Tunes from "The Wizard" (Now with my "CHEATING" 111r)

  • Thread starter Voodoovaj
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I have the new update in my hands. I will be testing over the next couple nights and then submitting this week. As usual, Android users will get the update ASAP and iOS users will have to wait a week for Apple to do what it does.

I am also crunching to get my new game out by the end of the week, so busy, busy, busy.
 
WOOOOOO....Ok, after crunching to get my new game out (PM if you want ore details because I'm not supposed to plug things on the forum) We FINALLY got the new version of the Wizard out. Android users should see the update in a few hours. iOS guys will see the update in a few days (Apple's process...sorry).

What's new?

Well, first off I did a bunch of testing after 1.17 to see if there were any changes I could make to give better results. I found that raising the rear now works to help ALL cars rotate. That means the wizard now calculate ride height offset based on layout, with increasing bias based on weight distribution. SO, sorry for all the jacked up FF's, but the turn awesome now!!

The really BIG news is the final drive calculator. What it does is give you an approximation of the ideal point in your final drive range to match your horsepower and torque figures. You can take any approach you want for the gears. You can either do a tranny trick first, then set the final drive as recommended, or you can set the recommended final drive then then set your gears. I know it sounds crazy and some of you are saying "BULL DO DO" that can't be done, but it's been working well in testing and I can't put all my wins on talent alone.:embarrassed::embarrassed::embarrassed:

Anyway, I hope to here great stories of supreme pwnage!!:gtpflag:
 


I embarrassed a few people last night with this car so I thought I would post up a 450pp and 400pp tune.

Stiffen the chassis.

First, 450pp Beetle

764 kg - Full eight reduction then add 70kg of ballast at -50%

Add all upgrades!!

Diff 25/8/15

Ride height 90/94
Springs 3.99/4.31
Compression 6/6
extension 1/1
ARB 2/2
Camber 0.2/0.7
Toe -0.14/0.19

The transmission is the tough thing with this car. I still don't love it, but it works.

Set the final drive to 3.000. Set the top speed to 230kph, then set the final drive to 3.206

3.376
2.097
1.441
1.038
0.764

I would say this car end up on par with the Alpine A116. It's a fun 450 car that can be a real thorn in the side of a few people on short tracks. You have to keep your momentum up though.
 
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This is the 400pp version of the tune above. It's similar, but since there is more room to work, this is a better handling car than the 450 version. It lacks the grunt on the bottom end, but WOO this car is pretty sweet on Sierra.

Stiffen the chassis.

894 kg - Full eight reduction then add 200kg of ballast at -28%

Add all upgrades except for the intake and catalytic converter.

Diff 21/10/11

Ride height 90/95
Springs 4.77/4.80
Compression 5/5
extension 1/1
ARB 2/2
Camber 0.4/0.6
Toe -0.14/0.13

Racing brakes 2/2

The transmission is the tough thing with this car. I still don't love it, but it works.

Set the final drive to 3.000. Set the top speed to 240kph, then set the final drive to 3.606 (yes, I know this is actually taller than the 450 version. What can I say? It worked).

3.157
1.905
1.272
0.942
0.720

I would say you could interchange the gear values between the two cars depending on the track, but not the final drive value. The 450 car needs to have the long final drive.
 
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600pp Cobra....why?...cuz. I will eventually post up a 500pp transmission tune, but the rest is still valid for 500p.

Weight 907kg..add chassis stiffening.

All power upgrades, then tune down to 600pp.(97.5%)

Diff 23/9/11 all other drive train upgrades

Ride height 85/99
Springs 7.48/7.11
Compression 3/4
Extension 2/2
ARB 2/2
Camber 0.4/0.6
Toe -0.08/-0.14

Set the final drive to 5.000, then set the top speed to 300 (you can actually go a little taller to 320 or more, but I liked the responsiveness of 300...I can't guarantee it's the fastest). Then set the final drive to 3.083.

2.205
1.557
1.176
0.952
0.772
 


I had some hopes for the ability to input torque values in imperial or metric in the last version. Well, I am switching the whole app into unity so I can be quicker to add features and have the ability to do some things that I couldn't otherwise.

One of the first is the ability to input torque figures as metric or imperial :D
 


Here is my "CHEATING" 500pp 111r.

So, before I post the tune, I want to tell the story. Last night, some dude from Germany with the PSN name dieleugenpresse, called me a cheater. Now, at first I thought he was upset because I used the 111r, which I thought was a bit hypocritical since he was using a Series 1. Then I realized that he was was in such denial that a 111r could beat his Series 1, that he assumed I was driving a hacked car. He called me the n-word...I mean REALLY? Is that really necessary? Are people that poor at losing that they need to resort to accusations and name calling?

As the old western saying goes about gun-slingers, "no matter how fast you think you are, there is always someone faster".

So, the secret to this car (and all the cars, really) is getting the final drive to keep you in the power.

As with almost all of my tunes, this one took 2 minutes - the time it takes to type in the info - to give me a "CHEATER" 111r.

Here is my tune, straight outta Compton...oops sorry...straight out of version 2.0 of the GT Tuning Wizard (as soon as my Mac stuff comes in, I will release the new version).

Body - NO WEIGHT REDUCTION. Chassis stiffening is optional, this particular car does not have it.

Power - Add all the power options and then tune down to 500pp

Drivetrain - 28/6/18 (all upgrades)

Suspension:

Ride Height 90/96
Springs 6.02/7.79
Compression 4/3
Extension 2/2
ARB 2/2
Camber 0.5/0.7
Toe -0.11/0.24

Transmission - THIS IS THE BIG DIFFERENCE

Final Drive - 4.892

After you set the final drive, set the top speed to 340kph

2.519
1.771
1.343
1.057
0.874
0.759


HAPPY CHEATING :P
 
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I have just submitted version 2.0 to google play. This is a massive update.

I have added the ability to adjust the ride heights independently (for cars with fixed ride heights and to help with fine tuning your setup) I also implemented adjusting the spring rates independently in the results screen so it makes getting your tune less painful.

For the EU folks, I have added the ability to switch from imperial to metric torque when calculating the final drive.

Sorry to the iOS guys. I am still working on making the iOS update happen. I don't have a time line on that yet.

I also updated everything to Unity so I can put better features into it for future updates.
 
I know. Any help you can offer is appreciated. I use iPad because of the larger screen, poor eye sight.

It's SUPPOSED to work on iPad as is, but I've fiddled with it. I'm hoping that one of these check boxes is the culprit. I tested it on iPod with the new settings so it SHOULD work everywhere. Then again, it was set to universal before too.

Fingers are crossed.
 
It's SUPPOSED to work on iPad as is, but I've fiddled with it. I'm hoping that one of these check boxes is the culprit. I tested it on iPod with the new settings so it SHOULD work everywhere. Then again, it was set to universal before too.

Fingers are crossed.
Well the iPhone works fine. The iPad is a no go. There is not a place to put vehicle weight. When I tab to the second page, it won't return back to the first page.
I rebooted the iPad and deleted the app and downloaded it again, still no good.
 
It sounds like the top of the page is cut off bu the iPad, but there is nothing in the code or in the configuration that would make that happen.Hopefully the new upload works. I have my fingers crossed.
 
It sounds like the top of the page is cut off bu the iPad, but there is nothing in the code or in the configuration that would make that happen.Hopefully the new upload works. I have my fingers crossed.
Ok I will wait for the update. Thanks for your replies.
 
On my iPhone I can't tell 6 or 9 from an 8. Anyway you can give me the numbers for Oullim Motors Sporra?
550PP
Racing Soft
 
The app is now working on my iPad. I'm tuning a Audi Quattro S1 and don't understand the Final Drive Quick Tune. HP 457/Torque 444/Lowest final gear 2500.
 
The app is now working on my iPad. I'm tuning a Audi Quattro S1 and don't understand the Final Drive Quick Tune. HP 457/Torque 444/Lowest final gear I also would like to know:
When you have two ride heights, which do you use?

Ok, there is a new version coming so I will comment based on that. Apple takes about a week to approve it, so you should get it by Friday the 10th or early the following week.

OK, first the Final Drive Quick tune - The idea is that it find the best final drive for your power profile based on the HP, Torque, and adjustable range. So, you type in the HP, Torque, and MINIMUM final drive. Then, it plots a point in your range that should give you the best access to power. You can adjust the transmission either by using various tranny tricks first, then setting the final drive OR you can set the final drive first, then adjust the transmission. For the MOST part (but not always) I prefer to adjust the final drive first, then adjust top speed and let the game pick my gears. For High torque engines, I set the final drive all the way to the right, the top speed all the way to the left, then I set the final drive. That helps with wheel spin.

So, for you car, You should end up with 3.559 as a final drive. I would set the final drive first, then adjust the top speed as needed, then slide all the gears to the right for max acceleration.

For the ride height - Originally, I had reverse rake for front heavy cars and positive rake for rear heavy cars. The version you have has a positive rake method (so lower int he nose than in the rear) for ALL cars. I have been testing ever since and found that I was wrong and the new version (2.0.8) is going back to the reverse rake method, but this time, for ALL cars. I am gaining time everywhere.

So, to answer your question, you set the front to the value the app gives you and set the rear the same way. In your version, you would get about 15 mm more in the rear if you had a FR layout. The new version reverses that. You can try it with your version by just reducing the ride height values for the rear. I found that FF cars really love having the rear end almost bottomed out. So, for the Audi, I think it's 50/50 (correct?) so use the middle of the adjustment range to get your front end values. for the rear, adjust it to about 10-15mm lower than the front.

I also totally forgot to invert the front toe values from WAY back in version 1.01 of the game. I finally fixed that now.

Try the new app results against the old one. I think you will find some gains.
 
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