Unreal Tournament 2004!

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Taken from http://www.gamespy.com/previews/august03/ut2004pc/
Unreal Tournament 2004 (PC)
New weapons, larger maps, and -- you guessed it -- lots of vehicles.
By Kevin "Novelty" Rice | Aug. 7, 2003


Game Stats
Platform: Windows
icon_platform_win.gif

Game Type: Action / FPS
Developer: Epic Games
Publisher: Atari
Release Date: Q4 2003
ESRB: Rating Pending
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UNREAL TOURNAMENT 2004 PC
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It's difficult to deny the popularity of the Unreal Tournament series. At any given moment, UT 2003 is usually in the top five on GameSpy's server list. At the recent Summer CPL in Dallas, I ran into Jonathan "fatal1ty" Wendell and asked whether or not he'd be participating in QuakeCon 2003 in a few weeks. "I might just for fun, but probably not. I haven't played [Quake 3] in seven months." What? The guy that placed third and won $5K at QuakeCon 2002 isn't participating? What has happened? "All I really play now is Unreal Tournament." That's quite an endorsement coming from the player that has perhaps made more money playing games than any other gamer in the last few years.

So, it only makes sense that Epic Games continues with one of its most successful game franchises. Although Unreal II received a lukewarm perception by many in the press, UT 2004 is building some steam since its initial appearance at this year's E3. With rumored delays for both Half-Life 2 and Doom 3, it looks as if the first high-profile FPS title of the fall could very well be UT 2004, headed for a late September/early October release. While at the CPL, we had a chance to get up close with the new game, which promises to be far more than an incremental upgrade.

The graphics engine has only been modified slightly, but let's face it: UT 2003 was already beautiful. There are some new particle effects and shaders, and the weapons have been given an overhaul to their appearance. There are also new player models, and for the mapmakers out there, there are entire new sets of coordinated textures, static meshes, etc. There's no word on any updates to the editor yet, although it was fairly solid.

More importantly, though, are the new gameplay modes. Assault, the perennial fan favorite is back, and an entirely new mode called Onslaught is already in place. Here, multiple control points separate two color-coordinated bases. There are lines between each control point or "node," and capturing a node changes the line's color to that of the capturing team. Players work their way across the map in an effort to connect all the nodes and change the connecting lines to their color, eventually having a node of their color connecting to the enemy base. Once this happens, the enemy's base becomes the main target. While each node along the way can be destroyed, repaired, and taken by either team at any point, the team bases cannot be repaired at all. Destroying the enemy base is how the match is won. However, if the node linking an enemy to your base is recaptured by your team or is destroyed, then your base can no longer be attacked. It sounds a little confusing, but in reality, it's quite simple and should lead to power struggles throughout the entire map.

As you may have guessed, maps like this are quite huge, and although you can respawn at any control point your team controls, walking for a few minutes to join the battle is not the way of UT. Therefore, something new had to be added. Something faster. Something more powerful. Something like a tank. Or a dune buggy. Or a fighter. Or a bomber.

Yes, all these vehicles have made it into UT 2004. I didn't get a final vehicle count, but there were plenty of airborne and ground-based vehicles on display. For the most part, the vehicle physics were all in place, and yes, jumping from an airborne vehicle up too high will kill you, complete with screaming and nice ragdoll rolling around on the terrain. It seems as though the vehicles would completely unbalance the game; after all, they're faster, stronger, and can go where you can't. With this in mind, a few of the new weapons have been designed to counterbalance them.



Just looking for a headshot.

You may recall Quake 3: Team Arena's proximity mine gun, and UT 2004 introduces something similar ... albeit a bit more sinister. The new "spider mines" are proximity as well, but when triggered, they attach to and then climb up the poor player. Once on the head, the player hears a ticking sound before his head is released from his now-defunct body. The alt-fire on that weapon (well, I think that was the same weapon) is a grenade launcher, but for a nice twist, the grenades are magnetic. Therefore, you can launch three or four grenades onto a vehicle and watch the fireworks begin.

It appears that most of the vehicles in UT 2004 have a specific weapon designed to destroy it. There are specific anti-aircraft missiles, and the shock rifle appeared to do some extreme vehicular damage as well. (And the "InstaGib" crowd cheers!) The link gun has also been modified to have several functions. In Onslaught, for example, the link gun will heal vehicles (but not other players), and it will also heal (and charge) nodes. The more players linked together, the faster the healing/charging.

UT 2004 also includes controllable turrets. The AI is capable of taking care of them, but most can also be commandeered by players. This is important in some levels, simply because of the sheer amount of damage being dealt by both sides. One particular level takes place completely in outer space, with the defending team starting on a space station while attackers have to disable their shields and eventually land on the ship. Once inside, the attackers must destroy a power core, while the defenders have lots of turrets and can even go airborne for some dogfighting. This was a truly impressive level, even if the bots couldn't fly the ships on the defending side yet. It's easy to visualize the mass-mayhem this could cause with two sides of sixteen players each.

The maps we saw were all visually stunning (as we've come to expect in the series), but more importantly, their scale is enormous. Some of them make even the maps from Tribes 2 look smallish by comparison, and the draw distance was very impressive. It's worth noting that every map and mod made for UT 2003 is compatible with UT 2004, so in addition to the plethora of new maps being included with the new game, the existing base of literally hundreds of maps will continue to work. When the game ships, the vehicles will only be available in the new play modes, but players should be able to alter existing maps to make the vehicles and new weapons available on their old favorites.



Gun turrets pack more firepower than normal weapons.
Am I excited about this release? You bet. The community is already there, the sheer amount of available content is already enormous, and well, I've been a fan of UT since its conception back in 2000. You might think that adding vehicles and turrets and additional weapons would give the game a Halo or Tribes 2 feel, and yet it doesn't. There are similarities, yes, but each has its own distinct feel. The feel of UT is certainly appealing (as can be seen by the number of players and modders), and UT 2004 is on track to continue and perhaps expand on its winning formula.
 
:drool: I absolutely, cannot wait!! Hopefully, I'll be able to practise and hone my skills since I am getting UT 2k3 tomorrow. :D
 
I can't wait for it either. However, I am a little mad that they released UT2k3 only to release another version the very next year. At least they are going to give rebates for those who bought UT2k3.

EDIT: added the letters "iv" to the word give to form an entire word. Too bad Shannon already quoted it though. Oh well.
 
Originally posted by Matrixhasu77
I can't wait for it either. However, I am a little mad that they released UT2k3 only to release another version the very next year. At least they are going to ge rebates for those who bought UT2k3.
Agreed.

Netherless, UT2004 will be mine!
 
Originally posted by Matrixhasu77
That or show them your UT2K3 Box? I still have the receipt for mine. It's a good thing I didn't throw it away.

Or CD Key, that would work.

BTW - i also read in a Gamepro magazine that you will be able to view matches in UT2K4 on "UnrealTV". I have no idea, but it's probably a website you visit, not an actual channel. :P

Would be sweet if it was though, right?
 
There was an option in Half Life called HalfLifeTV
It was like a replay sort of thing.
 
New screens! New screens!

The following taken from http://www.gamespy.com/previews/august03/atari/ut2004pc/
Unreal Tournament 2004 (PC)
"Just an upgrade?" Hardly, as we look at the latest title in the frag-filled series.
By Sal "Sluggo" Accardo | Aug. 25, 2003

Game Stats
Platform: Windows
icon_platform_win.gif

Game Type: Action / FPS
Developer: Epic Games
Publisher: Atari
Release Date: Q4 2003
ESRB: Rating Pending
Full Game Information

All Screenshots...
Talk About it in the Forums!

Compare Prices
Unreal Tournament 2004 PC
Lowest current price:

You could be forgiven for thinking that Unreal Tournament 2004 might just be more-of-the-same, a Madden-like upgrade with some tweaked graphics and a few new maps and weapons. After all, that was one of the main criticisms levied at UT 2003 when it was released last October -- sure, it looked gorgeous, but it didn't add much to the formula made popular by the original Unreal Tournament.

Maybe the team at Epic Games agreed, or maybe they'd planned it all along, but UT 2004 will certainly offer some major additions. With the return of the popular objective-based "Assault" gametype, a new capture-the-enemy-base "Onslaught" mode, and the introduction of numerous vehicles to the game, the latest installment in the Unreal Tournament series looks to be stretching out past the Quake 3 crowd and edging into areas populated by Planetside, Tribes, Battlefield 1942 and Halo.

We'd grilled Epic designer Cliff "Cliffy B" Bleszinski a few weeks ago at the recent Dallas CPL event for a full preview and interview regarding the game, so when we met up again a few days ago at the recent Atari editors' day, we took the opportunity to dig deeper into many of the new Assault and Onslaught maps, as well as to get a better look at some of the vehicles.

We started with a look at some of the new Assault maps, and the first was maybe the most radical of the bunch. Starting in the cold vacuum of outer space, the map comes complete with controllable spaceships offering Descent-style freedom of movement and some Wing Commander-type dogfighting. The level requires one team to assault a mother ship via fighter, destroy the ship's shield generators, and then continue the rest of the attack on foot from inside the ship. As Bleszinski illustrated, handling the fighters is fairly simple, as you can maneuver even in the tight areas housing the lower shield generator. A gravity generator can be switched off, causing large storage containers to float off the ground, and more importantly, opening a secondary route inside to one of the objectives. The team is currently debating putting in an option for the defenders to turn the gravity back on, which could potentially make for some amusing traps of a player happens to be standing in the wrong place when the gravity's turned back on.

One of the most memorable maps from the original Unreal Tournament was the moving train assault, and a spiritual sequel has been created in the form of a new map called "Convoy." The map is in every way bigger than its predecessor, featuring two huge trains running side by side, requiring the attacking team to jump trains, break through a series of obstacles and offload a series of missiles to the convoy. Instead of the old simple skymap, a highly detailed (and scenic) valley sets the stage for the action. Fixed turrets are available to help defenders, and jump pads allow quick access from one train to the other. Bleszinski also demonstrated a shortcut where players can make a death-defying leap off one train to one of the convoy vehicles, using it as a stepping stone to the other train.


Assaulting the shield generator in one of UT 2004's new spacecraft.


Next up was "Robot Factory," an outdoor map set around an industrial city evoking memories of some of the areas found in Unreal II. Epic is bringing back UT boss Xan for UT 2004, and the level tasks the humans with destroying a factory creating some of Xan's cronies. "The idea is that these are recreations of historical events that have happened in the Unreal universe," explains Bleszinski. The level offers a tank that can be used to reach the factory, allowing for some large-scale destruction, completely with flying debris and all the other little touches the Unreal tech offers. The tank pales in comparison to the stationary ion cannon, however, a massive gun that takes a few seconds to charge and has the capability to obliterate just about anything within its path.

The last stop on our Assault tour was a brief look at "Fallen City," a map set in an urban city complete with towering skyscrapers and monorail tracks running about. Bleszinski took the opportunity to talk about UT 2004's support for voice-over-IP, and the fact that you can actually order computer teammates around with a headset. "All of my guys have nicknames like Charlie, Foxtrot, Bravo, Delta, Echo," explains Bleszinski, "you press voice chat and say "Echo -- defend!" and they'll actually pattern match and recognize what you said, so you can just order them by voice instead of the usual game menu."

Next: On to the Onslaught »
Page: 1 2

Wh...why can't i have the game now!?
 
Yeah, because the game is going to have UT2003 in its entirety...

It would be awesome if they could put all of the files needed on a DVD, but i think that's impossible, for a reason i forgot...
 
From what I heard is that they are thinking about releasing it on dvd and on cd. The dvd would be a special edition with 2 dvds. The first one would include the entire game and the second dvd would include several hours of videos showing how to make maps and stuff. The cd set would be about 5 or 6 cds I think.
 
UT 2004 demo coming soon

Mark Rein of Epic Games announces that a demo of Unreal Tournament 2004 should be available within the next two weeks.

At the end of an Epic Games and Nvidia online chat session yesterday, Mark Rein of Epic Games took the opportunity to announce that a demo of Unreal Tournament 2004 will be released "within two weeks." The entire chat log can be viewed at Beyond Unreal. Subscribe now to get the UT2004 demo as soon as it is available via GameSpot's DLX Secure Delivery plug-in.

Unreal Tournament 2004 is currently scheduled for release in North America in March. For more information, check out our previous coverage of the game.
 
Ok well the download manager keeps a list of the things you've downloaded. At the bottom of the manager window it has a button to clean up. I click it to get rid of the tons and tons of stuff it shows i've downloaded and it hangs firefox. That better?
 
Originally posted by Viper_Maniac
Ok well the download manager keeps a list of the things you've downloaded. At the bottom of the manager window it has a button to clean up. I click it to get rid of the tons and tons of stuff it shows i've downloaded and it hangs firefox. That better?
Oh, that download manager. I was talking about a program like FlashGet or Download Accelerator or GetRight or one of those other download managers...I'm actually using one called NetTransport.
 
Originally posted by Lt.Doomsday
onslaught is back and better then ever.

What are you talking about? Onslaught was never in UT til now so how could it be better than ever? Unless you're talking about assault.
 
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