At the race start screen you can see the current conditions.
On lap 1 you should at least look at the weather at the 100km/62 mile range
Going from the bottom
1 is no rain
2 is sprinkle rain
3 is light rain
So lets use this image as an example.
If the weather is moving 50km per lap to the right
You do NOT want to be on inters now, wait a lap
This way you wont burn up the inters on a dry track.
But in this instance, you will pit 2/3lap early.
Now you could push it to the next lap, but it will start raining while you're on slicks, which could cause issues when it comes to braking and taking corners at the speed you're use to.
But if you can manage that, go for it
If you are racing against the AI, they will pit the next lap as the track has to get to a certain threshold of "Wet"
Sadly, because the AI can still drive on a 50% wet track with slicks you wont get the undercut on them.
Yes, the AI still maintain a pretty decent pace even when on the wrong tires, we've seen F1 cars easily hydroplane with a damp track yet the AI are bolted down to the track unfased.
If racing online, hope that people are not as observant or they pit early and drove slower due to the less grip inters offers on a dry track.
Now if you are going to get a large band of green, yellow in your path rain which will last for a few laps, wets are going to be the better choice over, inters.
With a hundred mile square map the weather is usually taking about 30 seconds to travel 50 miles, a normal storm that far out might take two to three hours to reach you.
I think PD originally planned for the weather to move at a lot slower speed, thus a map that could be zoomed out to 100 mi square, in it's current state anything but the fully zoomed out map is useless. It might be better to just do away with the zoom feature all away and instead of reading 100 mi sq. be something like 5 mi sq.
It would have been nice if in the custom races there was a option to set the weather speed.
I think weather speed applies to time acceleration.
Like how the 1hr spa is "24hrs" in game.
So the time ratio is 1:60
1 second in real life = 60 seconds in game.
This is why the rain comes in so fast.
With the spa 1hr, the weather system does move at about 60km or so per lap with each lap being 2:15s long
Under real world conditions this would mean the weather system is moving at Neptunian speeds of 1,600km/h
But if we account for the time ratio of 1:60, the weather system is moving at 26.6km/h which is more or reasonable.
The weather radar needs to be shown also in the Pit screen , there's been a number of times where I have made my tire choice before entering the pits, only to exit the pit and the weather has completely changed,
and a countdown timer in seconds till the car reaches the pit box.
View attachment 1236383
What we need for pit stops is
ABILITY TO PAUSE.
pausing when pitting is something we tend to do so we can say, go get some food, go to the bathroom, ect.
Yet we cant do that, even going to the PS5s main menu, does not pause the game.
Why cant we see other cars in the pit or on the track?
Is it because too many polygons to draw?
Well get rid of other humans just waiting in the pitboxes, after all you can only be in the pitbox when you are going to work on the car, you cant just stand there willy-nilly.
This will give the console the ability to render other cars in pit, and cars outside of pit.
Yes, we need the ability to change tires once we have made our choice, but I have another reason.
The button to shift up is X, the button to confirm is X, when you enter some pit lanes such as Spa, you may shift just as you get to the pitlane speed line, I have hit X to shift up just as the tire selection screen shows up a few times.
Being able to go back and change choice(before you come to your pitbox) would be nice, same goes for fuel.
And yes, I have pitted in with 0 clouds at max zoom out, I pit in at spa, only to exit with clouds 100km out which means a pit in again in 1.5laps