TOCA 3. you know. the ps2 version.

  • Thread starter Thread starter kinigitt
  • 1,059 comments
  • 116,653 views
It's looking very good, I'll be buying this for certain (I got race driver but decided not to go for rd2).
 
I can't wait to kick Jack's online aussie ass from here to next week
 
And I'll just sneak past while you're doin it.
 
We?

You mean I have to convince her too?

Fine, but then you have to convince my mum to become a transformer.
 
I'll help with that! If anyones mum could turn into a transformer, she'd automatically be a milf and megacool.



This game looks awesome. I'll pre order it when I can. Still have to finish the 1st and 2nd ones that I hardly touched the story mode of.
 
BMW318_DRIFTER
I'll help with that! If anyones mum could turn into a transformer, she'd automatically be a milf and megacool.

I'd prefer Optimus Prime, but any will do.

BMW318_DRIFTER
This game looks awesome. I'll pre order it when I can. Still have to finish the 1st and 2nd ones that I hardly touched the story mode of.

Me too. I got to those lightweight cars and gave up.
 
She transforms into a Hyundai Cow or Kia Emu!
 
What about a ssangyonng sausage or a Lada Lema?
 
That's just daft...

But do you mean Lemur
imgres
or Lemar
imgres
?
 
Played the PC version of DTM Race Driver 2. Compared to GT4 I'd say the handling of the cars was a lot easier and simplified, but still fun. The AI was acceptable, certainly better than GT4 (couldn't be worse now could it..).

The selection of tracks (Brands Hatch, Kyalami for instance!!) and types of cars was a big plus. You could not race each car on each track however, unless you downloaded a patch for it.

Of course the story line was complete bollocks. Let's hope they drop this in RD3.
I think I will pass on the PC version as my PC could barely run RD2 at an reasonable graphics level. Looking at the damage pics in this thread, you would need a state of the art PC, and mine isn't anymore.. :guilty:
 
De Bolle
Played the PC version of DTM Race Driver 2. Compared to GT4 I'd say the handling of the cars was a lot easier and simplified, but still fun. The AI was acceptable, certainly better than GT4 (couldn't be worse now could it..).

The selection of tracks (Brands Hatch, Kyalami for instance!!) and types of cars was a big plus. You could not race each car on each track however, unless you downloaded a patch for it.

Of course the story line was complete bollocks. Let's hope they drop this in RD3.
I think I will pass on the PC version as my PC could barely run RD2 at an reasonable graphics level. Looking at the damage pics in this thread, you would need a state of the art PC, and mine isn't anymore.. :guilty:

mine is nowhere near the level of getting those graphics and physics.
 
Welcome back to another Revved Up - with the PSP versions of both the ToCA Race Driver and Colin McRae Rally franchises now on the shelves and flying into the hands of waiting PSP owners, it’s time to turn our attention back to ToCA Race Driver 3, and this time we’re looking at the damage engine.

Racing without damage just isn’t proper racing. There’s a lot less incentive to drive well and it can all become very boring very quickly. Of course, a damage system shouldn’t be so sensitive or punishing that the slightest mistake sees your car collapse around you like a badly-built self-assembly sofa either.

So what we always aim to do with our games is create a damage engine that shows realistic damage, and in recent games to the extent that it’s possible to totally destroy the car, but scaled so that a little bumping isn’t going to ruin your race totally.

So what’s new for this version of the game? Basically, we’re ramping up the detail of the damage system in a way that means it’s an integral part of the physics. The various components and systems of the car have their proper effects on the behaviour of the car, and the effects of damage on those systems isn’t handled in a canned manner, it changes the variables going through the code. A damaged radiator will lead to overheating, but restrained driving can alleviate the problem a little. Of course, slowing down may mean your tyres lose their heat, which can bring you other problems. As you burn fuel, the centre of gravity of the car will change as the tank empties. Bodywork damage on cars reliant on downforce will rob you of speed, and cause your tyres to wear more rapidly.
It’s all about immersion really - giving the player as much to think about over the course of a race as a real driver.

So the damage system is based around parts of a car and how well they’re performing at a given time - which also forms a good basis for an upgrade system, when you think about it. Upgrades act a bit like reverse damage, and certain parts of your car will perform at a higher level - but this has a trade-off, such as if your cooling system isn’t up to coping with the power put out by your up-rated engine.

Anyway - enough talk for now. To see some high-res images of the game’s damage system in action,
click HERE to download them from the Codemasters website.

Just read this ina n email from codemasters. Wow!! That spoundws like one hell of a damage and upgrade system
 
Sounds incredible.

Also ive seen screenshots now that have the New Dodge Charger in it and a screenshot of Sprint car racing (dirt ovals in small buggy like cars).
 
I'm looking forward to this a lot, the PC release anyway. I've seen thoes Sprint car shots, not noticed the new Charger though, might have just missed it.
 
Oh, I saw that pic but I didn't notice it was the new Charger, they've made them into NASCAR type racers.
 
DAMAGE!!!! V8 SUPERCARS!!!! BATHURST!!! hope its compatable with the DFP.. i imagine it would... me driving Mark Skaifes HRT Commodore over the top of the mountian wid a DFP... one can only wait!!
 
ls2_297
DAMAGE!!!! V8 SUPERCARS!!!! BATHURST!!! hope its compatable with the DFP.. i imagine it would... me driving Mark Skaifes HRT Commodore over the top of the mountian wid a DFP... one can only wait!!

LOL

TOCA RACEDRIVER 2 actually support the DFP, I really doubt that 2006 won't! 👍
 
s*** lol........and ive got RD2..... and i never noticed.. damn what an i doing on these forums.. bathurst here we come!!
 
Does this game have any road cars? I would love to drive a Porsche Carrera GT with my Momo.
Is the Nurburgring in the game?
Would it be compatible with the Momo Racing Force Feedback Wheel if I used it on the PS2?
What would the system specs be like on the PC version?
 
Back