This is why you should buy Forza and the X-box

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Well I know how your supposed to be thrown when you hit a wall. I do watch races on TV and see crashes on TV all the time. I went to make one hairpin turn and my side barely made contact and got stuck and started to turn in one direction. The walls seem a little sticky to me. My front will hit it very hard and my back will hit a little and just throws me. Doesn't throw my front into it even though it makes contact with it. Just slides like its covered in butter. But now I play with ABS and the driving line since I don't know the courses and never hit it.

And you can't really compare handling in a game compared to real life. Even if you do have a wheel, some are going to be tighter or looser then real life. You can't feel the G's. You can only see directly in front of you. And its a video game. Just because they run the same times either won't mean it handles just like it.

Also keep in mind this is a new game and we will have to wait a couple months because most of use are a little bored of GT4 and need a replacement which is what this is.

I got $35 for Bestbuy last night and spend $20 of my own and got the game so I can play it online and it is very fun. The fact that you can have sleepers makes it awesome. Was racing my turbo civic type R and some CRX and ferrari and porsches and they were all almost evenly quick and some handled better which made it an even race. And most of the crowds seem to be a lot more mature then the halo 2 players. No trash talking 8 year olds. If you hit someone they are usually nice about it and just wait in the lobby for the next game. I also noticed a lot of crappier drivers going around the oval track just for money. That seems to be lame and only proves who has a faster car, not who is a faster driver.
 
Congrats on the Forza purchase. I will look for you online the next time I am on in Forza. :)
Just stay away from the walls with tires and you will not spin out. 👍
 
another thing that makes it seem like gt has better physics, is the amount of pivot points. gt4 and all of the other gts have used one point pivots on the center of there cars, while forza i beleive has 8 or 6 point pivots on the side of the cars. when you view the same cars on the same tracks the gt will act more meatier. you turn in to a coner your car and veiw will sway more becuase f one pivt point, and you will feel the bumps more becuase of one pivot point. this gives gt games a look to a car that it is taking alot of gs and wieght. this might not be as realistic but since you your self are not in the car its hard to make you feel like your in the car by just letting you look at your car, having one pivot makes the chassis really bend giving you more of a sense of actual roll, weight transfer and gs. by over exagerating the motions it allows the player to feel the game out more.

forzas use of multiple pivots on the chasis is more realistic but since its a video game its hard to feel the movements with out overexagerating the motions. this is one handycap that i beleive MSGD lost to PD becuase of experiences check out gt1 and compare it with the rest of the gt games, MSGD went with the information they got from the real cars, since they didnt have experience this being there frist simulator, they didnt know how to convey the feel over to the player, where PD already knew how.

plus i think GT has more movable parts on the chasis allowing there physic engine to twist the chasis better then forza does, making it look more realisitic to the eyes



plus that corner in forza where you get sucked in more then usual, check the curve is there a bump, ditch or dirt. your tire will sink into these and it wil hook you and make it harder to turn away. you can use this to an advantage on some hairpin corners to help you hug a corner to pass a car. one tire hook will spin you around a corner, two tires will make you hug the corner. but will somtimes throw off your ailignment
 
The only problem is that with Online, players can just get their credits from racing newbs and won't have to try very hard to pay for parts in career mode.
 
Not really...Considering money doesn't make the racer..Elo/lap times do...And if you get a good lap time..then you get a good lap time..if you're a 1300 ELO and race a bunch of 800's your ELO won't increase at all...And might actually drop if you have assists on....

yeah..I agree with camaroboy...I think everyone's just used to Gran turismo. The physics are good, but are in no way "real"..they're Gran turismo..but they're not "real" you know what I'm getting at? In GT4 you shouldn't be able to get a CRX/Civic sideways as easy as you can...NOR should you be able to slide a stock elise around the nurburgring...GT4 is a driving simulator..not a racing simulator..


P.S....

Best thing about forza is you can't bring a 1000HP skyline to race against miata's because they both share the same brand spark plugs...

P.P.S....
In Forza a well tuned CRX Si-R is not only the fastest car in the D class, but in the C class aswell..And is a strong contender in the B class.
 
I disagree. I don't have xbox live, but I think the game is worth getting an xbox for if you love racing games, it's as good as PGR2. Even after I've finsihed the game I will continue playing, tweaking all the exotics, it's a game that can last for a very long time.
 
Well I've played it more today. On the physics...I agree that it is a different feel. Not better or worse just different from GT series. To me it's more realistic. When you hit a wall at 150 mph your going to have alot of damage and probably bonce off and spin a bit...not just have your vision blur a bit and continue on sliding against the wall.

Forza makes a novice or mediocore driver learn how to drive properly and it does it from the gate. GT lets a wall basher continue on with bad habits. GT also lets you ram and shove the AI all over the place. You won't be doing too much banging around in Forza. Plus if you fall behind because of a spin out you can't just race back to first in the drop of a hat.

I love the GT series but if I had to pick one game over the other...I'd take Forza. I'll take the not as pretty cars and slightly off scaled tracks in trade for fun gameplay. GT4 has been collecting dust for over a month. Started feeling like a chore to get to 100% rather then something I enjoy. With the chance of hybriding being pretty slim I'm going to trade the game in for Forza and when I get the itch to GranTurismo I'll still have GT3.
 
Yeah I was just pissed at the time but now I play with ABS and the line and do a lot better. And also, did they give up on the Sega GT series or is this the replacement?

I just wish you could do the 3-rotor swap in the RX-7 but oh well, at least you can do engine swaps.

GT- BJOdom
 
Brandono
Yeah I was just pissed at the time but now I play with ABS and the line and do a lot better. And also, did they give up on the Sega GT series or is this the replacement?

I just wish you could do the 3-rotor swap in the RX-7 but oh well, at least you can do engine swaps.

GT- BJOdom
actually you can put the 3 rotor in the rx7 spirit R. and this separate from sega GT but that may have been discontinued.
 
Devedander
I have to wonder if this is because GT4 handles so much like previous GTs that you are just used to it and it feels right?

Becuase all reports from people who have driven the cars in forza in real life and in the game point to Forza being spot on. The few I have really driven (Impreza Sti, 350z, Proche etc) really do feel spot on in forza, and I actually think GT4 feels a little wrong (but a very little).

So are you sure it's really wrong and not just different?

And as for the guy who got angry about being slammed into walls and spun around, that is often what happens in a real car. The reason it doesn't happen as much in GT4 that GT4 doesn't account for the friction of a car hitting a wall and pulling you into it properly (this is the bumper car physics again). If your right fender makes contact with a wall, it will slow the right side of your car down a lot and essentially pull you into the wall. At this point you will probably break traction with the rear tires and go into a spin. After that it's all in how you handle it, but I always felt GT series was too forgiving on this allowing you to too easily point yourself right after a crash.

When you hit a wall with one side of your car it will almost pull you into it like a vacum, and the more you get pulled into it, the more of your car comes in contact with it, the more you get pulled in etc... In GT4 since your car never gets damaged, only one point ever touches the wall and so you kind of slide along it since neither the wall nor the car has any give in it's physical form.

Conversly I spent quite a few crashes pointing backwards but upon figuring out how and when to crank the wheel which way and how to accel/break out of the situation I can usually end up going in the right direction.

So I think actually when you hit a wall you SHOULD have the extra punishment thrown at you, because that is how it would be and should be... just not how you are used to it being.

You are definitely welcome to your opinion of what is better or what you like but I think this may be a case of mistaking familiar for right.

This reply is really late, but...

In direct response to your first statement (This is not a flame. Honest :O :O ...), I have to wonder if the majority of Xbox owners drooling over Forza's physics are doing so because they're glad to finally have a game they can champion as a "Gran Turismo Killer", not because the driving experience is all that good or the game is all that polished... My preferring GT4's physics to Forza's have nothing to do with the previous games or my previous experiences with the series; I'm not a GT fanboy nor am I a Forza hater. Enthusia debuted around the same time as Forza, and it's physics engine easily rivals GT4's, and is actually more engaging in some respects. Gran Turismo is far from infallible.

Forza's physics engine isn't necessarily bad, IMO, but it feels "wooden" and disconnected. Control isn't subtle and graceful, it's more "point and shoot". Forza's cars respond, but they don't really react. Their onscreen movement is stiff and stilted, not smooth. It's like... digital movement vs analog movement, if that makes any sense; and the replays only draw more attention to it. The steering feels assisted and unnatural; like the "power steering" is cranked up to ten, and due to the cars' lack of "natural" movement, neither acceleration nor braking feels as intuitive as it should. Plus, no FF on Earth will wag it's tail as easily as the ones in Forza.

GT has never had damage. Forza offers it out the gate. That makes Forza's damage engine infinitely better than GT's solely because it has one. It's worth noting that I've never cared for damage in racers, and in the games that did feature it, I usually turned it off. It was strictly personal preference. But, I have to give credit where credit is due. Forza's damage engine is definitely robust. But to everyone touting it's "unparalleled realism": If you get t-boned entering a corner and the four cars that were behind you slam into you in succession, you don't drive away. You're carried away. In an ambulance. And your car is now scrapmetal. If you run head on into a wall at 150 mph, you don't drive away...

As far as various people (like import tuner royalty RJ DeVera) claiming Forza's physics feel like the real thing... I'd proclaim Ridge Racer was just like the real thing if Namco put hefty check in my hand. For someone to honestly say Forza was just like the real thing, they must drive cars in a different universe that operates under totally different physical laws then the one I live in... :odd:

Seriously, I'm not knocking anyone who feels that prefers the way Forza simulates driving; we're all entitled to our opinions.

I'm not saying GT is anywhere near "right" or "perfect"; and you're absolutely right, it is familiar. But, had I been playing Gran Turismo for eight minutes, as opposed to eight years, I'd still maintain that it did a much more convincing job of emulating the nuances of driving an automobile than Forza does.

And there's no "fanboy-ism", here. I imported GT1 back in '97 before it was released in the States, and six games later, I still love the series. But, it's still the same Gran Turismo. To be honest, I was really looking forward to Forza, excited that there'd finally be a comparable driving sim on the market; an alternative to the GT series. Forza is, hands down the superior racing game, but it's nowhere near the best driving game. It needs a whole lot more work before it can be called a "real driving simulator". IMHO, Polyphony Digital should be more concerned with Konami than Microsoft at this point...
 
Well I don't know about the numbers being crunched by each of the systems.. But I know the more intricate the problems the better results will be on the screen. And since we know which console crunches the numbers better....

As for feel of the game, I think that Forza properly gives the feeling of weight to the car, and not just standing weight but undulating weight aswell.

GT4 kind of seems like it's got the physics down, but it's still a car sitting still on a screen while the track moves around.....Or even worse...the Ice track feeling
 
I totally agree WeAreN1nja.

IMO, out of the 3, Konami got it done right. Konami, a company most people probably wouldn't thought of making a sim let along a sim that seems more accurate than GT or Forza, got the job done.

GT still needs some work, and 1 sequel to Forza might get the phyics dead on. But, I think Enthusia really takes the cake for the most realistic driving or racing sim , imo. ON a console that is.
 
Driftster
Not really...Considering money doesn't make the racer..Elo/lap times do...And if you get a good lap time..then you get a good lap time..if you're a 1300 ELO and race a bunch of 800's your ELO won't increase at all...And might actually drop if you have assists on....

yeah..I agree with camaroboy...I think everyone's just used to Gran turismo. The physics are good, but are in no way "real"..they're Gran turismo..but they're not "real" you know what I'm getting at? In GT4 you shouldn't be able to get a CRX/Civic sideways as easy as you can...NOR should you be able to slide a stock elise around the nurburgring...GT4 is a driving simulator..not a racing simulator..


P.S....

Best thing about forza is you can't bring a 1000HP skyline to race against miata's because they both share the same brand spark plugs...

P.P.S....
In Forza a well tuned CRX Si-R is not only the fastest car in the D class, but in the C class aswell..And is a strong contender in the B class.
Actually, that goes for Forza as well.
Drifting in Forza appears to be much much harder than in GT4, aids off.
I had aids off on Suzuka in 350Z and trying to drift was much too hard as the car liked to spin out.

YET, I can take a Comp. Coupe Viper around Sunset Infield, aids off, and keep that car sideways for a good amount of time. I still get the occasional spinout, but its much easier to drift in Forza than GT4.
 
I think part of the problem with controller movments being translated into in-game movements is that the controls are just more sensitive. I do absolutely agree with the sentiment because you CAN see it in replays but I don't think its so much a flaw inthe physics engine as it is just having a little too sensitive of controls. The steering seems to have alot more travel to it as well, which serves to compound the problem further. I always noticed in GT4 that at higher speeds the game would not let cut the wheels very sharply (obviously because the car would loose control) In Forza, they seem to allow you to do so, and just deal with the consequences.

Both games are awesome for different reasons which makes the argument for just owning both rather than debating which is better all the more pointless :D
 
CAMAROBOY69
I have been getting asked this question non stop since Forza has been released.
"Should I get the X-box and Forza"?
The answer is YES if you are going to purchase X-box Live
If you aren't going to play purchase X-box Live then I would say its debatable.
Listed below are some of the highlights of Forza. Please add more as you think of them and ask questions.

1. Very impressive physics that are better than GT4


Bulllllllllllllllllllllllllllllllll. Fanboy alert forza pyshics are no where near GT4. What you smoking.
 
Young_Warrior
Bulllllllllllllllllllllllllllllllll. Fanboy alert forza pyshics are no where near GT4. What you smoking.

Do you have any method of proving that GT4's physics are better than Forza's?
 
PS
Do you have any method of proving that GT4's physics are better than Forza's?

Is it possible to drift a audi TT 3.2V6 for as long as you want? No its not. But in forza I can not in gran turismo however. They should have called forza: Doriftorza
 
Hey young..
Last time I checked...When you lose traction in one tire in the real world..
or in Forza..or in ANY game other than GT4....you don't start sliding on ice..
 
And you ARE a xbox brown nosing whore. Fair enough.

You strike me as one of these people who plays Street Fighter just to learn fighting moves you can employ in real life.

"Look maw, I gone learnt me a fire ball, HAADDDUUUKAN!!!!"

You probably also listen to nu metal (because you hate your parents), and collect pretend swords which you hang on the wall of your basement.

And please, console wars got boring in 1994.

PS2 sucks.

Is it possible to drift a audi TT 3.2V6 for as long as you want?

I'm guessing you aint played Forza, or any game in the last 20 years for that matter.
 
Young_Warrior
Bulllllllllllllllllllllllllllllllll. Fanboy alert forza pyshics are no where near GT4. What you smoking.
How would you know? I thought you picked up chicks, not playing games. :rolleyes:
 
HE does.......But he's a game pimp....
 

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Look you little kids Im 17 and got a xbox especially just for forza and quite frankly forza pyshics are no where as good as gt4. Theyre better than average but gt4 is much better.
 
If you're 17, start acting like it.

Can all of you little fanbois play nice now, or just ignore each other?
 
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