Tuning cars in GT5

I think they should have so many more ways of tuning cars, different ways of installing turbos e.g. a twin turbo instead of a single one and being able to set the size of both, drivetrain swaps , being able to do dirt and snow races without the tyres (of course losing tons of grip, but hey thats the point, being able to do it without but being much better if you do have track specific tyres) engine swaps (position of the engine, size and weight all considered) spoilers diffusers front splitters and other aerodynamic mods, being able to have electronically lifted spoilers that can be set for different heights and angles at different speeds and also option for it to work as an airbrake and a wind tunnel to test all the aerodynamic settings, being able to use a turbo charger joint with a supercharger. i could probably add much more but i forgot.

Ps is it possible to send suggestions to polyphony for improvements to gran turismo???
 
^Weren't stage 2 turbos considered twin turbos and stage 3 turbos have three turbos?

I think in real life stage numbers denote the number of turbos.
 
^Weren't stage 2 turbos considered twin turbos and stage 3 turbos have three turbos?

I think in real life stage numbers denote the number of turbos.

note ( i dont have GT 5 only 4)
but the stage 4 is simply a bigger turbo so the low rpm boost isnt as good as perhaps a stage 2, to have twinturbo in the game the car in real life must have a twinturbo, for example the audi le mans quattro in GT4.
 
well iam certainly hoping for a much finer control of the car and engine, both in raising and lowering power. In GT4 i was trying to convert the tvr speed 12 into a enduro runner but the car was simply too powerful for its rear tyres and i ended up having too deliberatly wear out the engine just to bring the power down a bit.

The player should have much greater control either via ECU maps or boost pressure/throttle plates.
 
Stroker Kits, Turbo Kits, Or Just Individual Turbo/Internal Parts To make your own custom creation. In-car gauges, roll cage, stock interior removal (meanin it can be stripped making the car lose weight) Suspension Kits, and some basic stuff like launch control (also know as a 2-step or anti-lag system) with manual rpm settings, Rev limiter, Tire upgrades, (street, drag radials, slicks) with the option to set the width and height.

Thats what i think GT5 needs for their tuning section of the game, might be extra work on their hands, but it's worth it.
 
Considering that I feel that the tuning aspect of the game is the least changed, least addressed and most tired part of the game, I would hope we would see a significant change in it. Lets face it car tuning has been pretty much the same since the beginning, it hasn't changed, stage 1,2, 3 of whatever, turbo upgrade for the most power, that's about it. Very linear, not much fun. There was only one way to get the most power. The tuning needs to be much less linear, I should be able to get the same power levels with a multitude of different techniques, NA, turbo, SC whatever. Hopefully without caps either, but I could deal if there were. It would be nice if drivability, engine damage/durability, airflow, etc and other real world thing were the ultimate dictators of max power, but I suppose that would be extremely difficult to code. I dont care about brand names, in fact id rather not have them. I mean really there isnt much difference between a Garrett or HKS turbo. They did this with some sega racing game on the Xbox, they had a bunch of different manufacturers of turbos, Cais etc etc.. there wasn't any difference in how the parts worked they just had different brand names...dumb.
 
@ loki

you can buy hks turbo, as well nismo , etc , in gt4 , but everything is the same...

Technically you are correct, but you could only get an "HKS" turbo for the cars you got from the HKS Tuner or the Nismo Turbos from the Nissan dealership. I think there were some people saying that you should be able to select the brand of equipment, using a turbo just as an example, for your car regardless of make. For example I have a WRX and I want to upgrade the turbo, I can choose from a HKS a Garret or a Perrin, that's what I was talking about. I just feel that would be wasting space on things that could be better used elsewhere.
 
interesting topic. i do think tuning in gt5 needs to be improve over gt4 but i think some people are going over the top.

for example engine swaps, yes it would be nice but i don't think some people understand how this would work you can't get a enzo engine and fit it into a small car like fiat it just wouldn't be possible for starts the engine would be too big.

and swapping cars from FF to FR or MR, come on you are dreaming. for some cars its possible like wrx or evo change them from awd to rw but getting a FF car like a honda and swapping it to a FR come on, don't think so if it was that easy everyone would be doing it in real life.

I also hope they do not go over the top with bodykits etc this is not NFS and i dont want 1000 ****** look kits this is not what gt5 is about. BUT i would love to see the return of the RACE car upgrade that was in gt2 that was epic and i would love to see that come back
 
and swapping cars from FF to FR or MR, come on you are dreaming.

At the risk of being called a fanboy, I will continue to use this avatar, and say that in Forza 3 you can actually swap drivetrains. MR is something I'm not certain of, but you can certainly swap from FF to FR, or AWD. It's pretty cool. GT5 should definitely have it, if Forza 3 could, so should be able to GT5.
 
^Weren't stage 2 turbos considered twin turbos and stage 3 turbos have three turbos?

I think in real life stage numbers denote the number of turbos.
In short, no.

This is why I hate the "stage" term in relation to tuning a car. It's such a broad generalization and it means something different to everyone.

Not trying to rain on you BTW, just letting you know ;)
 
At the risk of being called a fanboy, I will continue to use this avatar, and say that in Forza 3 you can actually swap drivetrains. MR is something I'm not certain of, but you can certainly swap from FF to FR, or AWD. It's pretty cool. GT5 should definitely have it, if Forza 3 could, so should be able to GT5.

That can not be done IRL so it will not be in GT5. Thank goodness GT does not go down the fantasy road like your precious Forza! And yes I am a GT fanboy by the way!!!!
 
it is possible and it has been done before. Its just generally very time consuming, expensive and generally a PITA. 99.9 percent of the time its just not worth it. Its beter to just go get a rear drive car. off the top of my head I can thing of 80-90 dodge daytonas that it was done to and probably 10 years or so ago there was a kit to swap a 5.0 and RWD drive train into a Focus. Thats just off the top of my head, its definitely something thats been done before. Im going to find the LS1tech thread about a guy that swapped a ls1 into a civic hatch, its a very detailed thread.
 
Never heard of that one before. Do you happen to have a link to show me an example of that being done IRL?

Tanner Foust Scion TC is a drift car, but it is FWD in stock form. It also has a NASCAR truck series V8 instead of a 4 cylinder. They also switched the carbs out for fuel injection, imagine the possibilty to do that in GT.
For your viewing pleasure... (great video)
 
@ loki993: That is one sick ride! I would hate to race him light and get walked all over by a CIVIC! thanks for the info. @ IsmokeGT: That also is a sick ride! But in my opinion that is such a waste of time and money. Build an awesome car just to do that crap with it! What a shame. If you can not tell I think drifting is totaly useless! In sumary; I guess ya learn something new every day. Thank you both for giving me some examples to see for myself! I still do not think it belongs in GT ever, leave that crap for the Forza kids! In my opinion anyway.
 
Type in " Dubsport 2 engined VW Golf ".Originally this was a Golf VR6, then the people there decided to attach another VR6 engine behind the driver & passenger seats, and then turbo charged both.
 
At the risk of being called a fanboy, I will continue to use this avatar, and say that in Forza 3 you can actually swap drivetrains. MR is something I'm not certain of, but you can certainly swap from FF to FR, or AWD. It's pretty cool. GT5 should definitely have it, if Forza 3 could, so should be able to GT5.

just because it can be done doesn't mean it should be!

look at the example of the vette engine in the civic. it is no longer a civic the owner had to cut the chassis. and i can tell you the car will be only good for one thing going fast in a straight line.

you can just magically switch a car from FF to FR and hope everything works out. it does not work out like that when you starting cutting the chassis you have to look at ways to get that strength back so you might aswell just go tube-frame and be done with it BUT then that wouldn't be legal as a street car in most countries.

I think engine swaps should be allowed but for only certain cars for example. you should be able to put an rb26 into an s15. or put an sr20 into a 350Z. common conversation should be inc but not something like getting an f430 engine and putting it into a nsx.


I think the reason GT has use STAGE upgrades is for the non-car enthusiasts it is easier to understand. I would love to see gt change this but don't really mind it that much i would much rather them add damage for incorrect parts combination or not having supporting hardware. for example you buy a stage 2 turbo but keep the std ecu and injectors your car should not make as much power as one with the ecu and injectors upgrade. And there should add damage to the engine BUT i don't see it happening.
 
just because it can be done doesn't mean it should be!

look at the example of the vette engine in the civic. it is no longer a civic the owner had to cut the chassis. and i can tell you the car will be only good for one thing going fast in a straight line.

you can just magically switch a car from FF to FR and hope everything works out. it does not work out like that when you starting cutting the chassis you have to look at ways to get that strength back so you might aswell just go tube-frame and be done with it BUT then that wouldn't be legal as a street car in most countries.

I think engine swaps should be allowed but for only certain cars for example. you should be able to put an rb26 into an s15. or put an sr20 into a 350Z. common conversation should be inc but not something like getting an f430 engine and putting it into a nsx.



I think the reason GT has use STAGE upgrades is for the non-car enthusiasts it is easier to understand. I would love to see gt change this but don't really mind it that much i would much rather them add damage for incorrect parts combination or not having supporting hardware. for example you buy a stage 2 turbo but keep the std ecu and injectors your car should not make as much power as one with the ecu and injectors upgrade. And there should add damage to the engine BUT i don't see it happening.

+259861324567.....6987684687!!!!!

Do you Think a Corvette Z06 7.3l would Magically Fit in an Aveo?:crazy:

You can In Forza, but In my Opinion that Just Aint real, and my bet is that would be 78/22 Front Rear Weight Distribution...Heck! if in the Super Street Magazine they Swapped a Chevrolet Cobalt engine into the aveo and that was a Really tight Swap in terms of engine Size...

About Stage Upgrades, i want them but in Different Categories, for example exhaust(Stage1: Catback Exhaust, Stage2: Full Exhaust, Stage3: Titanium+Headers Race exhaust), Intake (Stage1: Better Intake Box, Stage 2: Cold Air intake+Bigger Throtlle Body, Stage3; Individual Throttle Bodies)

So in that way you can choose a specific area of the car and Upgrade it in stages, one of the biggest Problems in GT is the Turbo department, Because every car upgrades are turbo, but i want to be able to choose Twin Turbos, Single Turbos, Supercharger, TwinChargers and so on:idea:

In N/A Tuning you can choose Pistons+Rods+Crankshafts Combos all in One, thats okay, then you can choose Pulleys+gaskets+Radiator and cooling Combos, and Camshafts+Valves+Heads Combos.....
 
@ loki993: That is one sick ride! I would hate to race him light and get walked all over by a CIVIC! thanks for the info. @ IsmokeGT: That also is a sick ride! But in my opinion that is such a waste of time and money. Build an awesome car just to do that crap with it! What a shame. If you can not tell I think drifting is totaly useless! In sumary; I guess ya learn something new every day. Thank you both for giving me some examples to see for myself! I still do not think it belongs in GT ever, leave that crap for the Forza kids! In my opinion anyway.

Is is pretty cool, I thik the guy has more money than he knows what to do with though. I believe his next project if swapping a LS1 into a s2000, that should be interesting.

just because it can be done doesn't mean it should be!

look at the example of the vette engine in the civic. it is no longer a civic the owner had to cut the chassis. and i can tell you the car will be only good for one thing going fast in a straight line.

you can just magically switch a car from FF to FR and hope everything works out. it does not work out like that when you starting cutting the chassis you have to look at ways to get that strength back so you might aswell just go tube-frame and be done with it BUT then that wouldn't be legal as a street car in most countries.

I think engine swaps should be allowed but for only certain cars for example. you should be able to put an rb26 into an s15. or put an sr20 into a 350Z. common conversation should be inc but not something like getting an f430 engine and putting it into a nsx.


I think the reason GT has use STAGE upgrades is for the non-car enthusiasts it is easier to understand. I would love to see gt change this but don't really mind it that much i would much rather them add damage for incorrect parts combination or not having supporting hardware. for example you buy a stage 2 turbo but keep the std ecu and injectors your car should not make as much power as one with the ecu and injectors upgrade. And there should add damage to the engine BUT i don't see it happening.

The ls1 isn't THAT heavy, if done right I believe at least some of the handling characteristics of the car could be maintained. Now that one obviously is just for straight line fun, but I think if someone really wanted to that could pull off the handling also.

Like I said before I use that Civic as an extreme example of what was possible, Im sure more reasonable examples of swaps and drivetrain changes could be represented in the game. Id really be happy with engine swaps alone.


Just few other examples of interesting engine swaps.

Dhalback Racing, in Sweden I believe, Took a VW golf and swapped in a Audi I5 and AWD system, they also seem to be working on a A4 V8 project. Not to mention their insane 600+HP Sport Quattro, check youtube for Dhalback racing

http://www.dahlbackracing.se/english/main.asp

I saw a magazine somewhere where someone swapped an Audi 32v V8 into a 90s Coupe Quattro

Mallett Cars is putting LS1s into Pontiac solstices and Saturn skys.

I think engine swaps at least would be a fun addition to the game. I know everybody says its simulation and fine, but a little fun in the simulation wouldn't hurt, really. It would add a would new dimension to the game and kinda make a game within the game sort of thing I think.

That Dhalback car needs to be in the game though.
 
At the risk of being called a fanboy, I will continue to use this avatar, and say that in Forza 3 you can actually swap drivetrains. MR is something I'm not certain of, but you can certainly swap from FF to FR, or AWD. It's pretty cool. GT5 should definitely have it, if Forza 3 could, so should be able to GT5.

The statement I quoted is ludicrous. Forza is not comparable to Gran Turismo, so you saying that is showing your true Fanboy colors.

I like when people prove me right. :)

And you didn't get my point, apparently. GT5 has the advantages of the PS3, so if Forza 3 can get it done in a Xbox 360, then why GT5 shouldn't? Perhaps because KY thinks it's a waste of time, and that's a good reason not to. But one member saying that having engine swaps and drivetrain swaps is "dreaming" it's complete nonsense, thus I had to drag Forza 3 into the discussion.

And exactly how is Forza not comparable to GT5? Both are simulators. Engine and drivetrain swaps can be done in real life. I would like you to give me a reason why GT5 can't have it, that it's not "Forza can't be compared to GT5". That, my friend, shows your true fanboy colors: red and blue.

That can not be done IRL so it will not be in GT5. Thank goodness GT does not go down the fantasy road like your precious Forza! And yes I am a GT fanboy by the way!!!!

Oh, really?

Yes it can.

What was that again, cletus 669? ;)

I still do not think it belongs in GT ever, leave that crap for the Forza kids! In my opinion anyway.

So at first it couldn't be done in real life. Now it's crap, left for the Forza kids? The Forza kids are having a lot of fun, mind you. ;) Too bad I'm not one of them, don't have a Xbox 360. :(

just because it can be done doesn't mean it should be!

I never said it should be, I just said that a game had it done before, as some others must have before it.

I think engine swaps should be allowed but for only certain cars for example. you should be able to put an rb26 into an s15. or put an sr20 into a 350Z. common conversation should be inc but not something like getting an f430 engine and putting it into a nsx.

That's the case in Forza 3, luckily. For example, you can only put Ford engines into Ford cars, but not all of the engines in one car. Just some of them. 👍
 
Last edited:
I like when people prove me right. :)

And you didn't get my point, apparently. GT5 has the advantages of the PS3, so if Forza 3 can get it done in a Xbox 360, then why GT5 shouldn't? Perhaps because KY thinks it's a waste of time, and that's a good reason not to. But one member saying that having engine swaps and drivetrain swaps is "dreaming" it's complete nonsense, thus I had to drag Forza 3 into the discussion.

And exactly how is Forza not comparable to GT5? Both are simulators. Engine and drivetrain swaps can be done in real life. I would like you to give me a reason why GT5 can't have it, that it's not "Forza can't be compared to GT5". That, my friend, shows your true fanboy colors: red and blue.

It can be done, but it shouldn't. It is too much trouble to accuratley simulate the affects of an engine/drivetrain swap unless they test every single combination in real life (exclduing combinations that cannot be done). Forza have not done this, the engine swaps will probably only have a subtle affect on the sound and change the straightline speed. But changing the handling characteristics of cars is not good. The chassis and suspension are usually designed to work with the drivetrain. Take a Ferrari F430 and put a front wheel drive system in it, you cannot accurately measure the affect on the car's handling without testing it, the same way they find out how all other cars handle.

Does changing the drivetrain effect weight in Forza 3? I know for a fact a 4WD system is heavy in comparison to an mid engined rear wheel drive car, because they need to find a way to get the power to the front, its not going to happen by magic. Not to mention 4WD adds an element of understeer which requires adjustment of the chassis, suspension, weight distribution to compensate. If it doesn't Forza is flawed, why implement a feature that they cannot implement accurately? In some respects, that is the approach of Kaz, if it can't be done accurately, don't do it at all. (there are exceptions to that of course, if that statement were true in every respect, GT would never have existed)

Having said that, i hope the tuning of the engine etc. is improved upon from previous GT games. Adding a turbo should also add weight for example. And fitting racing brakes may also have an affect on weight. Weight distribution should also be very important when tuning a car.
 
wow... just wow

so first dude is like it can't be done(uninformed opinion) then goes on to say it's for kids when he gets owned. lol

Everything that can be done irl should be recreated in a GAME about modifying cars to take on the track. Sounds to me like some of you guys are the kids with the hardcore video game racer mentality but probably haven't turned a wrench their whole life.

On topic... GT should have all sorts of tuning options and it would be cool if they borrowed from other games. Turbos, centrifugal & TS superchargers, tire width, wheel spacers w/ WB kits. Definitely ECU and BC settings but maybe that's wishful thinking.
 
It can be done, but it shouldn't. It is too much trouble to accuratley simulate the affects of an engine/drivetrain swap unless they test every single combination in real life (exclduing combinations that cannot be done). Forza have not done this, the engine swaps will probably only have a subtle affect on the sound and change the straightline speed. But changing the handling characteristics of cars is not good. The chassis and suspension are usually designed to work with the drivetrain. Take a Ferrari F430 and put a front wheel drive system in it, you cannot accurately measure the affect on the car's handling without testing it, the same way they find out how all other cars handle.
Does changing the drivetrain effect weight in Forza 3? I know for a fact a 4WD system is heavy in comparison to an mid engined rear wheel drive car, because they need to find a way to get the power to the front, its not going to happen by magic. Not to mention 4WD adds an element of understeer which requires adjustment of the chassis, suspension, weight distribution to compensate.

I agree with all of the above. Good to see someon uses his head. :) I know for a fact that physics may be screwed to a certain point, yet I won't even notice. I'm not bothered by those flaws of the game, since to me it's just that, a game. We all have our different views on the subject, and personally, I like to go this route:

If it doesn't Forza is flawed, why implement a feature that they cannot implement accurately? In some respects, that is the approach of Kaz, if it can't be done accurately, don't do it at all. (there are exceptions to that of course, if that statement were true in every respect, GT would never have existed)

Which I have voiced in numerous damage threads, after seeing the first damage build of GT5.

Having said that, i hope the tuning of the engine etc. is improved upon from previous GT games. Adding a turbo should also add weight for example. And fitting racing brakes may also have an affect on weight. Weight distribution should also be very important when tuning a car.

Hopefully that will become true. 👍 I have always been interested to see how different upgrades changed the car's weight, among other stuff. 👍
 
Found the perfect example of what I'd like to see, and hear as far as tuning goes in GT5...



That there is a VW Polo with a [Longitudinal mounted) Audi 5-cylinder turbo, tuned to WELL over 600whp, AWD conversion, Anti-lag, sequential transmission and enough carbon fiber to make that little blue car weigh LESS than 2500lbs with AWD.

Aside from the fact that I hope PD has taken notice of Dahlback's insane cars to the point of including them in the final game, THIS is what I want to be capable of in GT5.
 
I can only comment on Forza 1.

The 1973 911 with a GT3 (or was it gt2) engine swap + max addons, was probably the most fun car in the game.

No weight, all power, little or no handling. If I remember rightly my tune was for about 120 in first. Insane care and lots of fun to 'drive'.

Hmm wonder if that is in Forza 3...
 
Back