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Per the title. What do you like about the beta?
One of my favorite things is how the cars lean on their suspension and how they react to bumps. Looks really life-like, especially on the Gr.N cars. When a car starts to slide the suspension movement looks really natural.
Protip: don't ever say you can judge physics based off videos. The last person I saw do that... well, it didn't end well for them.Based of some of the youtube videos I've watched the car physics seem really static.
Protip: don't ever say you can judge physics based off videos. The last person I saw do that... well, it didn't end well for them.
Hankolerd, do you have access to the beta? Based of some of the youtube videos I've watched the car physics seem really static. One thing that really bugs me is that it looks like the game camera is stabilized to the cars license plate. Meaning that you never really get a glimpse of the side profile of the car while turning, making it seem very rigid. I'd be using in the cockpit view all the time anyway though.
Imo it sucked in Shift 2 and was rather annoying in PCars. But I like the idea.My favorite implementation so far is PCars helmet cam, which looks towards the apex in each corner.
Yeah. Whenever I decided to try to play with it on, I'd constantly lose sight of my apexes due to the unexpected motion. If I'm playing on a flat screen and not in VR, I'd prefer the camera to stay a little more still.Imo it sucked in Shift 2 and was rather annoying in PCars. But I like the idea.
If you adjusted the % of look into to your liking it worked real wellYeah. Whenever I decided to try to play with it on, I'd constantly lose sight of my apexes due to the unexpected motion. If I'm playing on a flat screen and not in VR, I'd prefer the camera to stay a little more still.
Anyway, back on topic.
Now that I finally found settings I like with the dualshock controller I am really enjoying PCARS, but it took me a long time to find controller settings I liked with all assists off. To me the helmet cam gives the best sense of car rotation around the driver. Definitely took some time to get used to, but now I even use it when racing online. I tend to spin when using other views as I can't always tell when the backend has started to break away until it is too late.Imo it sucked in Shift 2 and was rather annoying in PCars. But I like the idea.
Thats interesting, whenever I have it turned on it makes me misjudge corners because it gives the illusion of my car turning without me doing anything.The static vs. floaty camera is a totally separate discussion. Like you, I prefer the cockpit view. My favorite implementation so far is PCars helmet cam, which looks towards the apex in each corner.
Yeah that's my problem too. I like the idea of the helmet cam though, for VR. But head moving on its own is making it difficult to judge corners like you said.Thats interesting, whenever I have it turned on it makes me misjudge corners because it gives the illusion of my car turning without me doing anything.