Things You Want To See In GT6 Besides Vehicles and Tracks

  • Thread starter Thread starter Earth
  • 5,059 comments
  • 388,227 views
A flag system, with yellow flags for obstructions/crashes ahead of the player, white flags indicating the final lap of the race, and being able to let the race be red-flagged when there are too many DNFs, which I also want to see, along with a towtruck for retired racers.
 
Last edited:
Car "Life". The engine and such of your car can only live for so long. Allow upgrades to even 1200 hp for cars even like civics. The higher up the tune on the car, the shorter the life of the car will be. Also, with all that tuning, bring back nitro for a street racer feel. (Yes I am watching the older Fast & Furious movies.)
 
Car "Life". The engine and such of your car can only live for so long. Allow upgrades to even 1200 hp for cars even like civics. The higher up the tune on the car, the shorter the life of the car will be. Also, with all that tuning, bring back nitro for a street racer feel. (Yes I am watching the older Fast & Furious movies.)

Yes ! 👍

That's what I like about Real Racing 3 on my android telephone. There are 2 different ways of car-'life'. All the damage you get/create during an event and all the maintenance you have to do. It's also realistic in that game that you can't drive the car immediately, while you selected/agreed for some maintenance on that car. That was pretty annoying having just one car in the garage, but later on you can race in other classes with another car whyle there are UI-mechanics working on the previous car you've driven.
 
I didn't see this in the long list at the start, so here goes.

My idea for A-Spec mode would be to do away with the preset championships altogether, aside from a few flagship ones (Sunday, Clubman, World Series, etc), and generate ones based on the driver's current car instead.

The available generated series could be given names based on the classic GT ones but wouldn't be set challenges available to all cars. Instead, the opponent cars would be randomly or semi-randomly generated and tuned to match the player's car. For example, not only would they match you in terms of tires and suspensions and power level, but if you were driving a car with stock paint, they'd have stock paint, but if you had a racing livery you'd be against other cars with racing liveries.

You'd be presented with a variety of series available, with tracks and opposition of different levels and types. There would be options ranging from beginner series on short tracks to ones where you could race your tuned car against race cars of a similar performance level on world circuits. Series would be available with tracks tailored to your car type - for example a GT500 car would be able to compete in a series using only real SuperGT tracks, a muscle car would have a series with high speed tracks and American circuits, F1 would have a series with F1 tracks, and a tuner car could enter touge series, a highway series with the Special Stages, or one composed of popular amateur-level tracks like Willow Springs and Tsukuba. Opposition would also be selected by age when necessary, so you could have vintage races of similar cars, or if you drove a brand new DTM car you wouldn't be racing against ones from ten years ago.

The system shouldn't be hard to implement, either - all you'd have to do is add "tags" to the cars that the game would see, with model basics ("American", "Japanese", "Supercar", "Lightweight Sports Car", etc), tuning essentials (RM, custom livery), racing type/series if it's a race model ("GT", "Touring Car", "Endurance Prototype"), age, and even special tags such as famous rivalries. (STI vs Evo, Ford vs Holden, etc). The game could then match you up with cars with similar tags, with various series depending on how many tags you wanted to match. As an example, if you had a modified MX5 ("Sports Car", "Japanese", "Roadster", "FR"), you could have everything from a full-match series where all cars would be MX5s with the same mods as yours ("MX5 Spec Series"), to one where any Japanese sports car of similar performance could enter (So you'd be racing MR2s, other modified MX5s, stock S2000s, maybe Silvias or GT86s), all the way up to one where performance was the only limitation. (With everything from FWD hot hatches to vintage supercars as opponents.)

The system is complicated to explain but would be relatively simple to play. It would allow you to make your way through the game without having to buy or drive cars you have no interest in, and you wouldn't be in a situation where there were no series for the car you wanted to drive, or where you were the only obvious race car in a field of totally stock-looking cars. Seasonal events and challenges could be kept as-is, and would provide options for those who want more traditional series.

A few other thing I'm not sure if made it into the list.

-MAKE LICENSE TESTS OPTIONAL. I'm sure I'm not alone in being incredibly bored of doing them over and over again with every new GT and every new playthrough of the same game. Keep them in the game, let them be challenges with good rewards for winning and available for new players who want an intro to the game, but don't force us veterans to do the same things over and over again to get through the game.

-Multiclass racing, especially in endurances.

-Adjustable ECU/carb tuning. Prioritize power or fuel economy, or be able to choose where in the powerband to make the most gains.

-Multiple engine building routes - maybe we want to do a bottom end-focused build with increased displacement for massive torque, or maybe we want to focus on the top end and rev our car to 11,000RPM. We could still have the same "stages," just let us pick in the tuning menu what we want to focus on.

-Visibly stripped interiors with rollcages. This is a pretty tall order though, maybe only on cars with an RM.
 
something like this beeing possible



debris like this, deformation like this, overturns like this


I have yet to see a game where carbon fibre parts splinter like in RL..



More cars on track. I want to relive a 24h race (although I only want it too last 2 hours :D) with 60-100 cars on track like in lemans and the ring.


-MAKE LICENSE TESTS OPTIONAL. I'm sure I'm not alone in being incredibly bored of doing them over and over again with every new GT and every new playthrough of the same game. Keep them in the game, let them be challenges with good rewards for winning and available for new players who want an intro to the game, but don't force us veterans to do the same things over and over again to get through the game.
huh? They are allready optional in GT5...
 
Last edited:
No no. Make license tests mandatory again. I'd rather have license tests acting as a skill gate than that stupid grind-inducing RPG leveling system.
 
A pause between gears, especially in manual cars.

Edit: and a used wheel market.

Yes I'm playing GT4...
 
Lower sensitivity options! I drift and the sensitivity is too high and I spin out when countersteering.
 
My suggestion for license tests is that the game offers one big test, be it a lap of the Nordschleife or something similar, when you first start the game, that can only be done ONCE. It can be regarded as an entrance exam to verify if you have sufficient experience with license tests to progress further in the game, and all or most of the licenses will be awarded to you instantly should you pass. If you fail the entrance exam, well then you have to do the individual tests for every license to obtain them. PD should implement a way to prevent cheating, such as if you quit, it counts as a failure. I think that this is a very innovative concept and I hope PD does something like this.
 
There's a lot of great ideas here (and some crazy ones), and I could definitely make a long list of my own.

However, my NUMBER ONE fix that Kaz Yamauchi and Polyphony Digital need to address is the horrible clutch model. Until they do, I could care less about any other improvements--of course any improvements and additions would be great IF I COULD ENJOY THEM WITH A REALISTIC CLUTCH!

I've started a thread about it here.
 
Not sure if this has been mentioned but is something I just thought of...
The ability to import your GT5 replays into GT6 and have the new physics etc, applied to them. Would be nice to see some of my favourite reply moments rendered in the new GT6 engine.
 
I still think when you buy used cars they should look or feel used. Still hoping on that pizza stain on the passenger seat in a used Miata.
 
Thought of something today, maybe it's been mentioned. I'd like to be able to nominate my replacement host, if I'm hosting and I leave the room.
 
something like this beeing possible



debris like this, deformation like this, overturns like this


I have yet to see a game where carbon fibre parts splinter like in RL..


It's possible. The car manufactures just don't like their cars being depicted in these ways.
 
I'd like the ability to earn money in Arcade Mode and the money would reflect how hard the race was.
For example, 1 lap around Autumn Ring Mini on an Easy difficulty would be a low amount of cash, while 30 laps around Nurburgring 24H on Hard would be a huge cash payout. That'd be pretty neat for me.
 
Well here are some ideas that popped up in my head just now:

-A convenient Track share feature, ability to download and share creative tracks. Also a "popular tracks" feature would be nice, with options such as best tracks of the day, week, month, year, and all time.

-No 20,000,000 Cr. limit, preferably no Cr limit at all.

-ALL cars should be able to be sold; but only if they are bought. Prize cars and gifted cars could not be able to be sold for Cr.
 
Would like the boost gauge to react more realislic when the accelerator is depressed.
No turbo car has got immediate response to the accelerator movement.

The front bumper view is way to flat on gt acadamy and you cant see the track.
When I give my G27 a 90deg turn the inside view only gives you 45deg. So you have to turn the steering close to 180deg for a 90 turn
 
One of the things I want to see is to bring back dealership music, like in GT1 when you go to a honda dealership you get a different soundtrack so all I want is different soundtracks when you visit different dealerships.
 
For me I'd like the following:

- First and foremost: faster user interface (GT5 is sooooo slow) all across the game
- Live tuning mode: ability to change settings on the car whilst on track to immediately see results
- No credit limit
- More custom restrictions in lobbies (e.g restrict races to any cars in your garage not just recommended or forced pit stops)
- Turn off slipstream in "Disable Collisions" mode
- Lobbies with password option (great if you have 100 friends but want to race privately with say 16)
- Save online replay for youtube (even if you have to export to a PC first)
- Let Formula GT's race Ferrari F1's if people want to.
- Drag racing would be cool (but not that important for me)
 
Back