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- GTP_Div
Yet you've still brought nothing constructive to this thread except your oversized ego which I'm eager to meet on the track.
The main point I would like to make is that GT5 is still a simulation racing game and now that the grip levels are more realistic, the real pros can take advantage of the increased grip and focus on going even faster. Don't complain because a few more people can just keep their car on the road. Almost anyone can drive, few can drive well, and even fewer can drive fast well.
No, all I did was tell her not to bother trying to win the race :-)
Now, obviously, as I mentioned in the video, she did play a little GT4 (using the DFP however, not the G25). But not much, and she wasn't great except in very slow / low powered cars. I have to admit I was very proud when she started feathering the throttle all on her own. She was even getting a little counter-steering action going there. I think I'll get her into Autocross as soon as she's old enough.
But all of that aside. Obviously you can't call GT5P a SIM anymore, because there is simply no way any child could get into a real Ford GT, and, having never driven a real car suddenly enter a bend at over 140 miles per hour and survive the experience. This is clear proof that the new physics absolutely can't be realistic. This is clear proof that this can no longer be considered a SIM.
I own a modded S2000
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Something really is wrong here. I realize that, being easier, is has become more fun for many of you. But for those of us who want the challenge of a "real driving simulator", the fact that Pro mode has essentially vanished is very sad... Why they couldn't have just kept a true simulation mode is beyond my understanding, since everyone would probably still be perfectly happy if that had done so.
Yet you've still brought nothing constructive to this thread except your oversized ego which I'm eager to meet on the track.
I agree almost completely. (It's still as thrilling for me. )I think the "difficulty" of a real driving (fast on track) is different from the "difficulty" of sim racing. The nature of the whole process is so different in these so different situations, that I think this is a question of what are you looking for. I'm not sure if it is possible to make such a sim that gives the same difficulty at the same areas as driving in real life does.
So, in my opinion, the pre update might have been closer to the "real" thing as far as the overall "DIFFICULTY" goes, but might have not simulated the behaviour of cars in real life very accurately (the ice skating etc.). Now after the update, the cars are a bit easier to handle and they act more like in real life (methinks ). This has taken away a bit of the overall "difficulty" of handling those cars. This has not taken away the difficulty of driving these cars fast. As I've posted earlier, if you feel it's too easy, just drive faster. I'm sure you'll find the difficulty there.
Now the scariness that is provided in real life by other factors can no longer be felt.. at least not so good. It used to be the fear of losing it in every brake zone or corner exit that gave us the "fear factor" that is in real life provided by the fact that we might get hurt or at least a huge bill. Now we can relax a bit more and suddenly the thrill has gone for some of us. This is at least the case for me. I still love it and think that the handling physics has taken a step forward, but now we need a new way of getting the fear+adrenaline fix again. It just isn't the same anymore driving on the edge. It's not easy in anyway, but it lacks the thrill it used to have.
I think the "difficulty" of a real driving (fast on track) is different from the "difficulty" of sim racing. The nature of the whole process is so different in these so different situations, that I think this is a question of what are you looking for. I'm not sure if it is possible to make such a sim that gives the same difficulty at the same areas as driving in real life does.
So, in my opinion, the pre update might have been closer to the "real" thing as far as the overall "DIFFICULTY" goes, but might have not simulated the behaviour of cars in real life very accurately (the ice skating etc.). Now after the update, the cars are a bit easier to handle and they act more like in real life (methinks ). This has taken away a bit of the overall "difficulty" of handling those cars. This has not taken away the difficulty of driving these cars fast. As I've posted earlier, if you feel it's too easy, just drive faster. I'm sure you'll find the difficulty there.
Now the scariness that is provided in real life by other factors can no longer be felt.. at least not so good. It used to be the fear of losing it in every brake zone or corner exit that gave us the "fear factor" that is in real life provided by the fact that we might get hurt or at least a huge bill. Now we can relax a bit more and suddenly the thrill has gone for some of us. This is at least the case for me. I still love it and think that the handling physics has taken a step forward, but now we need a new way of getting the fear+adrenaline fix again. It just isn't the same anymore driving on the edge. It's not easy in anyway, but it lacks the thrill it used to have.
EDIT: Although just thinking now, there was the thrill of the game before the update, taking the first corner at Suzuka above 160kmph in an F40 (600pp S2) and running through it and the next corner clean was a real rush. But the racing i was doing around Daytona Oval last night in the F40 at 600pp S2 was just as exciting i found. And i'm not a big fan of oval tracks, but nailing the first banked corner, rolling off it above 250kmph and drafting upwards of 320kmph is a rush, side by side around the banking...maybe its not the same as before, but the thrill is still there, for me personally, and i'm enjoying my F40 as much as i did before the update, even more so maybe as now i have a car that i enjoy that can be more competative through a race rather than hoping for an opponent to fall off the track to advance through the pack..
Yeap i agree too. Well said. I think that as GT5P/GTseries in general progresses, the thrill will come back as we have to manage more and more aspects of real life, from tire heat, pressures, degradation for a start, racing line, dirty track, green track, weather, following by component failures and general wear and tear. At the moment, for the online modes we have which are effectively 3 lap sprints, it wouldnt work. But down the track, longer races, pit stops etc, it would play a much more major role and bring the thrill back.
That's the main difference between many PC sims (rFactor, race07, GTR2...) and GT5P. We in GRC have races that can be anything from 20, 40 and 90 minutes long with 75%-100% damages. And we have to pit at least one time to fill up some fuel. And use pit strategies to gain those few seconds that we need to win. I even raced a few 24H races online. If PD can implement most of those things the trill will be back. Spot on lion-face!
And the question is:Even with a little GT4 driving experience, there is no way in hell my daughter could climb into a Ford GT and take it around a corner at 140 miles per hour. Period. It just could not be done.
Scaff, where are you? Get over here and let us know what *you* think about the new physics!
I've been continuing to drive it quite a bit, and I think it boils down to a single fundamental issue, which is this:
How hard is it to drive these cars fast in real life? I honestly believe that many of you are vastly under-estimating the difficulty. In which case the new physics aren't very realistic. Even with a little GT4 driving experience, there is no way in hell my daughter could climb into a Ford GT and take it around a corner at 140 miles per hour. Period. It just could not be done. She might be able to drive the car safely, in an open parking lot, at 20 miles per hour (maybe). She should never have been able to do laps that clean in that car in a racing sim set to "pro" with all the driving aids off.
I've also driven (and watched) autocross enough now to know that there is no way in hades you could ever take a mid-engine car like the Ferrari 430, head down a straight, and then start oscillating the wheel left and right and left and right and left and... The weight balance would spin the car. But I was out driving online earlier in the special 3-car challenge and I can do that with zero problems in GT5P now. Even at low-speed events like an autocross, you'll see sometimes see the slalom (which requires moves like that) throw throw off FF cars if it isn't managed correctly. And boy do you see the Porsches have trouble in the slalom if the driver isn't very darn good. And many of these cars are on special autocross tires which are very sticky. Driving fast is simply not as easy as many of you think it is. The one post (lost up above somewhere on a previous page) made by someone who actually drives high-performance cars fast (for a motoring magazine?) agreed that the original physics were more realistic.
It's also just not nearly as exciting for me. Without the challenge of learning the control the car itself it just doesn't have the same level of thrill. I mean, it use to get my heart pounding and my palms sweating. Get into a corner a little too hot or hit the brakes at the wrong moment and you were seriously worried that you were about to wreck. Now it is just kind of a "oh well, nothing bad will happen" feeling...
Something really is wrong here. I realize that, being easier, is has become more fun for many of you. But for those of us who want the challenge of a "real driving simulator", the fact that Pro mode has essentially vanished is very sad... Why they couldn't have just kept a true simulation mode is beyond my understanding, since everyone would probably still be perfectly happy if that had done so.
my question is how could PD have gotten the physics SO wrong pre-update in the first place????? Could they have just rushed the physics calculations in an attempt to get GT5p out?????? Did they not spend enough time finesing them??????? Since March 2008 (when I purchased the game) till August, 6 months latter, they magically worked out the physics engine!!!!! Kudos to them! (that was ment to be sarcasm if u didnt work it out).Seriously if it is just a process of changing all the tyres to that in the manual (everyones sayin N spec) and the physics will be the same, then so be it (i prefer racin stockies anyway) but give us fsome events online PLEASE PD.
Before I get started here panjandrum, I'll just say I respect your GT skills and your opinion. I obviously disagree with it, but I respect it.
And you've brought nothing to this thread but foul language and arrogant, child like idiocy.
EDIT: As far as my "oversized ego" is concerned - I have at no stage in this thread, proclaimed to be a super Gran Turismo racing god.
Climb off your high horse and chill out, and I may even remove you from my PM banned list , provided I don't receive anymore foul mouthed insults from you.
Listen, I could care less about your continuous bragging and swinging insults in the dark
First off, it's couldn't care less not could care less.
Secondly, YOU was the one that used obscene language in this thread, then carried on your "swinging" insults "in the dark" by contacting me via PM, which is the reason I barred you from my PM list.
Div is certainly a suitable name for you.
Actually a stickier tyre will increase the tyre/track grip co-efficient and as a result peak cornering speeds will increase significantly. However......EDIT: Put racing slicks on even the most average of cars in GT5p, and it will take chicanes like it is welded to the tarmac. Tell me thats realistic...
Put racing slicks on any roadcar and it will be literally glued to the track, so much so you will have difficulty losing traction.
Scaff, where are you? Get over here and let us know what *you* think about the new physics!
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Actually a stickier tyre will increase the tyre/track grip co-efficient and as a result peak cornering speeds will increase significantly. However......
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...right up until the increased grip overloads the suspension, you hit the bump-stops, your effective spring rate heads into infinity and you're grip disappears at that end. Road car suspension is simply not designed to cope with the massive increases in grip that full slicks provide, you end up with grip, grip, grip, nothing.........................................death.
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I'm not sure if the physics model in Prologue is programmed to simulate this to its full extent, so it may well be that even the average road car always grips like hell with R tires.Conversely, though, road cars should be harder to drive at high speeds with R compound tires. At a certain point, the car should lose all grip and slide sideways off the track or start to spin, but I haven't noticed this yet. It'd be a good idea to try using R tires with more stock road cars to see if it's true.