Update 1.02 ruined cockpit view

  • Thread starter Thread starter Alss
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The lighting in this game has been all over the place from the start. Cockpits have always been far too dark (and my TV is finely calibrated with all dynamic 'enhancements' off) and turning up the exposure or whatever it is in the settings makes tracks like willow springs a complete white out. Even on +2 the sand glows. And what about the second of a pure white screen when exiting the tunnel at eiger with dynamic weather?

Sometimes the lighting is amazing and really enhances the driving experience. Driving at night at bathurst with the shooting starts and blazing headlights is awesome. But other times its a mess.
 
All a bad consequence of following through with simulated details. In some areas you need to depart from reality to actually make something playable.


No, the reality is just not going far enough. Sure it is darker inside a car than outside. But human eyes have this thing called a pupil which can dilate to let in more light and does so when inside a car making everything perfectly bight, especially the outside view. PD does not seem to understand a basic part of their own face...
 
I used +0.3 exposure for 1.02, and it's fine to look at, I calibrated my HDTV, use full range color under display option in XMB, set my TV black level to full and calibrate the gamma to 2.2 :D Works like a charm.
 
I used +0.3 exposure for 1.02, and it's fine to look at, I calibrated my HDTV, use full range color under display option in XMB, set my TV black level to full and calibrate the gamma to 2.2 :D Works like a charm.

And now go to my adviced course - daytona, and come back here with your new experience :)
 
Update 1.02 to added a sun-visor option in de display settings! It's automatically on. When you set it to Off, your vision will be much brighter!

Where is this 'sun-visor option' ? It's not in the game after 1.02 update. Or are you just imagining your own fictious in-game settings?
 
YZF
And now go to my adviced course - daytona, and come back here with your new experience :)


I did some testing/tuning at Daytona Road Course at night and raining with my Trans Am, cockpit view still viewable for me, I increased the gamma one notch:)
 
YZF
Where is this 'sun-visor option' ? It's not in the game after 1.02 update. Or are you just imagining your own fictious in-game settings?
I also can find NO evidence of this feature being present. It would be quite welcomed though.

@PletdeKoe post a screenshot please...
 
I did some testing/tuning at Daytona Road Course at night and raining with my Trans Am, cockpit view still viewable for me, I increased the gamma one notch:)

Got to Free-Run -> Daytona Road Course at 13.00 daytime.

At night it's all ok, because you get dashboard lights on. The problem is with moving shadows (depending on your position on the track) during daytime. When those shadows cover your dashboard, it gets almost completely black and you can't see anything (no speedo or tacho).

Then after couple corners (different position on the track) shadows go away and you see everything clearly.
 
I haven't had any trouble with the cockpits getting darker @Alss, I've always run cockpit view in other sims and in GT5, the only difference I seen in the cockpits 1.01 to 1.02 they're getting darker was to the time of day.
 
No, the reality is just not going far enough. Sure it is darker inside a car than outside. But human eyes have this thing called a pupil which can dilate to let in more light and does so when inside a car making everything perfectly bight, especially the outside view. PD does not seem to understand a basic part of their own face...
But your pupil doesn't do that when you sat at an even lit lcd display.

So you do need to depart from reality, hence the new imaginary "sun visor" function, which bumps the brightness. ;)
 
You can see a bit of the issue in this video...



Note how the dash (including the steering wheel) at times dissolves to black much more than the GT5 version...


You do realise that you can't see clouds much in GT5? That means you need to increase exposure in GT6 to have same "brightness" as in GT5. Or decrease it in GT5...
 
Anyone instead of moaning thought of turning the exposure up?!

Yes, might be annoying... but hardly worth ranting over.
Sorry for what I'm about to say based on how you dislike ranting, but I'm tired of PD and individuals dealing with such instances saying try this to work around the problem and never forget it...

No. It's a game, it can be fixed. What I compensate for one thing is a loss in another..
 
You do realise that you can't see clouds much in GT5? That means you need to increase exposure in GT6 to have same "brightness" as in GT5. Or decrease it in GT5...
I saw clouds just fine in GT5. Even in 3D when you "usually" do need to bump the brightness. Didn't have to with 5, shouldn't have to with 6.
 
I saw clouds just fine in GT5. Even in 3D when you "usually" do need to bump the brightness. Didn't have to with 5, shouldn't have to with 6.

I was talking about this video. Exposure needs to match to make a comparison, because what the point of saying that GT6 cockpit is darker than in GT5 if overall "brightness" settings are different.
 
Oh, great, so it's worse than it was before. <sarcasm>So this is the "HDR lighting" is it?</sarcasm> They stated on the specs that the dynamic range was 50 times better. I have no idea how they figure that one. It was obvious from the get go that GT6 v1.01 had serious clipping issues in both lights and darks on both tracks and cockpit interiors. Now I hear that v1.02 is actually worse. What planet are they on?
 
Why does this really matter?

1: You should be focusing on the road, not your dashboard.
2: When racing you don't need to know how fast you're going because as a driver you should be feeling the car rather than using info to tell you. And GT has never let you drive in the pitlane so there's no need to limit your speed at any point.

Though in all fairness, I can't really judge as I still haven't gotten v1.02.
 
Why does this really matter?

1: You should be focusing on the road, not your dashboard.
2: When racing you don't need to know how fast you're going because as a driver you should be feeling the car rather than using info to tell you. And GT has never let you drive in the pitlane so there's no need to limit your speed at any point.

Though in all fairness, I can't really judge as I still haven't gotten v1.02.

Why should PD waste any time on premium interiors at all, then? Every car should just have blacked out standard interiors.

The tachometer, which is a part of the dashboard, is indeed a useful bit of info that most, if not all, real life racers would consider vital to their craft.
 
Why should PD waste any time on premium interiors at all, then? Every car should just have blacked out standard interiors.

The tachometer, which is a part of the dashboard, is indeed a useful bit of info that most, if not all, real life racers would consider vital to their craft.

Yeah, but we're not real life racers (well, most of us). I personally drive with my ear, when it comes to the rev counter I listen for it unless there's a very loud car next to me (but they're never loud enough to drown out my own engine, so it has to be pretty damn loud. Like 2 jet engines on each side). Speed, don't need to read it. If the other cars are getting away, I'm going too slow, if I'm heading towards the outside of the turn or I hit someone in the rear, I'm going too fast.

And real life racers do similar for gears. They listen to take another action away from their eyes, letting them focus on the road and go faster. And that's what driving is about on a track. Going quickly.

Though in all fairness, fuel information is something that the human's senses can't tell you.
 
Yeah, but we're not real life racers (well, most of us). I personally drive with my ear, when it comes to the rev counter I listen for it unless there's a very loud car next to me (but they're never loud enough to drown out my own engine, so it has to be pretty damn loud. Like 2 jet engines on each side). Speed, don't need to read it. If the other cars are getting away, I'm going too slow, if I'm heading towards the outside of the turn or I hit someone in the rear, I'm going too fast.

And real life racers do similar for gears. They listen to take another action away from their eyes, letting them focus on the road and go faster. And that's what driving is about on a track. Going quickly.

Though in all fairness, fuel information is something that the human's senses can't tell you.

If you don't look at tachometer, it doesn't mean that all others shouldn't use it too. After all, why did car manufacturers add tachos on almost every road going car? And all racing teams build their racing cars with some sort of tachos as well (even F1 cars too). So this is an important device and again, if you don't use it that's just fine, but we are using it and we want it to be fixed.

PD always emphasises how they try to capture every little detail, every inch of the car to be as real as possible, how they need half a year for every premium car to be made, and then they just put ugly black dynamic shadows that cover most of interior for which they spent so much resources....

Inky black shadows, covering dashboard depending on your position on the track is not real. And we want simulation of reality.
 
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