Anything that runs at 60FPS. I recently saw the Wolfenstein 2 trailer (which I'm guessing is running at 60FPS) and it was extremely odd to look at. The same thing applies to games. I much prefer a smooth 30FPS.
I still don't really understand why you would willingly cap your framerate at 30FPS, but this can usually be done through software.I will admit, I actually don't like how smooth the PC version of Star Wars Battlefront 2 runs because it makes the PS2 version look and feel so bad in comparison, it ruins it for me. I have played the PS2 version for over a decade whereas the PC version, I have barely touched, so it's not difficult to imagine why I am used to the PS2 version which I assume runs at 30 FPS and the PC version is 60 FPS. I will be honest, if I can find a way to limit the FPS to 30 on the PC version, I will very well consider it.
(And yes I am aware what I just said is VERY weird and yes I am serious)
Lazy Game Developer: High difficulty = Bullet Sponge
Cuphead does a good job with the bullet sponge part - mainly because you're far more concerned with dodging the bazillion attacks the bosses launch at you.This has turned me away from so many games, new ones and those that I'm already playing, so much. I just can't stand it, it's boring.
Well if it were any other game, it probably wouldn't matter as much to me, but Battlefront II is a very different story. For the past 11 years I have had it on the PS2, it's become quite a staple for me in terms of gaming and it's seen more playtime than most of the games I own, even in this day and age. Being used to the PS2 version for so long and then going to the PC version is a bit of an odd experience for me, hence where this strange preference comes from.I still don't really understand why you would willingly cap your framerate at 30FPS, but this can usually be done through software.
Never bothered me, of course I have a console preference.I personally find it a bit hard going back to old PS1 and PS2 games that run at 30 FPS. It just feels so...laggy.
1. Pepsi sucks! I sometimes use the anolog sticks for menus though. Especially if it moves a cursor like a mouse.I've got three other things I hate:
1 - People who use the analogue sticks to navigate menus:
I know this is about players rather than games, but I absolutely despise these people. I hate it almost as much as I do to people who litter and people who give you Pepsi when you asked for Coca-Cola. And for the last time to those people, they ARE NOT the same.
2 - Cocky PC Master Race/Fanboy people:
Yes, I know that PC gaming has better graphics and framerates. Yes, I know it's mostly cheaper. No, I don't care about your stupid sassiness and your constant calling of console players 'peasants'.
The same applies to console fanboys, especially the younger ones and Xbox fanboys like Crapgamerreviews.
3 - No option for manual saving:
This one is actually about games. I absolutely hate games that don't let you save the game manually like Gran Turismo and GTA. I know that autosave was a great idea but with it I never feel my data is secure. In fact, I often go into the settings menu to force it to save, even if it doesn't save my progress with it.
One game i remember being really bad for this is AC Revelations, which has over 20 minutes (possibly much more) of unskippable creditsUnskippable ending credits:
On the rare occasion I actually finish a game these days (don't judge) the last thing I want is to get held hostage by a list of people who I don't really care about. I get it, your proud of your work, but most people won't care to remember your names unless your a lead dev like say Kaz or Kojima, in which case they'll likely have heard about them through other means. Bonus points for having mid or after credit scenes. Metal Gear in particular being a known offender.
Yes! I was playing Crash Bandicoot 3 a while back and the ending credits for that game just go on way too long with no way to skip it, predictably I got pretty tired of waiting. I have had similar frustrations with Crash Bandicoot 2 as well.Unskippable ending credits:
On the rare occasion I actually finish a game these days (don't judge) the last thing I want is to get held hostage by a list of people who I don't really care about. I get it, your proud of your work, but most people won't care to remember your names unless your a lead dev like say Kaz or Kojima, in which case they'll likely have heard about them through other means. Bonus points for having mid or after credit scenes. Metal Gear in particular being a known offender.
Unskippable ending credits:
On the rare occasion I actually finish a game these days (don't judge) the last thing I want is to get held hostage by a list of people who I don't really care about. I get it, your proud of your work, but most people won't care to remember your names unless your a lead dev like say Kaz or Kojima, in which case they'll likely have heard about them through other means. Bonus points for having mid or after credit scenes. Metal Gear in particular being a known offender.
Assassins creed games have been bad about that last bit.I don't mind unskippable credits on their own, because there ARE ways to make them interesting (minigames, fun epilogue scenes, etc.). It's more egregious when it's just generic screenshots or artwork that gets covered up by endlessly scrolling text, or worse, just the credits on a blank background so there's literally nothing else to look at.
Meanwhile, in Gran Turismo Sport...Features that needlessly require the internet.
I get really annoyed by orb collecting. Trying to express the abstraction of XP or currency collection as some kind of orb like light, that irrationally sucks into your body is ridiculous and makes any game look like a rave. And it serves no practical function to visualize XP collection as if your some kind of trash collecting hobo who intermittently picks junk off of the floor while killing waves of mad men.