Tuning cars in GT5

I feel like it was me, but if it wasn't I certainly feel the same way. After all, they are called Concepts by GT. It would seem reasonable to call those the concepts for modifying cars. Anyone wanna place a bet on the Ford GT being PD's concept for Carbon Fibre parts?

I don't expect the same level of tuning for all cars, Ferrari's especially. but I imagine that whatever IS implemented is done so to the fullest detail. The FT-86 is the first example I've seen of a front engine, full hood car with engine modelling. So there is the possibility of even performance mods under the hood being modelled.

I do remember a video where there was a girl modeling a Brake caliper at PD. The significance could be more than what was originally witnessed.


Edit: And knowing PD, 90%+ of the parts that will go on the cars will be based of real-life performance tuning parts. The other 10% would most likely be body kits loosely based off of real life parts.

you dont think they can get "real" world companys to get their body parts i nthe game?

its "free" advertising?

prolly not even a problem if they asked..

anyways, the tuning in the old games was fine for me, however the LOOK of the car is something i'd like to be able to change, just a tiny bit.

i dont like that i can buy a used car, tune it up to 400 HP and crack out over 400 km/h and still not be able to change its color... ofc. i havnt played GT3 or 4.. talking about GT1 here. :< could have changed that since then... i hope
 
No, GT4 still only allowed you to buy a used car and keep the same colour, but you could add new wheels and a massive, generic rear wing.
 
i hope that if you can customize the body kits that they will affect the performance of the car and that there will be a vinyl editor to make your car unique. I don't need a 500 layer vinyl editor. all i want is to be able to put on a few decals to make your car stand out
 
I looked over every ones post and no one really touch on the point on what changes have been done to the tuning model. I&#8217;m talking about the setup of the car. All of us are use to setting up out cars a pacific way in GT5P and some of us haven&#8217;t changed our ways of setting up or cars. Now I want to know once we get along in GT5 how long will it take for some of us to adapt to the changes if you needed too. For example I&#8217;ve got some crazy and outranges car set up from people to get around the track faster. I&#8217;ve tried them to see if I can get around the track. All I did was smoke the tires in turns and wasn&#8217;t able to control the car. We all know more than 95% of the GT racers now smoke their tires very often pending on car and track. I&#8217;m sorry to say this but every time I see this I always say another J/A thinking his fast just because he can four wheel drift the car in the turn and out. That&#8217;s all fine and good in you drifting or rally racing on asphalt. They have short stages but the still have to take care of the tires. But wait WE don&#8217;t have tire wear or damage in GT5P. We will in GT5; now do you think you&#8217;ll be that fast? (NO!) I say more than 75% maybe more will have a harder time adapting to the setup changes for GT5. I think we&#8217;ll start seeing this once we start getting into to comps.
 
Zuel not knowing how in depth the tire damage and wear models are is really the scary part. I will take it one step further... Ya know the steering management setting? It automaticly makes small steering adjustments for you as you turn so you don't disrupt the balance of the car or scrub speed. When your tire scrubs speed you are actually dragging your tire across the ground causing a ton of friction and also heat, which kills tires. So are the people that play with all these stability settings on going to have a tire advantage compared to the more hardcore fans that play with all the settings off? Hopefully online will have it so you can set those standards that everyone has to follow.
 
Zuel not knowing how in depth the tire damage and wear models are is really the scary part. I will take it one step further... Ya know the steering management setting? It automatically makes small steering adjustments for you as you turn so you don't disrupt the balance of the car or scrub speed. When your tire scrubs speed you are actually dragging your tire across the ground causing a ton of friction and also heat, which kills tires. So are the people that play with all these stability settings on going to have a tire advantage compared to the more hardcore fans that play with all the settings off? Hopefully online will have it so you can set those standards that everyone has to follow.

I know of this option and I choose not to use it since I started using the wheel. Now that you bring that up it looks like a lot maybe 99% of the people are using this option. I find that very poor; I understand they want to be first in every race but that’s not learning how to drive and control your car under adverse conditions. I understand that Gran Turismo is a game but it’s also a driving simulator. I hope and pretty sure that option want be in GT5 because a lot of us asked for it to be removed. We’ll have to wait until the game is released to see if that has happened or not. But my point is for those people that are using that option as well setting up their cars with these crazy sets allowing them to do 4W drifts over 100mph and so on will have to catch up to a lot of us that haven’t been using the option or putting unheard of sets on our cars. That I don’t mind at all; though it still bothers me that they took all that time to CHANGE their driving style to have to change it again. To me that is foolish and narrow minded; we’ve already gotten a glimpse at what would happen if you put the tires under to much stress in GT5 from You Tuber Epsilon. It looking like he wasn’t even pushing the car that hard beside in some points of the videos he mad, though he still showed us what’s to come for us. And that’s the point I’m making and have before in another thread not sure where though. I know I and a lot of us will have now trouble getting up to speed though for the rest of you eat our DUST PUNKS!!..


@ andrez004

I’m the last person whom you want to explain tire geometry or the aspect of tires. I’ve raced Karts for a number of year (I still do from time to time, if you’re ever in the Fairfax area of Virginia let me know and I’ll take you to Summit Point Race Way in West Virginia. Let’s see if you can handle a Shifter Kart.) I also buildup and raced my own car, I’ll get a picture of it and show it to you. I was very happy to see tire wear in GT4 because I was able to set up my car to my likings and still be able to mange my tires with out burning them up. For example; at the time my favorite track was Laguna 99; car Toyota Supra. (Sorry can remember the name but I do have a picture) My tire setup was hard all around; with the suspension setup, camber, toe along with the gearing I was able to manage a 30 laps pace on fuel and a 45 lap pace on tires. Now knowing that the tire physics went on the dime; though I say that very dang good, but we didn’t have tire blow outs, now we do along with a number of new features we asked for that will really put you’re driving and tuning ability to the test. The Time we all get Gran Turismo 5 loaded on to our PS3’s, start exploring the new aspect and features the whole out look of it will change. I have a very good feeling some people will start to question their tactics, planning, driving, evaluating the conditions to properly balance their car to get the best out of them and the car. I for one know I’m going to have to learn all the near aspect of Gran Turismo 5 though it wont take me long to get a hold of the conditions. Gran Turismo 5 in my eyes is going to be the closest thing you can get to an actual 2.3 million dollar driving simulator. The only things we don’t have are the violent movements that simulate the actions of the car on the track. Or even for the ones that can’t get to a track to experience the joy of driving a buildup car. So on that last note prepare your self for a total new level of driving simulation. Man what a bad pone really :lol:.
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Zuel not knowing how in depth the tire damage and wear models are is really the scary part. I will take it one step further... Ya know the steering management setting? It automaticly makes small steering adjustments for you as you turn so you don't disrupt the balance of the car or scrub speed. When your tire scrubs speed you are actually dragging your tire across the ground causing a ton of friction and also heat, which kills tires. So are the people that play with all these stability settings on going to have a tire advantage compared to the more hardcore fans that play with all the settings off? Hopefully online will have it so you can set those standards that everyone has to follow.


Scrub speed= slide?

The only thing that kills tires is when they slide.
So the key to save tires is not to lock your brakes and try to control wheelspins.
Asm helps to prevent these just like abs but it makes you slower, so I'm sure there's no unfair advantage.
 
Any type of load on a tyre should cause some type of wear. I would say the tyre model in any sim is all ways the weakest link. It's very hard to model tyre wear as it happens in real world driving. But then again it is the most important factor when creating a driving sim. I just hope it's pretty close, I've driven some pretty good models ( iracing, netkar) on pc, just hope this ones up to par.
 
I think that we&#8217;ll get an outstanding model of tire wear. Also we&#8217;ll be able to chose the Tire Manufacture as well as Kaz stated in one of his pas interviews. I&#8217;m looking forward to testing also with my favorite Tire Manufacture.
 
I think that we’ll get an outstanding model of tire wear. Also we’ll be able to chose the Tire Manufacture as well as Kaz stated in one of his pas interviews. I’m looking forward to testing also with my favorite Tire Manufacture.

Kazunori said we could choose the tyre manufacturerer? Sounds nice, but I must've completely overlooked that.
 
Am I the only one having trouble reading Zuel's posts? Big wall of text, many misspelled words that I can't even take a guess at. It's bad.
 
Am I the only one having trouble reading Zuel's posts? Big wall of text, many misspelled words that I can't even take a guess at. It's bad.

You're not alone (although I do get the gist of most of it).

I'm not expecting a huge change in GT's tire model, which still had a ton of problems in GT4. It's fine for most gamers, though; only us nuts are going to see issues with it. Also, I'm going to argue in favour of the steering assist. Cry all you want about it; I don't use it either, but the fact is, not everybody buying GT wants to learn every minute detail of car control. I see the logic in including a feature that broadens the appeal to more potential buyers.
 
Zuel not knowing how in depth the tire damage and wear models are is really the scary part. I will take it one step further... Ya know the steering management setting? It automaticly makes small steering adjustments for you as you turn so you don't disrupt the balance of the car or scrub speed. When your tire scrubs speed you are actually dragging your tire across the ground causing a ton of friction and also heat, which kills tires. So are the people that play with all these stability settings on going to have a tire advantage compared to the more hardcore fans that play with all the settings off? Hopefully online will have it so you can set those standards that everyone has to follow.

I hope that online we can mandate the settings to a t if we choose but I really hope they factor in just how much oversteering and sliding heats your tyres and how much it accelerates the wear. It will really make endurance races interesting. Instead of just driving till you need to fill your tank again you will have do decide how hard to push or let off to alter your tyre strategy.
 
Id love to be able to pick an exhaust based on its sound, not just by powergain.
It would be ace to beat people online with a lower powered exhaust that sounds like a beast, anything for some bragging rights lol

Sooo excited
 
Am I the only one having trouble reading Zuel's posts? Big wall of text, many misspelled words that I can't even take a guess at. It's bad.

You're not alone (although I do get the gist of most of it).
I type all my post in word before I post them here. So you two must have trouble reading. Or you're high on drugs or drunk and got the fuzzy eye?

I hope that online we can mandate the settings to a t if we choose but I really hope they factor in just how much over steering and sliding heats your tyres and how much it accelerates the wear.
👍
 
I know I've seen it. I can't remember if it was in Motor Trend or a video. I'm looking now once I find it I'll post link or if some one else finds it post link.
 
I know I've seen it. I can't remember if it was in Motor Trend or a video. I'm looking now once I find it I'll post link or if some one else finds it post link.

I think you maybe read one of the discussions here and came to that conclusion. We have seen a few different tires on a few cars. I can't remember reading any official info on tire make choices.

I type all my post in word before I post them here. So you two must have trouble reading. Or you're high on drugs or drunk and got the fuzzy eye?


👍

No, it's most definitely you. Are you sure it's WORD you're using? When a word is underlined in RED it's a bad thing, by the way. There's no way it lets all these mistakes slip through.
 
I type all my post in word before I post them here. So you two must have trouble reading. Or you're high on drugs or drunk and got the fuzzy eye?

Maybe Word isn't showing you errors because you have been telling it to avoid grammatical ones (the green lines). There's no real spelling errors in your last big post (except for "pone", which is questionable), but there's a lot of misspellings that turn into other words, which is the cause of the confusion on my (and I imagine Aarron's) end. The constant mix of tenses also makes it hard to read, seeming like English isn't your first language, and there's nothing wrong with that. No need to get offensive with the drugs and alcohol comment, just saying.

...

I don't remember any single confirmation from PD about different tire manufacturers, but that would be interesting. I would hope that instead of the generic "classes" of tires, I could actually put modern rubber on older cars. One of my biggest complaints with past GT's has been that older cars are always felt at a disadvantage to more modern cars when it comes to tire grip, and even upgrading to S3's, they were still at a lower outright level than a modern car's S3's. It seemed more like, say, S3 presented a 30% improvement in grip over S1's, regardless of the original amount, if that makes any sense. Oh well...

I'm still going to argue for the continued inclusion of steering assist, as well. Some members on here talk about playing their first GT well before they were 10. A steering assist is just like ASM, or TCS, or even ABS; a sort of digital training wheels to help them at the beginning. I'd hate for the game to lose out on a potential long-term fan just because they were forced to play on the settings some of us nuts play on, instead of working up to no-assists ;).
 
I would argue that older cars just don't have good suspension geometry. Car tech has advanced quite a bit over the years

Don't worry about steering assist, it's all new, and there is also a new Skid help option (not shown)
Setting the game to begineer turns all this stuff on anyway.
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the best tuning in car games is found in ps2's Kaido Battle 3 (kaido racer in us)
you could change everything from the outside, wheel size, exhaust pipes, bumper kits, etc, amazing how many things you could change, engine swaps aswell, i wish there could be a ps3 version of that game.

I wouldn't expect less from gt5, but let's see what mr. k. gives us this year (hopefully?)
 
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