- 26
- Croatia
This is not Pessio's Pantera right? Where can I find this one?View attachment 1478612
Hello everyone Does anyone have working windshield wipers for this Pantera? I would be very grateful
This is not Pessio's Pantera right? Where can I find this one?View attachment 1478612
Hello everyone Does anyone have working windshield wipers for this Pantera? I would be very grateful
great series mod thanks for the heads up about it.IMSA Mustang Challenge Car (I've been on the hunt for this kind of mod)
View attachment 1478687
Did you know Frankie Muniz races this series? cuz I sure didn't
The steering feels notchy to me. When I was passing cars on track it seemed like some of the name logos were backwards on the AI cars. I'll have to look at that again the next time I drive them.great series mod thanks for the heads up about it.
The cars good, but it's weird with it not having a tachometer.
This is not Pessio's Pantera right? Where can I find this one?
This is an old mod car from AC Legends THRacingThis is not Pessio's Pantera right? Where can I find this one?
I think the Aston ones need to be redone if I remember right.Yes they work, at least with the Corvette C8.R and the BMW M8. Didn´t look at the other cars though.
Superb job @slider666, exactly what I was trying to achieve. Was it by manual manipulation of the textures or some semi-automatic filter I really should know about?You can try out this quickly created skin.
Just extract it into the tracks folder.
View attachment 1478907
yes i know that but it's after the raceMaybe you abandoned it during practice or qualifying? You will not move to the next event if you don't abandon the actual race.
I'm not aware that Legion made a C6.R GT1 Corvette, are you probably confusing it with his C5-R? Those are totally different cars.Thank you @MaxSTDTDesign for sharing those Gt1 cars.
Question to the this illustrious all knowledgeable group about anything Lemans related, looking at the 2010 Corvette C6R GT1, the interior is very different from the interior of the same named car from Legion. Why is that? Are they both correct?
Thx @Masscot for the kind words.Superb job @slider666, exactly what I was trying to achieve. Was it by manual manipulation of the textures or some semi-automatic filter I really should know about?
Legion made a Corvette C6 as wellI'm not aware that Legion made a C6.R GT1 Corvette, are you probably confusing it with his C5-R? Those are totally different cars.
Nice pack! I also want to remember that chemflummi and I published the other version of the Matech GT1 some time ago (the one with the larger wing). For those interested in the other one, it's here (so you can have bothGood Morning!
View attachment 1479038
All the GT1 cars, released by our former Team Tomsim with latest updates.
- 1995 Corvette C4 ZR1 GT1
- 2010 Corvette C6R GT1
- 2010 Ford GT Matech GT1
The one I have says C6.R and looks like a C6.R and author says Legion, that is what I am aware of.I'm not aware that Legion made a C6.R GT1 Corvette, are you probably confusing it with his C5-R? Those are totally different cars.
Link please? Might be one of those super old mods from Legion? Can´t find on his Drive.The one I have says C6.R and looks like a C6.R and author says Legion, that is what I am aware of.
Did you wait that everybody crossed finish line?yes i know that but it's after the race
Further tests: 94 to slow down the Mercedes and the CalibraI just used 89 restrictor setting for the Mercedes and the Calibra.
I'll play with it more in the next hour but looks already nice.
I avoid ballast when I can so AI doesn't have further reasons to mess up.
Mind you, cars pits at random times so...
Hi @Tetri ,Talking about AI, i 've seen in the CSP options the ability to write AI scripts. I suppose it's mainly for trafic but it seems to allow to use either multiple ai fastlanes (in a convoluted way where you enter each coordinate by hand, which sounds absolutly bonkers), as well as writing behaviors for AI cars (defense, attack, cruise...).
Couldn't find any ressource still, anyone working on this is keeping their cards close. Lately i became better with lua writing, so its on my to-try-list, but if anyone here already has given it a shot i'd be happy to jump on the project.
Still about AI, i've been looking for a solution to create multiple layouts for multiple ai splines (therefore one layout per ai fastlane and hints).
It worked once with a kunos track, then it failed miserably on my Dundrod attempt.
This would be insanely more easy to switch between ai lines. Skins doesn't allow new ai and data folders, but layouts seem to be a solution. Would be great to keep original ai, switch to your own gt3 one from the race menu, then maybe have a dedicated one for 60s formula ones or 50s oddities that shouldn't run at half the speed of sound. If anyone is familiar here with a simple trick to add latouts (rather than the manual models.ini moves and other shennanigans in json files) i'm hoping for some help. I've made a few AI fastlanes for multiple tracks that work good with some cars and not that great with faster ones. Meaning each time i want to use my ai lines i have to reedit the ai and data folders. It's a crappy system, and i believe with all the ai fixes available, being able to switch from the race menu between ai splines would be warmly welcomed.
Hi @Carpocalypse, I don't know if some fixes have been made, but if you want to modify it, the best thing to do is :Does anyone know of any fixes for ASR's F399? It seems way too slippery for the AI, meaning most of them just spin out.
You can also try increasing the steer_lock to 220° (If I trust the picture, I think it's currently 200°) with default settings for steering rod/ratio. It's maybe easier to adjust and should also work.How can you force AI cars to choose S tyres for the race instead of M?
Is there some kind of trick? I'd love to make the AI cars even more competitive.
Yeah I know... removing all other tyremodels. But is there any other way?
In some F1 mods the cars choose even wets for the free practice.. in dry Monaco.. Like in this Raceproject 2003 mod. How can I prevent this from happening?
This would be a great season to make but these cars in Monaco 2017 and Monaco 1998 like crazy. It's a total mayhem. It might be the steering ratio issue or simply the tyre issue as M's won't offer enough traction. I can test if I know how to adjust these (I absolutely hate car tweaking but whenever SimDream has even something to do with the cars it's always mandatory hehe). These cars have so many nice things like sounds and graphical details but you can't actually race them on Monaco at this state.
It was already too easy to create a seasson with the good old F2002. That car works like a dream on every track with zero issues.
![]()
This is Monaco with these cars. After 1st lap 18 out of 20 cars are already retired.
![]()
Edit: I improved them quite a bit by decreasing the steering rod ratio from 15 to 12. Still crashing but way less now.
Edit2: 1998 Monaco to rescue. They work now with steering rod ratio at 12 and race nicely and safely in the 1998 version.
Battle Challenge for SRP mod by takeyoh, with AI controlled by lua script.Hi @Tetri ,
Could you tell me where you found this information about AI scripts? Which version of CSP is intended to enable AI scripting? I’m interested in this functionality if it is really implemented.
I tend to agree with you, but I ‘d go further because from my point of view, as Fastlane depends heavily of the car type and physics, the ideal solution would lead to allow users to link a car to an ai file before loading the track.
[SCRIPT_...]
SCRIPT = ai_hints.lua
startProgress -- Track Progress (0.0 to 1.0)
endProgress
speedLimit -- km/h upper limit
paceFactor -- Pacing (1.0 = normal)
steerOffset -- Left /right offset (negative = left, positive = right)
I'm would like to remove the copilot from theses cars as i wont be using them in the historical context . I would normally remove the copilot.kn5 file and all is good but with these the game crashes when doing so. Is there a way to remove the copilot without the crash? TIAHere's the link (available cars) for the pack (1955 Mille Miglie).
The skins so you can see all the cars (not all are available).
Others that aren't (you can download them directly from the VELOS website).
- Maserati Spider (here are two ".kn5" files, with and without co-driver, to be manually modified in the "lods" file), and also the 16 skins (only 4 appear in the screenshot).
- Maserati Coupe
- Maserati 300s
- Lancia D24 (it didn't actually participate, but I created two skins).
Some of them (here's an alternative "DATA" file) because the cars were "too fast" compared to the ones I had already adapted (it would have been easier to adapt two or three).
As well as some cars that didn't originally participate in the race. I had started the project last year (I started the simulation), but at the beginning of this year I lost (most of the cars I had adapted).
In this case, I remade the lost ones again and added others (some of them are not in the pack, why?????).
Remember, I didn't create anything, I just gathered the available cars (I modified or adapted them as necessary and to compose the grid, like Peugeot 203, Fiat 8v, Alfa 1900ss Zagato...) and did my best to make the corresponding skins (not all of them are real), as I couldn't find any sources on the internet (if anyone has any)...just comment later.
All the cars have already been tested (not all the adapted ones are 100% perfect).
I'm practically halfway through the simulation (almost arriving in Rome (I think I'll use the Prague circuit to simulate the arrival in the capital)...
All the cars have small differences (gameplay).
In most of the sections I used, I'm using the opponents' power (90%) and aggression, less than (10%).
In certain sections, I race with 3 to 9 opponents.
You can get an idea by watching the other videos.
Some cars (you can see in the screenshots) have versions with or without a co-driver, and some of them (you'll have to manually change) if you want to race (with or without a co-driver).
That's it for now.
I hope you have as much fun as I am having.
Pack BRITISH
Pack FRENCH
Pack GERMAN
Pack ITALIAN
pack DRIVER 3D
Gotta edit the lod.ini file in the data folder and remove the line alfa_whatever_copilot_stuff.kn5 as wellI'm would like to remove the copilot from theses cars as i wont be using them in the historical context . I would normally remove the copilot.kn5 file and all is good but with these the game crashes when doing so. Is there a way to remove the copilot without the crash? TIAView attachment 1479465