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This is not a joke on cookies, this is serious stuff. People are canceling their orders.

And to be honest, I dont blame them one bit..

I would recommend instead of getting the limited edition versions.. which are way more costly..just get the basic game, you'll still get everything the actual game has to offer.
 
Man I click on the link in the first post and almost immediately I see.
Suzuka.
Suzuka weather.

What's that all about. Is Suzuka without weather in some sort of vacuum or what.
Hands up who is going to play Suzuka without weather.

Le Mann, but no bugatti variant. What.

Suzuka west. But no east.

I'm struggling here. I saw the track variant with fireworks on. No imagination to it at all. Long straight, long curve, short straight. Lap over.

I read someone say Woohoo Monza without the chicane is in.
Roughly translates as Monza without the interesting bit.

Lack of real world tracks is a downer.
I know it's personal preferences. I'm not missing spa to be honest, good track but I'd prefer motegi, Hockeheim, more technical tracks.

I think alot of time has been put into street circuits which require much greater level of detail with buildings and things.

Topgear track. Fun to hotlap on but race.....

Maybe something fishy is going on. There's no kart track mentioned or stunt arena.
 
If it's true that they filled the Blu-ray up to the brim with content, then maybe they were forced to leave out tracks that they really wanted to include. Perhaps they should have used 2 discs like GT2 but I don't know if that's possible on the PS3.

I am curious as to why weather couldn't be simulated on all tracks, makes no sense to me.
 
Of the courses missing Suzuka Circuit West Course is the most puzzling, it's already modeled.
All that would be left to do is add barriers & rework the AI lines. It's strange it appears it wasn't done, it could have easily padded the track count.
 
Now, I am 100% correct in what I say about PSP tracks being exactly the same as GT5 tracks. The tracks in their basic form of a wireframe can be upscaled or downscaled accordingly to suit its games hardware format.

As has been proved in the fact PSP tracks have actually been upscaled already , and have been showcased in GT HD. Using the same process and procedure that PD have undertaken to UPSCALE the GT4 cars to GT5 levels.

A track is made of Polygon's ( triangles ) this wireframe of triangles can be optimised to perform at its best in whatever game. Once this has been done texture's are added to give it is "life like" appearance.

These tracks WILL have been created firstly with enough detail for GT5, then the wireframe will be optimised for the portable game. This is the most logical, time saving way to do it.

If you recall, Pd have stated They have FUTURE proofed the new GT5 cars , this is by giving them initially more detail than they actually require for GT5 , then downscaling these models for GT5. The highest detail models are kept and will be used in GT6 / GT7.

PD have realised they do not need to keep creating cars for every title which they have done in the past, they can make super detailed cars with millions of polygons, then downscale them in triangle's in minuet's to suit the latest title. In essence the tracks are exactly the same, just with less polygonal detailand the textures aren't as highly detailed.

If you honestly think PD would create 2 tracks from scratch, one for PSP , and then again re-create that same track for GT5, then I am very sorry to say sir.. YOU ARE THE IDIOT NOT I.

So what have we learned...

Firstly its not best practice to go spouting off on a subject without a good understanding.

Second, Its also not best practice to name call for needless reason's.

Make a mental note... and be on your way.

There's a good chap.

I'm sorry to tell you but, although it is true they could have created tracks regardless of the system and downscale it's quality afterward to suit the hardware capability of the PSP and that would be the intelligent thing to do, right now the list suggests otherwise, so far some tracks weren't developed with a presence in GT5 in mind and if yourself is doing 3D modeling you are the first to know how much time consuming it is for a 3D environment to look from GT4/PSP quality to GT5, studios almost never "future proof" what they do, they go back to their models and improve it if need to be, improving is the same process as modeling, I don't know where you get the idea that they would start from scratch, even if they change software they wouldn't. If the list isn't complete and all PSP tracks are present, I'll be the first to apologise for calling you an idiot, even though it wouldn't change the stupidity of your argument. Until then, the PSP circuits not present in GT5 are in the state their appear ingame, primitives of GT6's circuits, nothing more. Gran Turismo 5's development time and cost are already impressive for them to waste time on a circuit that isn't in 5 and may not be in 6.
 
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Yes I am a bit dissappointed as well. I like the looks of the new tracks and some of the missing tracks I did not care much for anyway but there are a few I really was looking forward to driving in GT 5.
El-Capitan, Infineon, Seattle, New York, Seoul Central and of course Motegi. I was almost certian we would get Motegi in GT5 as it is a real world track in Japan.

On the other hand I am really looking forward to testing out the track generator.
 
I'm sorry to tell you but, although it is true they could have created tracks regardless of the system and downscale it's quality afterward to suit the hardware capability of the PSP and that would be the intelligent thing to do, right now the list suggests otherwise, so far some tracks weren't developed with a presence in GT5 in mind and if yourself is doing 3D modeling you are the first to know how much time consuming it is for a 3D environment to look from GT4/PSP quality to GT5, studios almost never "future proof" what they do, they go back to their models and improve it if need to be, improving is the same process as modeling, I don't know where you get the idea that they would start from scratch, even if they change software they wouldn't. If the list isn't complete and all PSP tracks are present, I'll be the first to apologise for calling you an idiot, even though it wouldn't change the stupidity of your argument. Until then, the PSP circuits not present in GT5 are in the state their appear ingame, primitives of GT6's circuits, nothing more. Gran Turismo 5's development time and cost are already impressive for them to waste time on a circuit that isn't in 5 and may not be in 6.

I Can't be botherd to argue with you, Jogg on son. 👍
 
The disappointing thing about the list IMO, is the lack of Infineon Racweay and Twin Ring Motegi. Especially Infineon, now that we have NASCAR and all. 👎
 
Hopefully, like some others who are posting are hoping, that this isn't really the COMPLETE list. Anyways, I'd like to see any/all of the tracks from previous GT's they've failed to include. And also, I'd like to see ones they still haven't added to the series: Willow Springs, Hockenheim, Ebisu, Inagawa, and Nihonkai. Maybe even throw in the "Gunsai Touge" just for kicks (kudos to those who know what I'm referring to) ^___^
 
If this is the complete list, what was the point of the weather thing on GT5P? Just to show that they were working on weather & time and the names of the tracks/locations were just random like the wine names as player names on the screens that we've seen so far?
 
These tracks WILL have been created firstly with enough detail for GT5, then the wireframe will be optimised for the portable game. This is the most logical, time saving way to do it.

PD has a track record of not doing the logical thing.

Also it's the logical thing to do unless, say, you need to crank out GTPSP now and the time to create the high poly version then downscale is more than just to create the low poly version, so given the directive get GTPSP out now, you make the choice to just create the low poly version and be done with it.

If you recall, Pd have stated They have FUTURE proofed the new GT5 cars , this is by giving them initially more detail than they actually require for GT5 , then downscaling these models for GT5. The highest detail models are kept and will be used in GT6 / GT7.

If you recall, they also future proofed the GT4 cars. We see how well that worked out.
 
So, no Stelvio Pass or Spa? Wow am I disappointed.

The main feature I wanted is weather and less than half of the tracks feature it - thanks so much PD.

Also, the Bugatti Veyron is a Standard Model?!? Really?

After seeing/hearing all of this lately, it makes me see GT5 as something different - something I didn't want to see - and that is a possibly bad game or a tremendously disappointing experience. It seems half finished, with only 20% of the vehicles being "done" and the rest ported about. The track list is pathetically inferior to most of the competing games [assuming it is the complete list of tracks] and the time/weather element seems barely there.

It's like the scene in the movie "Stepbrothers", when John C. Reilly and Will Ferrel are interviewing for jobs and they meet Seth Rogen and he says "I like you guys - I mean you wore Tuxedo's to the interview, I like that, it's funny....." - then Dale farts and Seth sees them in a completely different way saying "Now the Tuxedo's seem a little wierd.....".

That is GT5 to me as of 15 minutes previous to this post. I can't look past it's numerous faults due to the numerous letdowns.

:guilty:

:indiff:

👎
 
So, no Stelvio Pass or Spa? Wow am I disappointed.

The main feature I wanted is weather and less than half of the tracks feature it - thanks so much PD.

Also, the Bugatti Veyron is a Standard Model?!? Really?

After seeing/hearing all of this lately, it makes me see GT5 as something different - something I didn't want to see - and that is a possibly bad game or a tremendously disappointing experience. It seems half finished, with only 20% of the vehicles being "done" and the rest ported about. The track list is pathetically inferior to most of the competing games [assuming it is the complete list of tracks] and the time/weather element seems barely there.

It's like the scene in the movie "Stepbrothers", when John C. Reilly and Will Ferrel are interviewing for jobs and they meet Seth Rogen and he says "I like you guys - I mean you wore Tuxedo's to the interview, I like that, it's funny....." - then Dale farts and Seth sees them in a completely different way saying "Now the Tuxedo's seem a little wierd.....".

That is GT5 to me as of 15 minutes previous to this post. I can't look past it's numerous faults due to the numerous letdowns.

:guilty:

:indiff:

👎

This is, unfrotunately, what many of us have been talking about and seeing for a long time, only to be constantly shut down be some members who don't want to see or hear the bad and insist on simply waiting until later to see if things get better... well it's about as later as it gets now....
 
I haven't read the entire thread and this could have already been mentioned but is it possible that there are more tracks yet not unveiled that we have to unlock?
If not, and this is the full official track list (and no multi monitor), 90% that I won't get GT5.
Tracks are more important to me than cars. Less cars and more real world tracks is for me personal much more appealing.
 
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This is, unfrotunately, what many of us have been talking about and seeing for a long time, only to be constantly shut down be some members who don't want to see or hear the bad and insist on simply waiting until later to see if things get better... well it's about as later as it gets now....

It just seems so obviously dumb to me now the way PD handled this game! The numerous delays, the lies and misdirections, the lost-in-translation half-answers to interviewers questions - and now here we are, with an unfinished game being shipped to market in a little over 2 weeks. Only 20% of the vehicles have cockpits, there are apparently only 28 tracks?!? The Bugatti Veyron is a Standard model?!?

I can't overlook how ridiculous this all is and anyone who says they are not a little disappointed is lying to themselves.

It's been 6+ years and this is what we are getting?!?

With all this, it's honestly hard to get excited in any capacity for GT6 - what will they do next, take more away? :ouch:
 
It just seems so obviously dumb to me now the way PD handled this game! The numerous delays, the lies and misdirections, the lost-in-translation half-answers to interviewers questions - and now here we are, with an unfinished game being shipped to market in a little over 2 weeks. Only 20% of the vehicles have cockpits, there are apparently only 28 tracks?!? The Bugatti Veyron is a Standard model?!?

I can't overlook how ridiculous this all is and anyone who says they are not a little disappointed is lying to themselves.

It's been 6+ years and this is what we are getting?!?

With all this, it's honestly hard to get excited in any capacity for GT6 - what will they do next, take more away? :ouch:

They need AI computer bots to do their work for them. ;)
 
Wow - just wow.

I am in awe of how incredibly ignorant this all is. It's numbing me now, but still.....wow.

How in the world do they think that this is the way to create/release a game?

Some of the review scores are going to rip GT5 to shreds.
 
I haven't read the entire thread and this could have already been mentioned but is it possible that there are more tracks yet not unveiled that we have to unlock?
If not, and this is the full official track list (and no multi monitor), 90% that I won't get GT5.
Tracks are more important to me than cars. Less cars and more real world tracks is for me personal much more appealing.

To an extent I feel the same way.... I mean you have to have enough cars to fill it out, but tracks are like "levels" in most games... doesn't matter how many characters you have to play if their aren't enough levels to play them on.

Wow - just wow.

I am in awe of how incredibly ignorant this all is. It's numbing me now, but still.....wow.

How in the world do they think that this is the way to create/release a game?

Some of the review scores are going to rip GT5 to shreds.

It's like watching someone emerge from the Matrix...
 
Erm, I know the track list is a bit unimpressive, but aren't we exaggerating things a bit too much? After all, the game still has far more features, tracks and cars than any other racing game. Maybe we should reserve judgement until after the game is released?
 
Erm, I know the track list is a bit unimpressive, but aren't we exaggerating things a bit too much? After all, the game still has far more features, tracks and cars than any other racing game. Maybe we should reserve judgement until after the game is released?

I agree, and anyway, GT5 has unlimited tracks, so no need to worry :)
 
I agree, and anyway, GT5 has unlimited tracks, so no need to worry :)

Unlimited tracks is a bit of a stretch... we have 4 locals on which to have the system randomly generate up to 10km of road to drive on.

How many results are ultimately possible is yet to be seen and there is a reason world famous tracks are famous... they are designed well and have good features.

There is a big difference between a "track" and a "stretch of road that goes roughly in a circle".


On a seperate thought... didn't PD say those photomode travel locations took copius amounts of time time model? So we lost El cap, Citti di Aria, Paris, Seuol and RA but there was a decision made to model some pretty buildings?

I am doubting the "GT is first and foremost about the realistic driving" claim more and more... it seems GT is more and more about being able to put some top notch eye candy out there...
 
Ok, maybe sort of off topic. But, what about an endurance race for, lets say, six hours on di amalfi with a fast car...

That would really test your driving skills.


Thats what I miss actually - some really technical tracks to drive on, and not just with rally cars... any cars. Would be great!
 
With a bit of time and creativity, we can (sort of) recreate world famous tracks, as well as ones from GT4, thanks to Track Creator. ;)
 
With a bit of time and creativity, we can (sort of) recreate world famous tracks, as well as ones from GT4, thanks to Track Creator. ;)


Unless they all end up looking and feeling a bit "samey".

(Hoping they won't, fearing they might).
 
Shockingly that is a very good point.

Less tracks than the portable version.. I mean come on.. somebody has got to be taking the P!55 havent they ????

That is just ridiculous, I would have been better buying a PSP to play GT on ???

IMO ( and this is just my opinion so no point having a go at me )

This is the worst GT to ever hit the shelves. Not because of the weather / nite/day stuff is limited to a select few tracks which sucks .Oh and the damage model is graphically a joke..Oh yeah I forgot standard car tuning...more.... yep theres no LAN play ...any more....Oh yeah no multi screen by the looks of it "OO OO" but we do have the X1... Another JOKE !!

Uh, I GUARANTEE you this won't be the worst Gt to ever hit the shelves, the last damage modelling of GT5 YOU saw was a demo, and the only thing you can't do with standard cars when it comes to tuning is change the wheels. And tell me how the X1 is a joke. It's like a whole bunch of are just coming out of your ass for crying out loud.:indiff:
 
Just seen a video of the track maker. I must say that I wasnt expecting much from it but after seeing that video I was most impressed. I was a bit dissapointed that some of my fav track were not included in the gt5 line up but the track maker will make up for the loss. Even though it is randomly generated I cant wait to see waht some of us come up with.
 

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