Unexpectedly slow, bad handling cars.

  • Thread starter Thread starter fbccars924
  • 102 comments
  • 9,118 views
nostu
Not slow, but very, very, very bad! Completely undrivable! Absolutely no fun to drive! That are my impressions from the Red Bull X2011. I really hate this car and I only let my B-Spec drivers use ist.

:yuck:

It's better with a wheel
 
I wonder how only 3 or 4 people have mentioned Bugatti! I mean, that thing is just horrible. Before i got my GT5 for the first time, the Bugatti was my favorite. Now, it has gone down some ranks, because of the handling.
 
Don't see why so many are disappointed with the R10, it's the only LMP in the game that's even close to real-world performance. 2006 pole lap was 3'30.xxx which is just about what you can achieve with the stock car with fuel/tire wear on. If anything it's still too fast - the real car had a top speed in the 320 km/h range, ingame it gets higher even with full downforce.

It's all the other LMPs in the game that are too quick.
 
Aston Martin V8 Vantage. too much Understeer, oversteer, no-traction, heavy, bad brakes.....it has everything that you dont need.

It works perfectly for me as a drift car though :confused:

Maybe it doesn't suit your driving style?
 
Woodone GT-R. Worst Super GT car in the game, Eneos SC430 and Epson NSX closely behind.

The Woodone as horrible oversteer all over the track. Bad on its tires, bad to set up, just crap.

But no one knows exactly why, since most of the other GT-Rs are pretty much mirrors of each other. The only other GT-R which has slightly different performance, but mostly on the engine side, is the Motul Autech.

People have said that it may be due to PD trying to model the difference in tire compound, and that the Woodone, in 2008 used different tires to the other GT-Rs in the game.

Guess we'll never know for sure, but it was definitely a weird decision by whatever programmer decided to tweak its base handling characteristics.

Another Super GT car, but on the GT300 side, that handles mysteriously badly is the Autobacs MR-S. The MR feel of it is more like it's spinning on a plate, just a weird one, especially with its strange power band. It isn't up to snuff with the other GT300s that handle like a dream.
 
I will add that I dislike the Veyron and would have preffered something like the Ariel AtomV8 or the Nobel M600, or even the Gumpert Apollo(god awful looking car).
 
The bugettie veryon has pore breaks. I thought I would be able to stop from top speed to 0 in about 3 seconds like the Formula GT but no I just spin for 10 seconds. Lol
 
Mitsubishi Lancer Evolution 6 GSR T.M. SCP '99
I know this will not make me many friends but honestly, its named after Tommy Makinen for crying out loud! I expected rip-snorting performance and got something that performs no better (or worse) than ta "normal"

Try the standard Evo VI RS since it is the lightweight "barely legal" version. My favorite Evo right there.
 
zedextreme8177
The R10 TDi is way too slow for an LMP.

The fully modified Enzo is extremely hard to steer properly, I don't mind the stock version apart from the engine sound.

I absolutely dislike the handling of the Bugatti Veyron and the GT by Citroen concept car, way too much understeer :yuck:

The r10 lapped le mans in real life in about 3:23, and my absolute best lap in the game was like 3:29
 
The r10 lapped le mans in real life in about 3:23, and my absolute best lap in the game was like 3:29

Maybe because you're neither French nor German :)

I'm sure there are drivers that manage sub 3:20 with Racing Soft and circa 3:23 with RM. Here's an example of 3:24 (it cut off at the end but it's around 3:24 and te lap before that 3:26):



I posted this before but those people who think Ferrari Enzo is an easy car to drive fast with should look at this video of Stig "man-handling" (it seems he even loosened the steering column at the end) the Enzo on TG Test Track to Power Lap time of 1:19.0 and while that's a good time, it should be noted that it's 1.2 seconds slower than the much heavier and less powerful 2012 Nissan GTR (yes, I know the new Stig driving the new GTR is a slightly better driver):

 
mykem, that video is tuned with a high rpm turbo.

I'll say it again: the real 2006 R10 did 3'30.4 in qualifying, nothing else. The ingame version is almost a perfect match to it's real world performance, just a slightly higher top speed. Regulation changes and improved aerodynamics led to faster laps in 2007 and 8, but that's not the car we have in the game.
 
I wonder how only 3 or 4 people have mentioned Bugatti! I mean, that thing is just horrible. Before i got my GT5 for the first time, the Bugatti was my favorite. Now, it has gone down some ranks, because of the handling.

Maybe because no one is surpised by its performance?
 
That R10 lap also has tire wear off. You would probably need low fuel to get a 3:30 @ 600hp. Even if the lap times are close, that doesn't mean that the car handles appropriately.
 
That R10 lap also has tire wear off. You would probably need low fuel to get a 3:30 @ 600hp. Even if the lap times are close, that doesn't mean that the car handles appropriately.

I'm not saying that GT5's R10 handles as they do in real life.

But one thing I discovered using the two available steering wheels on the T500RS wheel- the regular GT rim and the F1 rim- is that the latter gives you not only a more direct feel to almost all LMPs (and of course, the Formula cars) but also a much better control of the car (I still prefer to use the GT rim for older GroupC car like the 787 or the Jag).

Personally, I think it has less to do with the shape of the rims than how weight is distributed on the regular road car/GT rim which is more towards the outside and on the F1 rim there's more weight towards the centre.

65433_179083652119378_177715455589531_543038_2029260_n.jpg


u_11431725.jpg


Both as basically the same width (where you place your hands). And both wheels are bigger than the stock G25 wheel although the G25 and the DFGT, the weight distribution mimic that of the GT rim.

I don't know if it has made me faster driving LMPs (including the R10) with the F1 rim but it has definitely made it easier. I can turn, re-adjust and counter-steer with more confidence because I can feel the car much better. Still, I'm not saying it's realistic but using Racing Hard (or Medium; I find Soft makes it a bit too easy), there's a more tangible sense of immediacy.

mykem, that video is tuned with a high rpm turbo.

I'll say it again: the real 2006 R10 did 3'30.4 in qualifying, nothing else. The ingame version is almost a perfect match to it's real world performance, just a slightly higher top speed. Regulation changes and improved aerodynamics led to faster laps in 2007 and 8, but that's not the car we have in the game.

You're right about the regulation change. The R10 in the game is the 2006 winning car of Frank Biela, Pirro, Werner (it says so on the side of the car in the game).

I always believe (although I might be wrong) that if the physics is right and the track is properly modelled, the virtual version of a car should under the right driver, be faster than the real life version. That's because unlike in RL where you are faced with life/death decision and also external elements (like wind direction), in a sim/game there's none of that. So in all probability, you're bound to be faster.

Which is why this car (which I believe is not turbo-charged like the above video) is abut 2 seconds faster:

 
Last edited:
Murcielago LP640. Tesla Roadster. Grip? LOL what's that?

Also, I know 400hp is a lot for a FWD car, but I didn't expect the Ford Taurus to understeer quite like it does...

And of course the MP4-12C.
 
White & Nerdy
Murcielago LP640. Tesla Roadster. Grip? LOL what's that?

Also, I know 400hp is a lot for a FWD car, but I didn't expect the Ford Taurus to understeer quite like it does...

And of course the MP4-12C.

The murcielago is a slippery beast,the tesla is pretty scary in the wet and the mclaren is a mess to drive:understeer and oversteer even when I try to tune it
 
In the initial version of the game, the Lotus Elise (P) and Honda NSX 91 (P) were all but undrivable with the pad. Massive lift-off and steady-state oversteer. Changes to the physics engine in the time since has made them more manageable though. With a wheel they were never too bad.
 
Murcielago LP640. Tesla Roadster. Grip? LOL what's that?

Also, I know 400hp is a lot for a FWD car, but I didn't expect the Ford Taurus to understeer quite like it does...

And of course the MP4-12C.

Another physics issue. IRL it's not that bad.
 
Just a word about the MP4-12C.
It's GT5 model is pretty accurate but with one huge drawback, PD didn't model MP4-12C's state-of-the-art traction control system correctly, and the car's horrible without it (based on Fifth Gear test).
What we end up is a state-of-the-art car without the correct electronics representation, forcing us to use it without electronics and we get a twitchy bad handling car.
 
The Elise 111R sticks to the track like it's tires are coated in ice. Also it's been said but the Enzo is a pretty bad. The MP4-12c also doesn't grip very well.
 
X2010/1. For the second half.

\/ I have a wheel! Works perfectly too! (DS3 Duct-taped onto Wii-Wheel. Ghetto fabulous? I think so!)
 
Last edited:
The MP4 has twin turbos, so when you floor it just a hair more than you should, you loose traction and balance. Be gentle with throttle, and it's a rather nice car. Wish we could adjust turbo pressure...

I'm very aware of the turbos on the McLaren, but turbo does not directly relate to poor handling and inconsistent power. The two turbos should provide steady power through the entire power band. The lack of McLaren's incredible TCS system in GT5 is why the MP4 doesn't own up to par. It is managable with ginger throttle but that is not necessary with the real model.

R10 tdI LM 06, it has a crazy rear end wich i cant balance....
Lexus black race car (that looks like DTM car) It cant steer at all
Veyron and Enzo the more i tune them (add HP) the more they cant steer

Sometimes (most times) adding HP isn't the best way to make a car turn. More power means higher speeds and if you aren't careful with the brakes, you end up with a higher entry speed which only results in more understeer. Try some suspension settings like dampers and camber before resorting to raw power. You can't always control a corner with your right foot ;)
 
Every single TVR in the game understeers horribly.

And as someone whose Dad owns a 1975 BMW 2002, I can tell you that in real-life the car handles like a go-kart, and not the tail-happy piece of **** that PD portrays it as in GT5.
 
ilikewaffles11
The Elise 111R sticks to the track like it's tires are coated in ice. Also it's been said but the Enzo is a pretty bad. The MP4-12c also doesn't grip very well.

Idk about you, but i find the Elise to be one of the nice handling cars in game...

I'd have to agree with you on the Enzo and the MP4-12C though.
 
Pescarolo C60 Hybride - Judd Race Car '05

junk. very difficult to get a workable setup on this car.
 

Latest Posts

Back