in our garage, and add more through buying cars, but of course we want the option to be able to use anything out of everything from the get-go, not just only eight cars, either it be for trying out cars before buying, for experimentation or just for fun.

I have mentioned over and over again that all the cars in the game should be added to Arcade Mode as rental cars (including any new cars that arrive through updates), but with limitations to these cars where they cannot be upgraded, tuned or applied with custom liveries (only cars you bought and/or obtained can use these features), and that only default colors can be used, as well as any assists or tires you choose to use on rental cars.

This is so that it won't defeat the purpose of buying and/or obtaining cars for your Garage and using them, like how Forza does it: you can use any car you own in your Garage in Free Play, and then all the cars in the game are available to use as rental cars.
 
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The SR hit for being tagged from behind is what I voted for. It's the following player's responsibility to avoid contact, not mine.

I get that they want to penalize the brake check, but surely there is a better way than penalizing all rear end contact.

Should be an easy thing to do: 1. set a reference speed for every point of track 2. set a threshhold for being under this reference 3. dish out penalty for being out of threshhold while being hit from behind. Your welcome PD! ;)

Seriously, would such thing be hard to code?

Edit: Voted all of 'em.
 
Nothing is for me so important like grapic bugs or slowdown when you play 4k in cockpit view. Next for me please PD give us an option to configure the menue. (more) I mean i dont need facts about history. Maybee an option to consider what i want Scapes with cars - yes, History Facts - no? And i also dont need animated cars in background because the fan from the ps4pro is extremly loud. Thats all
 
Could not disagree more. BoP is making different cars perform equally with respect to power/weight. The top speed being limited by the gear not the power is just a limitation which incorrectly interferes with true BoP!
Real world GT3 and GT4 cars have fixed gear ratios, they're part of the homologation and therefore also part of BoP.
 
I have mentioned over and over again that all the cars in the game should be added to Arcade Mode as rental cars (including any new cars that arrive through updates), but with limitations to these cars where they cannot be upgraded, tuned or applied with custom liveries (only cars you bought and/or obtained can use these features), and that only default colors can be used, as well as any assists or tires you choose to use on rental cars.

This is so that it won't defeat the purpose of buying and/or obtaining cars for your Garage and using them, like how Forza does it: you can use any car you own in your Garage in Free Play, and then all the cars in the game are available to use as rental cars.
While I do see what you mean, I feel that Forza 'all the cars' Arcade Mode wouldn't work in GTS. In fact, I think a GT3-style arcade mode would be better as it would still have a large number of cars to drive but there is still progression, giving you a reason to play it.
 
While I do see what you mean, I feel that Forza 'all the cars' Arcade Mode wouldn't work in GTS. In fact, I think a GT3-style arcade mode would be better as it would still have a large number of cars to drive but there is still progression, giving you a reason to play it.
I actually like that idea, (it was even perfected in Forza Motorsport 2 where you winning a gold medal would unlock up to three cars at once), but given the fact that GT Sport has like extra cars and tracks being added as DLC, it might be rather difficult to implement something like that, so that's why the only solution is to make it like that of Motorsport 3 and 4 (where everything is there right away, but with limitations).
 
I can see both points of view.

Maybe just let us adjust the final drive ratio?

Could not disagree more. BoP is making different cars perform equally with respect to power/weight. The top speed being limited by the gear not the power is just a limitation which incorrectly interferes with true BoP!

So I am guessing that the reason you want to be able to adjust gear ratio is to make your car faster, correct?
If so that will interfere with BOP, it's pretty easy to understand. The reason gear ratio is part of BOP is due to cars having higher weight and horsepower, a higher horsepower car will have higher top speed on a long straight, it's all done in an effort to equalize the cars performance. If you're going allow gear ratio changes you may as well allow all tuning, Sport mode then becomes a tuners challenge instead of a drivers challenge.
 
The most annoying feature in GT Sport doesn't even involve anything offline, it has something to do with Arcade Mode where there's only eight cars in the game as rental cars to use, as opposed to everything.

Sure, we can use the cars in our garage, and add more through buying cars, but of course we want the option to be able to use anything out of everything from the get-go, not just only eight cars, either it be for trying out cars before buying, for experimentation or just for fun.

I have mentioned over and over again that all the cars in the game should be added to Arcade Mode as rental cars (including any new cars that arrive through updates), but with limitations to these cars where they cannot be upgraded, tuned or applied with custom liveries (only cars you bought and/or obtained can use these features), and that only default colors can be used, as well as any assists or tires you choose to use on rental cars.

This is so that it won't defeat the purpose of buying and/or obtaining cars for your Garage and using them, like how Forza does it: you can use any car you own in your Garage in Free Play, and then all the cars in the game are available to use as rental cars.
My proposal would be to implement a test drive mode, time trial alone would be enough for that. Why did I spent money on the Peugeot Gr. 3 VGT thingy? I never would have if I had known that it doesn't have a cockpit view.
Also, the test drive mode should include VR (the Citroen GT is undrivable in Cockpit View even in VR).

My personal No 1 annoyance is the fact that VR options are so limited. I understand that they cannot make it work with more than two cars due to Sony prohibiting content differences between the PS4 standard and PS4 pro. But they could easily make all time-trial like missions and driving school tests available for VR. Also, I don't understand why the AI opponent in VR drive needs to be so bad.
 
So I am guessing that the reason you want to be able to adjust gear ratio is to make your car faster, correct?
If so that will interfere with BOP, it's pretty easy to understand. The reason gear ratio is part of BOP is due to cars having higher weight and horsepower, a higher horsepower car will have higher top speed on a long straight, it's all done in an effort to equalize the cars performance. If you're going allow gear ratio changes you may as well allow all tuning, Sport mode then becomes a tuners challenge instead of a drivers challenge.

Its pretty obvious to anyone with any knowledge of simple physics that changing gear ratios doesnt have any effect on a vehicles top speed. That is limited by the usable torque and air resistance.
Although using gear ratios to restrict certain cars from using said torque as a means to set Bop is laughable. This would have differing results on different tracks and again makes Bop useless.
 
The FIA are involved with the game so the track limits should be realistic.

If it were realistic, you would get warnings before being assessed a penalty ;)

I think what you are referring to are various buggy track limits, where there is either too much or too little leeway. I say this because "track limits" in a general sense isn't broken. Two tires past the curbing in most place will put out off track. Many of the extreme cases, like Nurb GP, have been fixed.

If you find one that seems out of whack, it should be reported in the bug thread with a screenshot showing how out of whack it is.
 
Its pretty obvious to anyone with any knowledge of simple physics that changing gear ratios doesnt have any effect on a vehicles top speed. That is limited by the usable torque and air resistance.
Although using gear ratios to restrict certain cars from using said torque as a means to set Bop is laughable. This would have differing results on different tracks and again makes Bop useless.

You disagree that gear ratio will affect top speed??? :confused::confused::confused: Maybe a physics textbook might say gear ratio does not affect top speed but I can tell you from real world experience it does in fact make a difference, especially while the car is accelerating to top speed.
 
It definately affects acceleration towards top speed. And mathematically yes it's directly proportional to the theoretical maximum speed, but only if the engine has enough torque to overcome friction loss from air resistance,weight and other factors. A car will generally only go as fast as it is powerful in relation to those losses as long as it can utilise its final drive ratio within its powerband.

What Im trying to say is that a car can have a wide range of different ratios and still top out approximately at the same speed. On 1 side of that range of ratios you will mechanically limit top speed by max rpm, and on the other side of those ratios you will lose speed by mechanically limiting the torque available by putting the engine lower down in its powerband or by simply exceeding its total power required for that speed.
 
Its pretty obvious to anyone with any knowledge of simple physics that ....

Any sentence starting like this is doomed to backfire and be ridiculed if you happen to accidentally talk to a real physicist...

I guess, what you mean is that messing with the gears can NEVER make the car go faster than a given maximum speed.
So we agree that adjusting gears does not negate BoP !!!


That maximum speed is, however, only reached when the top gear is adjusted reasonably well.
Which it is oftentimes NOT for several cars in any given Daily Race on the high(er) speed tracks.

In those real world racing series not allowing for per race adjustment, the team obviously has to choose a reasonable gearing that works on the fastest tracks, otherwise they will just be far off the pace there... This is what Polyphony were missing
 
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