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Looks like a small italian developer Vae Victis 1up'd mr. Yamauchi and Polyphony in their new game RaceCraft.
See for yourself:
See for yourself:
The track maker in Combo Racer was amazing.To be fair, though, the track maker in V-Rally was awesome.
The track maker in Combo Racer was amazing.
Imagine that you had an infinite set of proper LEGO Bricks - the normal height 2x4. Only each brick could be angled to make a left or right turn (I think there were 3 angles - might have been 30, 45, 60) or climb or fall (with three angles) - or just shove a plain block in to maintain the straight and elevation.Can't say I've ever played that one. What was it like?
I remember spending so much time with the track maker in that game. I own V-Rally 2 but i've never played the first one so I don't know if the first one had the track maker.To be fair, though, the track maker in V-Rally was awesome.
A quick glance on wiki says 2 & 4 had track creators, though for 2 only on the DOS version and 4 didn't have it on portables.Micro Machines...3? One of them, anyway, had a track creator. It was great.
Also these people (Racecraft devs) made Victory: Age of Racing so my hopes for Racecraft could barely be any lower.
The poor physics ruined that game for it had so much potential.Hate to keep banging on about FUEL but that game had the very best (for me) course creator. Okay, checkpoints needed to be placed on roads or tracks but you could build some absolutely epic 99 mile P2P races right across that massive map - or you could make 99 mile laps. It's only shortcoming was that you could only store a maximum of ten tracks to challenge other players on...oh, and you could set all the weather and time of day parameters you wanted.
Hate to keep banging on about FUEL but that game had the very best (for me) course creator. Okay, checkpoints needed to be placed on roads or tracks but you could build some absolutely epic 99 mile P2P races right across that massive map - or you could make 99 mile laps. It's only shortcoming was that you could only store a maximum of ten tracks to challenge other players on...oh, and you could set all the weather and time of day parameters you wanted.
That's a good point - I sort of had my fingers crossed behind my back when I wrote thatAh yes I forgot about FUEL. To be fair though it's more of a track editor than a track creator as the roads are already there and you are just laying down checkpoints. I think the Asobo's procedural generator used to create the map would be an awesome course maker though![]()