Unreleased Feature Battle! Which do you want most? (Course Maker, B-Spec, etc)

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Which unreleased GT6 features you want most?

  • Course Maker

  • B-Spec

  • Shuffle Racing

  • Mobile App Companion

  • More tracks/real cars DLC


Results are only viewable after voting.
FS7
It isn't just about getting near the top.

Having properly implemented leaderboards for every track means you can go to time trial, do laps with any car you want at any track you want, and compare your time with others that have a similar lap time, see which cars they use, whether they use stock cars or upgraded cars, which driving aids they use, and so forth. You could also set the leaderboards to show only players that use cars within a certain class, or stock cars only, or restrict to only players who used the same car you're using. You can download ghosts of other players, watch their replays and see where they're faster than you (one can learn a lot more watching ghosts of good players than doing silly license tests with cars you'll never use). You can see which upgrades they use, which setup they use, and hopefully learn for them.

If PD did something like Forza's rivals mode you could do all of the above, have fun competing against your friends & strangers even when they're not online, and earn credits for it.
If PD included leaderboards for career mode like Shift 2 did you could compare yourself to your friends, see which cars they use for each career event, and earn bonus credits for beating their best career results.
All of that makes the game more interesting and increases replay value.
To add to this, I'm not much of a hotlapper, but can see where live leaderboards with live timing would be transformational for any game. As you finish a lap, if you beat your best lap it's posted on the leaderboard on the screen and you can see your new position instantly. It could show that gap to the next driver as well. Add in a lap differential app of some sort so you can see where you current lap is relative to your best lap and chasing down those tenths and fine tuning would be a whole lot more fun!
 
I'm in agreement on the live leaderboards thing. It would be a huge game changer (hopefully not getting wishlisty), and many others have said plenty of reasons why better than I could articulate. While I miss and respect shuffle racing, I'm not so sure how much it deserves to be on the list, as it was never promised. So I had to pass that vote on over to the Course Maker.

They actually need to give us some type of course maker else they would be open to a class action suit that could cost them millions.

As far as legalities are concerned, who would take suit of Polyphony Digital? I understand that they definitely low-balled us on the delivery (current lack thereof), but it just seems like taking the action would be a largely wasted effort for most of the people who actually give a care. And if it did happen, who exactly are we helping? It would teach them a lesson, but surely it wouldn't help PD (but at that point I imagine some people wouldn't want to give them another chance). Just my take, hopefully I don't come across as rude or disrespectful, or presumptuous.
 
As far as legalities are concerned, who would take suit of Polyphony Digital? I understand that they definitely low-balled us on the delivery (current lack thereof), but it just seems like taking the action would be a largely wasted effort for most of the people who actually give a care. And if it did happen, who exactly are we helping? It would teach them a lesson, but surely it wouldn't help PD (but at that point I imagine some people wouldn't want to give them another chance). Just my take, hopefully I don't come across as rude or disrespectful, or presumptuous.
I really hate the whole idea of class action suits for things like this but they are something that can an does happen. In a case such as this if they decided not to add the course maker then there would be grounds for a suit. The only people such a suit would really help would be the lawyers but the fact that it could cost the company millions is a pretty strong incentive to make sure that some type of course maker does get released for GT6.
 
PD COURSE-MAKER DEVELOPMENT TEAM (Hard at work)

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I think three things would really be great.

Competitive AI in custom races and full leaderboards (like in GT5 prologue).
 
What's the deal with arrogance huh? You want to belittle other people for expressing their opinions!

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I didn't mean it like that, I just don't see the point in B-Spec, I tried B-Spec in GT4 and 5 and it was just boring as hell. Well, it's your and 32 other peoples opinion.
 
I didn't mean it like that, I just don't see the point in B-Spec, I tried B-Spec in GT4 and 5 and it was just boring as hell. Well, it's your and 32 other peoples opinion.

1. It's useful for endurance races (although admittedly because PD in the past made stupidly long endurance races).

2. I agree that as a game mode the GT4/GT5 versions were pretty boring. But what if it was:

a. A team management mode, where you create a team and upgrade it through various championships, hiring the best drivers and engineers from your competitors or training young talent. Balancing budgets on R&D and competitive parts. Building a racing factory and buying all the equipment that you eventually need to field a competitive entry in an international F1-type event.

OR

b. A racecraft mode for people who can't drive that well. Similar to how the Batman series can make hand-to-hand combat incredibly awesome with a few button presses, I think a game could make wheel-to-wheel racing very engaging by having a good AI do the actual driving and the player chooses the strategy. For example, at a corner you could have the choice to dive down the inside and try and shove the opponent wide, stay wide and try and cut back under them on the exit, run entirely around the outside of them, or hold position and wait for the next corner.

Good AI could make this really exciting, as you gain tenths by making the right decisions and lose tenths by getting it wrong. Ultimately you work your way into a pass that's taken strategy and skill, but doesn't require the same sort of hand/eye coordination as driving at a really high level. I think it could be great for younger drivers who want to feel like Lewis Hamilton, or people who just want to play but don't want to concentrate on fine motor control.

Of course, this might not turn out to be as fun as I think, but it'd be interesting to see.



I think that B Spec could be made fun. It's just sad that so far PD hasn't done a very good job of making it something where the player feels like they actually have influence on what happens.
 
1. It's useful for endurance races (although admittedly because PD in the past made stupidly long endurance races).

2. I agree that as a game mode the GT4/GT5 versions were pretty boring. But what if it was:

a. A team management mode, where you create a team and upgrade it through various championships, hiring the best drivers and engineers from your competitors or training young talent. Balancing budgets on R&D and competitive parts. Building a racing factory and buying all the equipment that you eventually need to field a competitive entry in an international F1-type event.

OR

b. A racecraft mode for people who can't drive that well. Similar to how the Batman series can make hand-to-hand combat incredibly awesome with a few button presses, I think a game could make wheel-to-wheel racing very engaging by having a good AI do the actual driving and the player chooses the strategy. For example, at a corner you could have the choice to dive down the inside and try and shove the opponent wide, stay wide and try and cut back under them on the exit, run entirely around the outside of them, or hold position and wait for the next corner.

Good AI could make this really exciting, as you gain tenths by making the right decisions and lose tenths by getting it wrong. Ultimately you work your way into a pass that's taken strategy and skill, but doesn't require the same sort of hand/eye coordination as driving at a really high level. I think it could be great for younger drivers who want to feel like Lewis Hamilton, or people who just want to play but don't want to concentrate on fine motor control.

Of course, this might not turn out to be as fun as I think, but it'd be interesting to see.



I think that B Spec could be made fun. It's just sad that so far PD hasn't done a very good job of making it something where the player feels like they actually have influence on what happens.
A good idea would be a mix of the first option with your drivers doing races while the player races as well, like The Crew's faction missions but with virtual B-Spec drivers. That is a good idea
 
I voted course maker. The one that isn't there is the community we had in GT5. Trading cars and paints. i missed several of the good paint chips because I wasn't home long enough to try the race, or the ones that I barely missed gold and the drift trials have given some good paint chips too and I can't drift intentionally that is.:lol: It would be nice to share those chips with others either who did win them or couldn't make the time for the race/super lap. Then there's the 20 mil cars. The late comers to GT6 didn't get the AE Edition or the money glitch. If I hadn't had the game since release day and learned about the money glitch, GT5 would have been my last Gran Turismo game. GT6 may be the last for me as I am not buying a PS4 when there's no telling when or if GT7 will be released. It could be another 1-2 years. If the course maker ends up being as big as was first announced that would make the game fun for me again, but without the community feature to share your tracks you'd be left with your own track and no way to actually race on it. You'd just be doing super laps by yourself.:crazy:

Edit: The K W tuning machine would be another feature that would make the game fun again as well. I wouldn't mind B-Spec either if the features mentioned in previous posts were implemented.
 
Course maker and shuffle racing. It seems people already forgot how fun and practical shuffle was. Especially on a randomly generated track, with no training time before the race.
 
How i prefer in order...

1. Course Maker
2. More tracks/real cars DLC
3. Shuffle Racing - I had a lot of Fun racing online with Shuffle racing in GT5, i wish if it comes back.
4. B-Spec - I doubt there's going to be some new Events so it's makes it rather useless except for those Red Bull Standard 2014 Races (you know what i mean).
5. Mobile App Companion - I don't know what the hell is that but i don't really think it's something good.
 
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Honestly i can' t wait for b-spec: i always thought that tuning a car is a work of perspective, having a b spec driver that works in a "standard" way is a good way to test out and compare different tunings, but honestly i'd prefer course maker everyday
 
@FrzGT my friend please add KW Suspension Testing System to the poll :)
See this video and you will understand why I think that is important feature!This will help GT to be better.


It doesn't count as it isn't a unreleased feature. Of the OP the only two unreleased features are course maker and B Spec.
 
It doesn't count as it isn't a unreleased feature. Of the OP the only two unreleased features are course maker and B Spec.
GTPlanet Thread of the Week – Unreleased Feature Battle!

What’s the one feature missing from Gran Turismo 6 that’s in the works and would bring forth an entirely different perception of the game; changing the entire landscape as it were and making it feel brand new as if just purchased?

There’s one feature I can think of and that is the KW Suspension Testing System. Something that would have allowed me to continually test and tweak my suspension settings for the optimal conditions seems like something that shouldn’t have been taken out with little to no rhyme or reason. If it is to return one day I know I’d be more than happy to delve into it and see what kind of monstrous concoctions I could create. Even if the feature was but a niche novelty who knows what kind of factor it would have had for the long-term fun factor of the game.

The thread, started by our very own FrzGT, is asking the GTPlanet community what they’re looking forward to that would make GT6 feel brand new again. Make your way into the threadand share your opinions. I can already hear the uproar for the still-anticipated Course Maker.
 
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a. A team management mode, where you create a team and upgrade it through various championships, hiring the best drivers and engineers from your competitors or training young talent. Balancing budgets on R&D and competitive parts. Building a racing factory and buying all the equipment that you eventually need to field a competitive entry in an international F1-type event.

OR

b. A racecraft mode for people who can't drive that well. Similar to how the Batman series can make hand-to-hand combat incredibly awesome with a few button presses, I think a game could make wheel-to-wheel racing very engaging by having a good AI do the actual driving and the player chooses the strategy. For example, at a corner you could have the choice to dive down the inside and try and shove the opponent wide, stay wide and try and cut back under them on the exit, run entirely around the outside of them, or hold position and wait for the next corner.

Good AI could make this really exciting, as you gain tenths by making the right decisions and lose tenths by getting it wrong. Ultimately you work your way into a pass that's taken strategy and skill, but doesn't require the same sort of hand/eye coordination as driving at a really high level. I think it could be great for younger drivers who want to feel like Lewis Hamilton, or people who just want to play but don't want to concentrate on fine motor control.

Too ambitious for GT6. A B-spec this elaborate should be an enitrely separate game.

Just give me a simple B-spec that permits real-time breaks for endurance racing like GT4.

I voted course maker, BTW.
 
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