TORA/VRR British GT Championship Season 1--Registration Now Open!

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The Online Racing Association, or TORA, has been in operation since 2007, as a primarily Xbox and Forza based organization that over the years has become one of the more heralded. TORA has gained formal sanctioning from the MSA, a real life British motor racing sanctioning body, and it hosts the official British GT online championships in correlation with the genuine real life championship. And for the first time, TORA will be branching out to PlayStation 4 and Gran Turismo Sport with the British GT staple.

Virtual Reality Racing, or VRR, is helping coordinate this expansion effort. Having been established in 2013, VRR has hosted various series and championships through its lifetime. Its Autobacs Super GT Championship is in its fourth season currently, as well as hosting a daring but successful multi lobby GT3 championship, various touring car championships and soon will be showcasing its love and support for IndyCar.

Round 01: Autodromo Nazionale Monza/60 minutes/08 April 2018
Round 02: Autodrome Lago Maggiore/60 minutes/22 April 2018
Round 03: Nurburgring GP Strecke/60 minutes/06 May 2018
Round 04: Dragon Trail-Seaside/60 minutes/20 May 2018
Round 05: Brands Hatch GP Circuit/120 minutes/03 June 2018
NOTE 1: All GT3 cars to use Racing Medium compound tires.
NOTE 2: All GT3 cars are capped to three total entries.

GT3 Class BoP
Aston Martin V12 Vantage (2/3)
Power: 99% (514 BHP) Weight: 105%
Audi R8 LMS (2/3)
Power: 81% (474 BHP) Weight: 108% (2,917 lbs)
BMW M6 (3/3)
Power: 84% (491 BHP) Weight: 104% (2,941 lbs)
Ferrari 458 Italia (0/3)
Power: 89% (482 BHP) Weight: 108% (2,892 lbs)
Jaguar F-Type (0/3)
Power: 88% (485 BHP) Weight: 104% (2,866 lbs)
McLaren 650S (0/3)
Power: 97% (492 BHP) Weight: 108% (2,952 lbs)
Mercedes AMG-GT (2/3)
Power: 80% (491 BHP) Weight: 101% (2,950 lbs)
Nissan GT-R NISMO (2/3)
Power: 95% (514 BHP) Weight: 98% (2,809 lbs)
Allied Forces-BMW M6
#52: MRN3Drifter (AUS)/TBD
AOTN Motorsport-BMW M6
#22: Hunt-I24I (GBR)/TBD
#24: MV_United1 (GBR)/TBD
CnF Racing-McLaren 650S
#54: CnF_Tetsu (USA)/DxRacer
F4H Motorsport-Aston Martin V12 Vantage
#75: F4H_SuperGT (GBR)/Aporia Customs
#94: jamie-995 (GBR)/Aporia Customs
LMP eSports-Audi R8 LMS
#44: Petrolhead0927 (GBR)/Monstertech
Starscream Enterprises-Mercedes AMG-GT
#11: Fred_dude (BLG)/PlayStation
#14: LITTLEBLACKO932 (AUS)/PlayStation
Top Notch Racing-Nissan GT-R NISMO
#64: TNR_5zigen (USA)/Epson
#65: TNR_FILO (PHI)/Nismo
V.E.R.T. Sport-Audi R8 LMS
#25: CrazyJohnIsHere (GRE)/Germanos Stores
NOTE 1: All GT4 cars to use Racing Medium compound tires.
NOTE 2: All GT4 cars are capped to 3 total entries.

Aston Martin Vantage (3/3)
Power: 87% Weight: 102%
BMW M4 (3/3)
Power: 80% Weight: 99%
Ferrari 458 Italia (1/3)
Power: 84% Weight: 98%
Jaguar F-Type (0/3)
Power: 81% Weight: 99%
McLaren 650S (0/3)
Power: 78% Weight: 104%
Porsche Caymen Clubsport (0/3)
Power: 85% Weight: 102%
Toyota 86 (1/3)
Power: 90% Weight: 108%
Academy Motorsport by TSR-Aston Martin Vantage
#9: TSR_Eyles (GBR)/Redline
Canyon Racing-Aston Martin Vantage
#51: si_berian_tiger (GBR)/Canyon
CnF Racing-BMW M4
#3: Doogy003 (USA)/Doogy003
Enigma Racing-Jaguar F-Type
#10: Street-King-07 (GBR)/Kadokawa
F4H Motorsport-BMW M4
#4: mallucm (GBR)/Aporia Customs
#18: F4H_Rosso (GBR)/Aporia Customs
Fisher Racing-Toyota GT86
#39: GTP_Ph1sh (USA)/Fanatec
Genki Racing Project-Toyota GT86
#61: WeatherSystems (USA)/SteelSeries
LMP eSports-Ferrari 458 Italia
#21: AMG_Pr3d (GBR)/DynoDaze
Starscream Motorsports-Aston Martin Vantage
#84: damon84c (USA)/PlayStation
Vsport Racing-Aston Martin Vantage
#22: hollowdene (GBR)/TBD

1.1. All drivers wishing to compete in the TORA/VRR British GT Championship must state their intentions to do so, filling out the required information at the end of this document. (See Ex. 1, pg. 9)
1.1.1. Drivers can only register themselves with their registration post. Registering more than one driver will result in that registration being invalid.
1.1.2. Drivers must detail which PSN ID they will be racing under, their nationality, and their preferred car numbers. Once the season begins, all competitors cannot change this information.
1.1.2.1. Number 1 is reserved for defending GT3 Driver's Champion.
1.1.2.2. Number 2 is reserved for defending GT4 Driver's Champion.
1.1.2.3. Numbers 3-999 are available for selection. Number 0 is not an eligible number.
1.1.2.4. Class champions can keep their preferred number reserved even if they decide to use the champion's number.
1.1.3. Drivers already a part of a team must include the team they are racing for, the class they will be racing in, and the car (chassis) they will be utilizing for the season.
1.1.4. All drivers must be a part of a team, as an owner/driver, or just as a driver. (See Section 2.)
1.2. Drivers must select which class they wish to race in. Two classes will be present for all rounds of the championship; GT3 and GT4 class.
1.2.1. Drivers will not be able to switch between classes once the season has started.
1.3. For ease of broadcasting and identification, drivers must use the same PSN username for all rounds of a season.
1.4. All drivers will be asked whether or not they can commit to all rounds of the season. Drivers that cannot do so will be added to their class's reserve list.
1.5. All competitors will have VRR Licence Grading once they register. Drivers that have competed in VRR championships will maintain their grading. All new drivers will start out with Silver grading.

Example 1. Registration Format
PSN ID:
Nationality:
Preferred Car Number:
Class of Choice:
Team:
Chassis:
Primary Sponsor:
2.1. Teams cannot use names belonging to real life teams that have operated at any point and in any capacity from January 1st, 2010 to present day.
2.2. Teams can have up to two cars per class, for four total entries in the championship.
2.2.1. Teams in GT3 must use the same car for their entries.
2.2.2. Teams in GT4 can use different cars for their entries as long as those cars are still open for use.
2.3. All teams will be participating for the GT3 Team's Championship and GT4 Team's Championship.
3.1. Liveries cannot feature decals or sponsorship alluding to or related to tobacco companies, political movements, or pornographic material. Drivers and/or teams will not be permitted to race if spotted beforehand, and may be subject to a removal of classification if found post race.
3.2. All liveries will be required to use numberplates and windshield banners used by the real life British GT Championship.
3.2.1. Numberplates must be located on the hood of the car, centerline and near the front bumper, as well as on both doors with the top of the numberplate remaining lower than the crest of the front wheel arches. All numbers must be within these numberplates and in black. (Links to the number decals 1, 2, 3, 4, 5, 6, 7, 8, 9, 0)
3.2.2. Each class has a different windshield banner that will be placed on the roof of the car directly above the windshield. The banner must line up with the top corners of the windshield. (GT3 windshield banner can be located with this link. GT4 windshield banner can be located with this link.)
3.2.3. Each class will have a designated class sticker that must be placed on the rear of the car. GT3 must have their sticker located on the left side of the rear bumper. GT4 must have their sticker located on the ride side of the rear bumper. (GT3 class sticker can be located here. GT4 class sticker can be located here.)
3.2.4. Pirelli logos must be present on both corners of the front bumper and both corners of the rear bumper. This sticker is included with in the base game.
3.2.5. Sunoco logos must be present on both corners of the front bumper directly above the Pirelli logos, as well as on the center of the rear bumper.
3.2.6. A DRIVEN Racing Inc. sticker must be present on the center of the front bumper.
3.2.7. The shield emblem for the British Racing & Sports Car Club (BRSCC) must be located on both sides of the car, behind the rear wheel arches.
3.2.8. Liveries for drivers from different teams cannot feature the same primary sponsor.
3.2.9. The GTPlanet wordmark decal must be present on the rear wing at the top corners.
3.2.10. The VRR logo must be present on both the left and right rear wing plates.
3.2.11. The TORA logo must be present on both side mirrors.
3.3. All cars will be subject to scrutineering to ensure all competitors are following the requirements for their liveries.
4.1. Each race weekend will feature two lobbies, one lobby for GT3 competitors, and another for GT4 competitors.
4.2. Lobby 1 will feature 14 GT3 competitors, as well as a race director and a race broadcaster.
4.3. Lobby 2 will feature 14 GT4 competitors, as well as a race director and a race broadcaster.
4.4. Race Directors and race broadcasters cannot also be competitors.
5.1. VRR is a clean racing environment. Rough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
5.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in the faster class will be expected to drive cleaner and use patience with their overtakes.
5.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.
5.4. Drivers being lapped must maintain a constant line until after they have been cleared by the passing car.
5.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.
5.6. Racing surface is designated by tarmac within white lines and curbing found on the edges of of the race track. Astroturf, grass, dirt, sand, painted tarmac, and tarmac outside of the white lines along the edges of the racing surface cannot be used to gain a lasting advantage such as completing an overtake.
5.6.1. Penalties regarding track limits will only be assessed based on if drivers gained a measurable time advantage or positions on track.
5.7. Pit entry and exit lines are to be respected at all times. Pit lines are defined as solid lines (white or yellow), that lead into pit lane, and lead out of pit lane back onto the racing surface.
5.8. Drivers that prematurely leave a race once will be given a disciplinary warning for the first offense. The second time a driver leaves a race before the finish, the driver will be removed from the full time roster and placed in the list of wild card/part time drivers.
5.9. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a reprimand or penalty as seen fit by stewards depending on the nature of the move. Making multiple defensive moves will earn an automatic penalty of 10 seconds.
6.1. Race lobbies will open at 2:00 p.m. Eastern U.S. time with the track being closed, meaning no last second practice may be done.
6.2. A 30 minute qualifying session will be started at 2:20 p.m. Eastern U.S. time. Once the session has expired, the race director will inform everyone to finish their laps and park in a designated parc ferme location while the qualifying order is taken.
6.2.1. Competitors that are not in the lobby by 2:30 p.m. Eastern U.S. time will not be permitted to take part in qualifying and will start their race from the rear of the field.
6.3. Once qualifying results have been determined, the race will proceed, with the races featuring a standing start.
6.3.1. In case of a lobby specific issue, such as a driver stuck in auto-drive, or a driver incurring dangerous latency, one abandon start may be used per lobby. Drivers affected will be instructed to restart their systems and/or internet connections and rejoin without losing their grid spot. If issues persist, the driver(s) in question may back out of the event without punishment.
6.4. Due to the nature of the racing, full course cautions are to be limited to serious issues, such as a mass disconnection, massive accident, or another emergency.
7.1. The driver that finishes a race first in their class will earn 25 points.
7.2. The driver that finishes a race second in their class will earn 18 points.
7.3. The driver that finishes a race third in their class will earn 15 points.
7.4. The driver that finishes a race fourth in their class will earn 12 points.
7.5. The driver that finishes a race fifth in their class will earn 10 points.
7.6. The driver that finishes a race sixth in their class will earn 8 points.
7.7. The driver that finishes a race seventh in their class will earn 6 points.
7.8. The driver that finishes a race eighth in their class will earn 4 points.
7.9. The driver that finishes a race ninth in their class will earn 2 points.
7.10. The driver that finishes a race tenth in their class will earn 1 point.
7.11. To score points as a classified finisher, drivers must complete 85% race distance compared to the overall race winner, and must take the checkered flag.
8.1. The room mode for TORA/VRR British GT Championship events will be set to "Practice/Endurance Race".
8.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and series acronym. For example, the lobby title for the first round would be "TORA/VRR BGT R01 L1" which would read as TORA/VRR British GT Round 1, Lobby 1.
8.3. The starting procedure for each event will be a standing start.
8.4. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".
8.5. Boost will not be utilized in any formal TORA/VRR championships.
8.6. Slipstream Strength will always be set to real for TORA/VRR championships.
8.7. Visible Damage will be turned on.
8.8. Mechanical Damage will always be set to "Heavy" for TORA/VRR championships.
8.9. Tire wear will be set to normal wear, or x1.
8.10. Fuel Consumption will be set to normal, or x1.
8.11. Initial Fuel will be set to 100 liters.
8.12. Grip on Wet Track/Track Edge will always be set to "Real" for TORA/VRR championships.
8.13. Race Finish Delay will be set to try matching the amount of time needed to complete a lap around a venue.
8.14. Category of cars allowed in lobby 1 is Gr.3, while lobby 2 will be Gr.4.
8.15. In game automatic Balance of Performance will be turned off due to the championship having specific regulations.
8.16. Maximum Tire Rating will be be the racing medium.
8.17. Minimum Tire Rating will be set to the same compound as the maximum.
8.18. Ghosting During Race will be set to "None".
8.19. Shortcut Penalty will be set to "None".
8.20. Wall Collision Penalty will be set to "None".
8.21. Side Contact Penalty will be set to "None".
8.22. Correct Vehicle Course After Wall Collision will be turned off.
8.23. Replace Car at Course Out will be turned off.
8.24. Flag Rules will be turned off.
8.25. Countersteer Assist will not be allowed.
8.26. Active Stability Management will not be allowed.
8.27. Driving Line will not be allowed.
8.28. Traction Control will not be limited.
8.29. ABS will not be limited.
8.30. Auto Drive will not be allowed.
9.1. Events and issues that happen during the race can be met with post race time penalties.
9.1.1. Crossing the pit entry line will result in a 10 second post race time penalty.
9.1.2. Crossing the pit exit line will result in a 10 second post race time penalty.
9.1.3. Repeated corner cutting will result in a 10 second post race time penalty.
9.1.3.1. Penalty is awarded for three recorded corner violations in a five lap span, and can be repeated as necessary.
9.1.4. Causing an avoidable collision will result in a 30 second post race time penalty.
9.1.5. Rejoining the racing surface dangerously (in front of other competitors) will result in a 15 second time penalty.
9.1.6. Hitting another driver under Safety Car conditions will result in a 30 second post race time penalty.
9.1.7. Overtaking a competitor while having all four tires off of the racing surface without handing back the position will result in a 5 second post race time penalty.
9.2. A driver that receives over 60 seconds in time penalties will be subject to disqualification.
9.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
9.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.
9.3.2. For the second offense of leaving a race session prematurely, the driver will be removed from the roster of full time competitors and moved into wild card/part time entries.
9.3.2.1. Race suspensions apply only to the series the offense occurs.
9.3.2.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
9.3.3. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.
9.3.3.1. The length of the suspension is left to the race steward to finalize on a per case basis.
9.3.4. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.

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Check out more of TORA here!
 
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RESERVED FOR RACE REPORTS
 
RESERVED FOR POINTS STANDINGS
 
My team is interested. But I do have a question, is round 4 supposed to be on Tuesday 22nd May or was that a typo since all the other rounds fall on a Sunday?
 
My team is interested. But I do have a question, is round 4 supposed to be on Tuesday 22nd May or was that a typo since all the other rounds fall on a Sunday?
It is a typo. Thanks for pointing it out.
 
I'm definitely interested, as long as that doesn't clash with FRL DTM and Nukeshot Endurance Series.
 
Interested

My team is interested. But I do have a question, is round 4 supposed to be on Tuesday 22nd May or was that a typo since all the other rounds fall on a Sunday?

PSN: TNR_FILO
Team: Top Notch Racing
#65
Class: TBA
Car: TBA

Talking about the Nukeshot Endurance Series.

Also @Eva:

1. When will the car list be released?

2. My sign up:

PSN: CrazyJohnIsHere
Team: Virtual Endurance Racing Team
Number: #25
Class: TBA
Car: TBA

Interested
Will have to start practicing without ABS though.
Registration formally opens in 2 hours. Car lists will be revealed at that time. GT3 will be using VRR's GT3 Balance of Performance, while GT4 will be using a more unique Balance of Performance until VRR gets a universal class BoP set up.
 
Registration is now open. All race lobby slots and reserve slots are first come, first serve. Those that stated interest before this post must fill out full registration details in a new post. Read the OP, follow what's in it, and let's get started! Car lists for both classes are listed in the OP as well.
 
PSN: F4H_Rosso
Team: F4H Gr4
Class: Gr4
Car: TBA

PSN: Mallucm
Team: F4H Gr4
Class: Gr4
Car TBA

PSN: Jamie-995
Team: F4H Gr3
Class: Gr3
Car TBA

Thanks :)
I'm going to take it the other two do not have GTP accounts? If so, I'll need to verify their entries through a different method of communication.
 
PSN: F4H_Rosso
Team: F4H Gr4
Class: Gr4
Car: TBA

PSN: Mallucm
Team: F4H Gr4
Class: Gr4
Car TBA

PSN: Jamie-995
Team: F4H Gr3
Class: Gr3
Car TBA

Thanks :)
Sorry for the inconvenience it’s just we’re limiting one entry per post. If those folks have accounts they can register themselves in
 
@mallucm is on here, not sure about Jamie, I'll ask him.

Also, quick Q. It say that cars are limited to 3 entries but that in GT3, both members of a team have to use the same car? Is it 3 entries as in teams?
 
Myself and a friend are very interested in this.

Is this open to anyone? We have races leagues before and extensively on GT Sport.


Do we have to create own team?
 
@F4H Rosso @TetsuKobura @TNR_KING_FILO and others, please refer to this to register. Apologies on not including this in the OP.
PSN ID:
Nationality:
Preferred Car Number:
Class of Choice:
Team:
Chassis:
Primary Sponsor:
 
@mallucm is on here, not sure about Jamie, I'll ask him.

Also, quick Q. It say that cars are limited to 3 entries but that in GT3, both members of a team have to use the same car? Is it 3 entries as in teams?
Entries=individual drivers
Myself and a friend are very interested in this.

Is this open to anyone? We have races leagues before and extensively on GT Sport.


Do we have to create own team?
This is open to everyone. You have to create a team to run.
 
PSN ID: F4H_Rosso
Nationality: GBR
Preferred Car Number: 18
Class of Choice: Gr.4
Team: F4H Motorsport
Chassis: TBA
Primary Sponsor: Aporia Customs, GT Omega Racing
 
PSN ID: F4H_Rosso
Nationality: GBR
Preferred Car Number: 18
Class of Choice: Gr.4
Team: F4H Motorsport
Chassis: TBA
Primary Sponsor: Aporia Customs, GT Omega Racing
If Jamie does not have a GTP account, then you can sign them up as long as they make it clear to me and @Ax4xGearHead that he approves.
 
PSN ID: mallucm
Nationality: GBR
Preferred Car Number: 4
Class of Choice: Gr.4
Team: F4H Motorsport
Chassis: BMW M4 Gr.4
Primary Sponsor: Aporia Customs, GT Omega Racing
 
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PSN: mallucm
Team: F4H Gr4
Class: Gr4
Car TBA

:D
Please refer to this example to register.
PSN ID:
Nationality:
Preferred Car Number:
Class of Choice:
Team:
Chassis:
Primary Sponsor:
 
PSN ID: TNR_FILO
Nationality: Filipino
Preferred Car Number: 65
Class of Choice: GR3
Team: Top Notch Racing
Chassis: Nissan GTR GT3
Primary Sponsor: Nismo
 
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