GT I'm not trying to call you out, but this is the basic theme I'm seeing in this thread.
Everyone is saying the new physics are spot on because to paraphrase it "now they can catch the back end and have supreme control over their vehicle".
So this update turned all of us into Michael Schumachers? Learning how to catch the back end of a car, how to drift, how to take 130R at 100+mph takes time and practice. It shouldn't be autimaticly achievable after fitting stickier tires.
If you struggled to turn laps in the Ferrari F40 or Ford GT pre update then you shouldn't be able to do it post update because trust me, driving these cars was just not that hard with alot of practice and basic racing knowledge of tire grip under different circumstances like cornering, braking, at constant speed, and acceleration or a combination.
Preupdate I could could sometimes catch the back end of almost any car from the 512bb to the Ford GT Tuned.
Now I've already mentioned that the "on ice" feeling was because of the physics of the individual cars, not the tires. PD increasingthe grips of the tires to the point where the back end is glued down and even when it steps out its easily caught is a cheap way to fix the "on ice" problem.
It is my opinion the "on ice" problem that was only noticeable and unrealistic at just a few corners in the game, with most of them at Suzuka, was due to the suspension settings of the cars being whacked.
When you drive a default Ford GT or Corvette in the time trials the cars can feel like they're driving on the ice.
So what should you do, just slap on big fat racing slicks?
No, you tune the suspension.
Just like how everyone was having trouble locking up the brakes too easily with the default 5/5 brake ratio which is EXTREMELY unrealistic. The default suspension settings on most of these cars were FAR OFF where they should have been.
With simple tweaking of the Ford GT's toe and camber the car lost 90% of it's "on ice" feeling.
And if Prologue let us tweak more of the suspension, like spring rate and caster I'm sure tuners could dial most of the "on ice" condition out of the car.
And lets remember another thing, most of the cars in Prologue pre update DID NOT have the on ice problem. Only some mid engine and extremely powerful RWD cars had the problem. The AWD cars were on rails andsome cars like the Mazda RX-8 drove almost perfect.
Another problem making the the tires grippier creates is now the possibility of unrealistic GT4 R5 racing tires amounts of grip.
The tuned cars in this game are the closest things we have to race cars besides the unrealisticly grippy F1. Remember though that the tuned cars are just the road car but lighter with some aerodynamic grip. This grip is 20/35.
Now imagine a LMP2 Porsche Spyder in GT5, full blown racecar suspension, weighing 850KGs, with 500 horsepower, and if GT4 racecars are anything to go by, downforce levels of 100/125, 5 times that of the GT5P tuned cars.
How grippy do you think that car would be on R3 tires? Can you say probably beating real lap times at the same track by 5 or 10 seconds? Pre update Formula 1 lap times at Fuji were beating the real lap times there by 4 seconds, and they didn't even let us tweak the gear ratios, which would probably let us beat the real lap times by 5 or more seconds.
Pre update alot of cars felt perfect. A properly tuned Dodge Viper SRT10 felt spot on, the F430 felt great and many others.
Only a few cars, like the RX-7, Ford Mustang, and Z06 had "on ice" problems, and that was most likely do to the balance of the cars (most likely due to inaccurate suspension settings), because slapping racing slicks on them did not help much. Or maybe some cars just are dogs to drive?
Also, the fact that most are happy with the updated physics doesn't mean it was the right move in the right direction.
Let's face it, alot of the guys who see Gran Turismo as their racing simulator probably never raced a PC sim before and don't have much of an idea of how tough simulation actually is.
When GT unleashes full blown sim racing physics on them and the cars actually take a degree of skill to drive it's easy to see them get frustrated and claim it is too hard because after all, they were aces in GT4, which was fun, but so far from reality in terms of physics.
I know alot are probably afraid to say it, but most don't really care if this update was realistic or not, it gives them more grip and the cars are easier to drive so they give it a 👍.
No car I drove in this game preupdate was too hard drive or couldn't be tuned to where it was possible to drive without most of the "on ice" feeling that was usually due to the poor balance of the vehicle or suspension, and not the grip levels of the tires.
NASCAR 2003 for the PC was and is still tougher then driving any car in GT5P preupdate and had a much steeper learning curve. Why? Because you don't learn how to drive a 800 horsepower stock car over night. It took determination, practice, and trial and error. Now I have a slight hang of the cars.
Did I ask Papyrus to increase the grip of the tires so I could pull a
Kyle Busch save mid turn at 200mph? No. Driving cars this fast takes time and practice. It should not be possible overnight. I am not a professional, I should not be able to race like one unless I put alot of hard work at into it.
I couldn't drift cars pre update. But I can drift cars in GRID. Does that mean PD's tire model/physics whatever preupdate was impossible to drift on and should have been tweaked because I struggled doing it with little to no practice? No.
Again, we're at instant gratification. People want to jump into a full blown driving simulator and they want to be able to catch a Ford GT drifting out of 130 R at 120mph, and straighten it up ala Michael Schumacher on their first or second try. If they can't do it, then there's a problem with the game.
Maybe it's the pros fault. Maybe they led you to believe it was easy when it wasn't.
Maybe they made you believe their first race was in that Formula 1 car or stock car and not at that kart track or quarter mile dirt track.
Maybe they made you think they saved their car every time it got out of shape. That these things were easy, and not hard.
Maybe its their fault that you never saw them crash time and time again coming up through the ranks, and that those wrecks motivated them to get better.
Maybe they led you to believe that racing came natural to them and not something they worked for,
every single day of their life.
Maybe they destroyed GT5P.
Or maybe, you're just making excuses