Update 1.16 Undocumented Changes

Discussion in 'Gran Turismo 6' started by TheProRacer, Feb 26, 2015.

?

Happy with the update?

  1. Yes

    73.3%
  2. No

    9.8%
  3. Kind of...

    15.0%
  4. I wanted other things...

    9.2%
Multiple votes are allowed.
  1. romandesimone

    romandesimone

    Messages:
    27
    Location:
    Australia
    Not sure if this has been mentioned or was already available but I was able to put a racing number on one of my "normal" cars.

    I'm loving the update, the game seems a lot more fun to play now.
     
    another_jakhole likes this.
  2. You'll be able to chose cup size, in a future update.

    /s
     
  3. MrUnknown

    MrUnknown (Banned)

    Messages:
    2,539
    Location:
    Oh.

    The number stickers? That's not new.
     
    TeamCZRRacing likes this.
  4. TeamCZRRacing

    TeamCZRRacing Premium

    Messages:
    1,970
    Location:
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    It's been like this since GT5. :)
     
  5. Streeto

    Streeto

    Messages:
    3,131
    Location:
    Japan
    What do you mean by normal?

    It's always been possible on premiums, but not standards.
     
  6. yewles1

    yewles1

    Messages:
    462
    Location:
    United States
    One other thing, despite still flickering in the distance in replays, shadows seem improved closer up during races, especially from other cars closer up in front of you.
     
  7. dimassa19

    dimassa19

    Messages:
    2,951
    Location:
    Brazil
    I see the ferris wheel of Le Mans spinning, it's new?
     
  8. Johnnypenso

    Johnnypenso Premium

    Messages:
    28,465
    Location:
    Canada
    He's saying that he just discovered you can put racing numbers on non-race (normal) cars.
     
    Yui-san and Streeto like this.
  9. CommandrCyclops

    CommandrCyclops

    Messages:
    273
    Location:
    United States
    It appears that the Chaparral 2X "Time Warp" glitch has been fixed.
     
    TheProRacer likes this.
  10. YapalfeuAulac

    YapalfeuAulac

    Messages:
    248
    Location:
    Switzerland
    Maybe, but now we can see that they illuminate the sides of the track, that's new IMO.
     
    ImmalovemaGTR likes this.
  11. Griffith500

    Griffith500

    Messages:
    8,633
    There was a sound levels change in this update, so it's quite likely that the reverb is more audible from the driving views.

    In addition, the switching is more obvious, and that's most noticeable in the replay (trackside) angles. Previously, the "tunnel" reverb was faded in and out as the car went through a tunnel, and each of those dynamiclly 'verbed channels (one per car; possibly limited to a maximum number of "nearest" cars) fed into the main track reverb, as it should.

    Now, the main reverb itself switches from the track mode to tunnel mode when the camera enters tunnels only. This results in audible popping. Cars do not sound like they're in tunnels unless the camera is in a tunnel now, a distinct change from the previous version.


    The sound overhaul a few updates ago, that added the cabin resonance effect, also boosted the reverb level and scaled it more realistically with distance (for replays), giving the game a more spatial feel. That's when I noticed the reverb blending per car, and there was some early-reflection stuff going on (using the interior resonance filter tuned differently, at a guess).

    That same update removed the "speed of sound" simulation, where sounds would lag behind visual events depending on their distance from the camera, freeing up some memory in the form of reduced sound buffer space requirement.
    Removing the extra reverb channels in the latest update has further freed up some more buffer memory, as well as a bit of processing power.
     
    tka_tha, ron86, SavageEvil and 3 others like this.
  12. JoaoSilva

    JoaoSilva

    Messages:
    1,512
    Location:
    Portugal
    Well , who needs a DeLorean when you have the Chaparral?
     
  13. Stylel_Code

    Stylel_Code (Banned)

    Messages:
    344
    "Sells GT6 back"
    :D
     
  14. YapalfeuAulac

    YapalfeuAulac

    Messages:
    248
    Location:
    Switzerland
    Strange enough. I tested the 458 with my G27 and the result is:
    - custom gearbox = paddles only
    - stock gearbox= paddles or stick, but using the clutch or not doesn't make any difference...
     
  15. FoRiZon

    FoRiZon

    Messages:
    8,605
    Some interesting interface bug. Previously not occur before update.
    Hi ok ni kn kkCustom Image.jpg
    Note the tire indicator but nothing else.


    I hi hi Custom Image.jpg
     
  16. dimassa19

    dimassa19

    Messages:
    2,951
    Location:
    Brazil
    YapalfeuAulac likes this.
  17. ToyGTone

    ToyGTone

    Messages:
    6,897
    Location:
    Bahrain
    Another thing i found, if you're on a race using the b-spec and turned off all HUD, the usual yellow "Replay" Text is now "Live" (During the Race, not replay).
     
    Il_Conte_Sky and TheProRacer like this.
  18. YapalfeuAulac

    YapalfeuAulac

    Messages:
    248
    Location:
    Switzerland
    :) Well they're quite white now, not like El Capitan :sly: Here 3 degrees Celsius at 6.45 pm, but the place I live is only 600 m above see level. Waiting for spring, flowers and warm... Must be so great in Brasil!
    Cheers :cheers:
     
    dimassa19 and diegorborges like this.
  19. unit-one

    unit-one

    Messages:
    3,538
    Location:
    Estonia
    Looks like wet snow still randomly appears. It's my first time I'm experiencing such weather in the game.

     
    lTwiSparkle, Stylel_Code and Rotorist like this.
  20. trustjab

    trustjab

    Messages:
    3,264
    Location:
    United States
    That screen shot looks like its "boldly going" into 'warp' *trekkies know
     
    unit-one likes this.
  21. yewles1

    yewles1

    Messages:
    462
    Location:
    United States
    Warp 1, engaged.
     
    unit-one likes this.
  22. trustjab

    trustjab

    Messages:
    3,264
    Location:
    United States
    [​IMG]
     
    Rotorist and unit-one like this.
  23. MrUnknown

    MrUnknown (Banned)

    Messages:
    2,539
    Location:
    Captain, we are losing the Trek of this thread!
     
    silverman_GT and unit-one like this.
  24. dimassa19

    dimassa19

    Messages:
    2,951
    Location:
    Brazil
    Cool effect, but is since the launch.
     
  25. unit-one

    unit-one

    Messages:
    3,538
    Location:
    Estonia
    Yes, I know, I just pointed out that the snow still randomly although rarely appears in the game. I guess we can call it a feature and not a bug?
     
  26. TeamCZRRacing

    TeamCZRRacing Premium

    Messages:
    1,970
    Location:
    United States
    This could be placebo effect, but it feels like they've increased the wheelspin you get when the turbo kicks in on turbo cars.
     
  27. dimassa19

    dimassa19

    Messages:
    2,951
    Location:
    Brazil
    @unit-one, the snow was related in Spa too...i think that is feature.
     
    Rotorist and unit-one like this.
  28. grind mouse

    grind mouse

    Messages:
    167
    Autumn ring, SSr7 and Spa (day-night) to my experience was always able of snowing (gt6) before the last update
     
  29. FoRiZon

    FoRiZon

    Messages:
    8,605
    The game now advice you to tune up your car if you finish the race with less than 3rd place on career mode.
     
  30. Ameer67

    Ameer67 Premium

    Messages:
    10,960
    Location:
    United States
    I could have sworn it said that way back when GT6 came out.