Very Bad Game Design. May Turn Into a Rant :D

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I tried playing A-Spec, I gave up and I'm on the licenses and special challenges, the only things in my opinion that were ok. I will do A-Spec after gold in all licenses and special events.
 
No it can't, you need a Formula Gran Turismo which is only standard.

And a truck.. and a Lupo

I will say that the game is shorter than you think. I've only been playing for a week and have 60% completion. But eventually getting from level 21 to 40 is something I'm probably never going to accomplish
 
I haven't made it to 20 yet .. currently I'm lvl19 .. but I've been hearing people talking about this Formula Gran Turismo event ... I have no idea what's going on! :nervous:


Sooo ... basically you need 5,000,000Cr to buy it? :sly: .... Seriously? you guys are lazy or what?! .... Oh wait I didn't mean to say that :guilty: but I don't think 5,000,000 is a lot.

It took me some time to get a $1,000,000 in Super Car Challenge but for this F1 Car I need 5,000,000 ......... How hard can it be :D? It's all about grinding .. just like in World of Warcraft you had to grind 5000 gold for something ..

When I first played GT5 I thought there won't be grinding ... I remember it was damn too easy to make money [Test Course] but now when I knew that you need a car that costs you 5 million and appears randomly ... aww .. that's a lot :irked:
 
From everything I've read here it seems like none of you have ever played any GT game so far.

It is just the way all GT games are designed and you should just get used to it - and it is something that makes it different and unique in the overall genre (which became very dull and shallow in last 6 years).

Instead of enjoying the challenges and unique way of progression - that is made to allow you to play the game for a long time - all you can read these days are arguments towards making GT to be structured as any other driving game out there.

So wrong.
 
Grinding wouldn't have been so bad if it wasn't for the atrocious and insanely slow menu system.

But yes there is a definite flaw with many of the events and the requirements to enter them.
 
Its really not, and several people have explained in great detail why it is not.

While I have no problems with design of GT5 and everything that game offers and demands from player perfectly fits into GT games philosophy.

I respect their opinions but I also have mine. We're both right.
 
I understand what you are saying and agree with you on the basis of the structure being roughly the same as it has always been. However, the level system is not the only reason that you are forced to grind in GT5.
 
From everything I've read here it seems like none of you have ever played any GT game so far.

It is just the way all GT games are designed and you should just get used to it - and it is something that makes it different and unique in the overall genre (which became very dull and shallow in last 6 years).

Instead of enjoying the challenges and unique way of progression - that is made to allow you to play the game for a long time - all you can read these days are arguments towards making GT to be structured as any other driving game out there.

So wrong.

We have played GT games before.... 5 odd years ago actually. The industry (indeed the world) has changed dramatically since. The basis of what your saying is, we should accept GT5 as it is because a game 5 years ago was similar. GT5 needed to progress and in regards to GT Life anyway, it did not.

I wouldn't refer to redoing or "grinding" multiple races as a "unique way of progression" at least without tongue firmly in cheek. GT Life is one of the most inane video game experiences I've ever had. From the car delivery system, to the aforementioned "grinding", to the XP cost of used cars, assuming the used car is at the dealership when you want it that is.

GT5 has many aspects that I would defend. The overall GT Life experience is not one of them.
 
machschnel, I disagree about "progress." I find that Gran Turismo is the game that many car games are patterned after. Some people are enamored with how Turn 10 took the GT formula and juggled it around a bit. It uses experience too, and I think it's stupid. With other games, they generally use the classic GT formula: you "level up" by winning races, either winning cash, cars or both, and using this to enter more races. "Same old same old but different" isn't progress. It's just variations on a theme. And yes, I haven't found many games which don't require some grinding. Please don't bring up "iRacing" if you have that in mind. A game I have to rent to the tune of up to $200 a year doesn't figure into this discussion. It's a different universe entirely.

Amar, I doubt you can find too many people who are bigger GT fanboys than I am, but these guys do have a point. In classic GT, the "leveling" as I said before was based on one game play element, and that was the money system. It restricted you to earning your way through Gran Turismo just like it does in real life. I just wish life could be as easy. :D

Now this new experience point monstrosity is just... weird. I'd even say a hideous demon from the pit of Hell at times. It's very strangely organized, very troublesome. It's difficult to make progress. The points are stingy. And it figures into a LOT of GT5.

I think the only problem is that it's difficult to progress with it. With the economy of GT5, you have one layer of difficulty, one wall with doors you must find ways to open. But with the XP system, there's a whole new layer of barriers you have to overcome.

The second wall in Gran Turismo used to be the License Tests, but they weren't a big deal. It may have made many kids cry, but most grown-ups could usually figure out some way to at least Bronze your way through them fairly quickly. I liked this second wall, because it made you understand the game. Plus, you used your wits and your skills to overcome them. If you were really good, you got cars out of the deal too. It was a very low wall, a wall that wasn't really a wall, so much as a teaching aide.

The XP system on the other hand is just another dreadful wall. It unlocks a few things, but it's very greedy, and you have to serve it arduously a long time to get anywhere. The money system makes sense. Money has value in all areas of Gran Turismo. XP can only unlock barriers, and you don't get much of it. So it's like having a job which is now two jobs. It becomes an ordeal, a mental hardship. It taxes the fun aspect of GT5 and makes it not as fun. For some people, just flat out no fun at all. I think it could possibly have been a good idea if the game logic made sense. But in GT5, it doesn't.

You have to grind for money anyway. Why add a goofy, meaningless XP structure to it? It walls you off from many areas of the game needlessly. GT5 isn't all that big to start with, so the XP barriers make a small game even smaller. We'll all change our tunes if the system is involved well with some new exciting downloadable gameplay, but we have no clue on that. We don't even know if we'll be getting GLC at all.

The painting system is messed up. What the heck were they thinking with a Paint Shop which has no paint of its own! Instead, you have to have a paint chip from a won or bought car. And the stupid chip is good for one paint job. Criminey. Okay, this is a cool idea in addition to the standard colors in a paint shop. But this way? It's messed up.

Another is the used car lot. Hardly anyone thinks it's a good idea. The list of cars is TINY! And you just get a few days to manage to make enough with GT5's stingy economy to hope to afford many of those vehicles. If they slip through your fingers, and many will, when will they show up again? Who knows.

I suggested a two tiered approach would be better. Take the old lots from GT4, call them Yamauchi Motorworks. Stock them with slowly changing car lists, but make these full of cars you need for races. So in this lot, you'll be able to find cars you need in the game fairly easily.

Have another, based on the GT5 system. Call it Translator-san's Swap 'N Shop or something. :D This list will be fast paced like GT5's, but there will be some randomness to it. Cars may appear in a day, or in a week. The list has no set limit, but a vague one of 100 cars or less makes sense. You can find cars you need for races here. You can find race cars, tuners, fixxer-uppers which may happen to have some upgrades in them already. You can find rare one of a kind cars. All are more bargain priced, because this is a car flea market.

Something like this would be a much better idea than what we have now, a quick SMALL list which can get lost when you have to do a Championship for several races and can't break out to check on the puny used lot. Miss a car... who knows when it'll show up again. Can't buy a car you need for a certain race? Well, sucks to be you.

I still love this game. I took a break to do some writing. If not for that, it would have been GT5 day, and I'd be trying to see if I could make level 21. But I have a bad feeling that I'm going to be pounding away at some races I'll grow tired of in order to unlock something or get a car for a race, only to learn that it wasn't that awesome, or a prize car is worthless, or that the game is just going to be closed off to me for a long time, unless I grind away incessantly on a race I don't like for XP and money.

GT5 should have been designed like GT4. In fact, if it's possible, PD really needs to redo the game structure so it is like GT4. Give us those thousands of Manufacturer's Cup races. Expand the race categories, add longer race structures. Add prizes to online play.

As it is, GT5 is going to sell very well, and should make Kaz and SONY happy. But improve it, and it could cruise among the stars.
 
I do too, I really do. It's how I played Prologue for about a year. It's what I did in GT4 for months and months this year. It's what I'll most likely do in GT5. But I really hope that Kaz can work some magic in the coming months to make the game bigger for us, not just with online play, but single player offline too. And ease the problems like the XP system, the paint chip weirdness, the used lots, the stingy economy, maybe even interiors for Standards and lots more wheels for both car types.
 
I love doing some races over and over again.
every time with another car.

Well as they've have gone from hundreds of events in GT4 with many races in each event to 45 events in GT5 you must be very happy to be re-racing the same events.

Who knows, maybe PD will just to one event in GT6 where you can just re-race the same event again and again - after all that is the way it is heading.

Actually did you all miss the leaded private interview tapes between Kaz and sony. I can't remember it word for word but the jist of it was.......

Sony head chap "Kaz how many events are you putting in GT5"
Kaz "Around 200 A Spec Events plus 500 manufacturer races"
Sony head chap "Kaz, can you change that to less than 50 A spec Events and do away with the manufacturer races please"
Kaz "Why"
Sony Head chap "We have a number of other games we wish people to buy and we will lose a significant amount of money if they are playing GT5 too long"
 
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GT5 should have been designed like GT4. In fact, if it's possible, PD really needs to redo the game structure so it is like GT4. Give us those thousands of Manufacturer's Cup races. Expand the race categories, add longer race structures.

Well said! For some reason PD has removed much of what made the series special. Maybe they just fell into the "graphics are everything" trap which as ruined so many other potentially great games over the years. This game feels utterly thrown-together and untested. Personally, I would have been very happy to have had somewhat less perfectly rendered premium cars, but have a lot more of them, and to have my favorite tracks back. (And, for the record, PD removed every single one of my favorite tracks except nurburgring, and not one on my favorite cars made it to premium status. So I can get a "premium" Honda Civic but I can't get a premium RUF of any kind or a Jag E-type or an Alpine 1600s or any Lancia except the only ugly Lancia ever made? Really? That's plain absurd.) I hope PD realizes what a mess they've made of things and really gets on the ball and fixes them with patches.
 
I do too, I really do. It's how I played Prologue for about a year. It's what I did in GT4 for months and months this year. It's what I'll most likely do in GT5. But I really hope that Kaz can work some magic in the coming months to make the game bigger for us, not just with online play, but single player offline too. And ease the problems like the XP system, the paint chip weirdness, the used lots, the stingy economy, maybe even interiors for Standards and lots more wheels for both car types.

TL;DR
PD, finish the game.

This summarizes how I feel.
 
This game feels utterly thrown-together and untested.
It's very hard to disagree with this. I sure can't. GT5 is really, really, REALLY strange. I mean really. :D

The associations with JRPGs are spot on, WoW, you name the game. I said before that I understand the intent completely. But to reiterate, the execution is frankly bizarre. It's unnecessarily bizarre. And this is a piece of work from Kazunori-sensei himself. And that makes it even MORE bizarre! :lol:

Wow... the grinding I can look forward to. Or really, not. I still haven't played it since thursday morning, so I'm straddling level 19. I can just imagine the WoW-like ordeal of pushing through the level 30 barrier, then 40... oh, the humanity. It's not like I bailed on it, I still want to race. But life has been grinding me, so I'm grabbing an opportunity to craft some story writing, while I hope my back mends enough to do some study pics for my GT5 painting next week. Or the week after, hopefully.

And when I get back to racing soon, I need to keep that Wordpad open and start taking notes for those recommendation threads. Kaz does get the word on the mood and wishes of his fans, so I'm hopeful that this starts trickling down as GT5 patches in the coming weeks and months. So keep criticizing! :lol:

Okay, for a quick OT, I have to know what this means. Is it C? HTML? Some leet text shorthand? Inquiring clueless board geeks want to know! :lol:

And thanks for the kudos, guys. Every reasonable cranky board member likes to think we're making a difference in a good way.
 
snip

Okay, for a quick OT, I have to know what this means. Is it C? HTML? Some leet text shorthand? Inquiring clueless board geeks want to know! :lol:

And thanks for the kudos, guys. Every reasonable cranky board member likes to think we're making a difference in a good way.

Too long; didn't read.

It is used for people that are to lazy to read full posts. Your post was well thought out but the main idea of it was "PD, finish the game."
 
The most fun I've had playing this game after lvl 21 outside of online is exploting the bday gift. It reminds me of old GT race prizes, you never knew what you were gonna get! I think I'm gonna put some playtime in on GT3 or GT2 this weekend, I'm bored as hell already.
 
This game has ANOTHER thing WRONG with it eveytime I play it. It's so disheartening. I just realised I can't take close ups of substandard cars either! I could seriously get some pretty good photos from close up but OHHH No! PD can't have me doing that! WHY Dammit!? This game so far has just been disapointment after disappointment so far. What the F#*% has PD been doing all these years because I'm struggling to find the equivilant of 5 years work.

They seem to have spent more time implementing useless annoying features, than adding useful fun ones.

The bad points, for me, are heavily outweighing the good ones everytime I turn this game on. It's so frustrating. 👎 :indiff: :guilty: :grumpy: :( :mad: :confused: :odd: :irked: :banghead: 🤬

Please Polyphony sort this crap out!
 
My current beef is with the rally co-driver.

Wish I could fire him:grumpy:

He never tells me when a corner is over crests and on many occasions I am at the finish line when he tells me 'finish'

Slow, dumb.... 👎
 
The biggest problem I have is with the XP system. They should have designed it in such a way that completing all the events on a level would give you exactly enough points to level up. I've just completed the Grand Valley 300km endurance - I'm currently on level 25. The 300km enduro is literally the only level 25 event available. And yet the 100000+ XP points I recieved didn't even fill up my L25 meter half way. So how do I level up to 26, to do the next enduro? Yep, I've either gotta re-run the 300km or go back to the lower levels and grind...that just isn't cool.

P.S, in case you haven't raced the Grand Valley 300km as yet, consider getting a Le Mans car for it. I got the Peugeot 908 and I was done in 1.55:42.971.
 
I'm lvl 21 and i i'm fed-up with the grinding over and over again. I'll do some special event, b-spec and licences. After that, only online.

http://rpgvault.ign.com/articles/986/986323p1.html

"if a game uses rewards of any sort to entice you to experience highly repetitive content, you should see what it's trying to do and which of your buttons it's trying to press. If you don't mind, that's cool, but you should understand it."

"And, in return, players get little rewards. Statistics go up. Experience bars fill. You push a lever and a reward pellet comes out. There is the feeling that something has been accomplished, a sensation that is amazingly addictive. In EverQuest, when I gained a level or got a really good item, the feeling of achievement was palpable. For me, it was an actual, physical sensation. I kept playing because it gave me the satisfaction of achieving something, even when, of course, I wasn't. And this is what I mean by addiction-based game design."
 
This is hilarious:

http://kotaku.com/5705606/the-die+cast-underbelly-of-gran-turismo-5

GT5 cars have a logo of die-cast collectible 1:12 models maker AutoArt underneath
Taken from THIS website. Thank you, we've already seen it.

I think the problem the OP is discussing is the choice of prize cars. IMO, any car that's required for a particular race should be available as a prize car in another race. You shouldn't have to wait around to purchase one, and then pay a huge sum of money for it. For what... how much money does the Formula championship give? And the car? Yeah, Caterhams are a blast to drive, but they're not particularly competitive in most areas.

And on top of that, I have to use a car that I don't even want?!? Why go for a fake Polyphony F1 car when there are real F1 cars we can use? That aren't even allowed in the race in question?
 
I'm bored as hell already.

Yep, I just realized that myself last night. I stuck GT4 back in, started a fresh game, and had more fun in an hour than I have had with GT5. The sad thing is that you *have* to do this stupid grinding stuff if you want to "unlock" some features. I still can't create an online race on the Nurburgring for example. And I'm continually finding more and more things wrong with it. Problems are outweighing the good points probably 5 to 1.

This is the only video game I've ever played that makes me want to use cheat codes to unlock everything so that I can actually enjoy those parts of the production which are good. I might find the game much more enjoyable that way.

But for now I've basically gone back to driving other SIMS where I can actually drive cars I want around tracks I want, and where I'm not being bored out of my mind. This game just isn't good enough to make me want to waste my time digging through all the **** to find the few little nuggets of gold that it contains. If I could create any race I wanted, on any track, with any available weather, then at least I could enjoy that part of it.

And this is sad: The verdict among my racing group is also in: they don't like it either. Universally they are choosing to play Dirt 2 or NFS Shift or rFactor (PC) or or or or basically anything other than GT5. And these are all guys who played GT4 with me for ages. We even had a 6-player LAN setup in my basement for years. (Note to kiddies: drinking and racing don't mix :-). So we are talking about a lot of diehard GT fans here, all of whom chose GT4 repeatedly as their favorite SIM. But none of them have enjoyed GT5 enough to continue playing it routinely. What a stonking great failure.
 
PD must also start working on and releasing more events. What's the point of 1000 cars when there are only a handful of events compared to GT4?
 
PD must also start working on and releasing more events. What's the point of 1000 cars when there are only a handful of events compared to GT4?

I never understood that at all either. 1000 cars but only 45 events, some with only one race, is the best they could do?
 
Selling point

I'm starting to feel that most of GT5s "features" are in fact nothing more than gimmicks.

-3D
-weather
-day/night
-1000 cars
-damage
-track creator

I feel none of these things were developed to their full potential.
 
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