What exactly am I paying for when I RM?

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TheToad263

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TheToad263
It seems to me that RMing a car is a lot more than buying a wing, transmission, suspension and the lightweight kits.... am I wrong or do you get something more when you RM a car vs simply tuning it to the max?
 
I don't think it's that high a price because you're essentially changing your car into a full racing car.

The body is probably more rigid too, more stability through corners.
 
1) Adjustable front and rear downforce. More than what you can get in other ways. In case of the front downforce, loads more. Like, +30 to downforce.
2) The car will be lighter than what you could achieve with a stage 3 weight reduction (which, in and off itself, is, what, 30'000Cr.?).
3) Racing exhaust, adjustable transmission, racing suspension and a few other things are being fitted as well.
4) Equps the car with hard sport tyres.

As far as performance goes, RM'ing a car is single best bang for your buck upgrade available.
 
I'll use a real life example to illustrate possible changes the game makes when RM is selected in the case of say a v8 supercar (like the falcon xr8), these types of cars take 5 months and $500,000 to build and there is a long list of changes. Other racing catagories are all differing in their rules of chassis, drvetrain etc. V8 supercars is a metal body glass window catagory.

*breaking all the seam welds in the body and stitch welding it all back together with an integral roll cage that is very structural (stops car cracking up and the stitching stops small cracks from spreading).
*reshaping and fitting a new transmission tunnel (higher up for the Holinger 6 speed and so the car can be lowered).
*new mounting points and mounts for aftermarket racing parts (not much of the standard parts are reliable enough to remain except where the rules dictate otherwise). The driveline can be mounted further back also to aid with balance.
*running all the lines inside the car (prevents them breaking easily when the driver pounds the kerbs thousands of times or has a crash)
*Modification of the whole floorpan so that everything is "raised" so the car can be lowered to millimeters from the ground

There are many more changes but I can't remember them all of the top of my head, just an example of the massive changes that are needed to build a professional race car.
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1) Adjustable front and rear downforce. More than what you can get in other ways. In case of the front downforce, loads more. Like, +30 to downforce.
2) The car will be lighter than what you could achieve with a stage 3 weight reduction (which, in and off itself, is, what, 30'000Cr.?).
3) Racing exhaust, adjustable transmission, racing suspension and a few other things are being fitted as well.
4) Equps the car with hard sport tyres.

As far as performance goes, RM'ing a car is single best bang for your buck upgrade available.

ad 4) That's not strictly true. Some of the RM's still come with Comfort Softs or Comfort Medium (like for the Cappuccino). It seems that the same principle as for all road cars is being executed, i.e. that the type of tyre depends on the power/weight ratio. And you only get another tyre compound, if the ratio drops below a certain threshold.

Why a "Race Modification" generally does not automatically come with Racing Hards, I don't understand though.
 
ad 4) That's not strictly true. Some of the RM's still come with Comfort Softs or Comfort Medium (like for the Cappuccino).

I a (or, at least, was) quite certain that my Cappuccino had the hard sport tyres equipped when I RM'd it. It's been a while, so I could be wrong, of course.
 
Should the car be modded before or after RMing? Does it make any difference?

It's best to RM it first. It adds stuff klike a racing exhaust and weight reduction and whatnot, so you'd be paying double for that.
Plus, it un-equips a lot of mods when you RM the car. Those parts are stored in your parts list for later use, but it's still a hassle; so it's easier (and faster) to upgrade the car after RM'ing it.

And always paint the car after performing the RM. When RM'ing a car, it will always revert to the default black on white livery.
 
RM'ing does a lot more than self-tuning.

Eg:
Tuscan tuned 546hp/931kg = 6.36 around Nurby Nordy
Tuscan RM 572hp/885kg = 6.21 around Nurby Nordy

It's well worth having an RM car, they usually dominate their power-range. Also, as Luminis has stated, mod the car AFTER the RM
 
RMing the ZR1 turns it into the single most versatile and profitable race car in the game. And it looks pretty good. And it is very realistic as there are real RM ZR1's.
I just wish there were more cars available.
The RM Silvia is awesome. Same for the Evolution.
 
RM'ing the ZR1/C6 just kills the whole engine sound IMO:yuck:

This is how a 7 liter V8 should sound


The fact that PD have never got the racing-spec Corvette's sound right since GT3 leads me to believe that they are doing it on purpose:irked:
 
RM'ing the ZR1/C6 just kills the whole engine sound IMO:yuck:

This is how a 7 liter V8 should sound


The fact that PD have never got the racing-spec Corvette's sound right since GT3 leads me to believe that they are doing it on purpose:irked:


Oh my god, I cannot wait for Le Mans this year...
 
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