Weekly Challenge Discussion Thread

  • Thread starter Thread starter GlockPants
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I have come to the conclusion that it's a very intricate algorithm PD uses to change the AI's pp, rubberbanding, tires, and overall aggressiveness to suit the user's driving style and competence. I've seen them one-up my fastest time to the point of ridiculousness after having run much slower when I was sandbagging.
I find that if you overtake the field in half the total race time the AI won’t really up its pace to make the race difficult. However, if you have a car that get up to the top 2 leaders with one or 2 laps to go, the AI will up its pace to make it competitive.

I guess that makes sense though. If you are in a car that can catch the leaders within 5 laps of a 10 lap race, no amount of logical pace increase by the AI will be able to catch you. But if you take a competitive car that takes 8 laps to catch up to the leaders, they can increase their pace by a few seconds a lap and give you a run for those last 2 laps.
 
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ngl this one took a while to beat. Stock Evolution VI GSR T.M. SCP '99 with only one change, RS Tires.

Loving this track in reverse. Coming down through those chicanes instead of up feels so good when you nail it.

* If you don't have it already the Evolution VI GSR T.M. SCP '99 is currently in the Uses Car lot.

 
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