- 197
- Staffordshire
- Bolgofthenorth
- How very dare you!
For me the main thing I want to know about GT5 now is how are they going to go about tuning, so I was very happy when I saw this in the recent interview with Kaz;
Well its not much to go on but one thing we can say for sure is that tuning in GT5 will have a lot more attention to detail than GT4 but how do you think they will go about it and how would you like to see it implemented?
I expect it means you can buy individual parts instead of having just 3 stages of n/a tuning like in GT4 where you have certain engine parts in a package.
Im hoping that individual parts can be damaged as a consequence of either not servicing the car properly, crashing the car or neglecting crucial parts when the performance has been increased e.g. drastically increasing the power of the engine and not fitting something like heavy duty con-rod bolts or drive-shafts could result in catastrophic damage so you will eventually need to spend more money. This will make car tuning a lot more involving and realistic so you cant just stick a massive turbo on a Fiat Panda and it runs sweet as a nut forever. Also it would be great to see differences in performance parts from different tuning companies.
Perhaps that short quote from the interview just means well have a greater range of parts to modify in each area as well as having new areas to modify like bodywork. My idea of having the parts damaged is probably a bit ambitious but thats the kind of thing Id love to see.
In the shop there will be many accessories to improve your cars. The master was particularly proud of this facet of the game. He commented that we can change almost every imaginable piece of the vehicle, not just the typical sections of the engine, brakes, etc.
Well its not much to go on but one thing we can say for sure is that tuning in GT5 will have a lot more attention to detail than GT4 but how do you think they will go about it and how would you like to see it implemented?
I expect it means you can buy individual parts instead of having just 3 stages of n/a tuning like in GT4 where you have certain engine parts in a package.
Im hoping that individual parts can be damaged as a consequence of either not servicing the car properly, crashing the car or neglecting crucial parts when the performance has been increased e.g. drastically increasing the power of the engine and not fitting something like heavy duty con-rod bolts or drive-shafts could result in catastrophic damage so you will eventually need to spend more money. This will make car tuning a lot more involving and realistic so you cant just stick a massive turbo on a Fiat Panda and it runs sweet as a nut forever. Also it would be great to see differences in performance parts from different tuning companies.
Perhaps that short quote from the interview just means well have a greater range of parts to modify in each area as well as having new areas to modify like bodywork. My idea of having the parts damaged is probably a bit ambitious but thats the kind of thing Id love to see.