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- danonite
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SHIRAKAWA AkiraRollovers are the consequence of certain maneuvers, improper handling of certain cars or the result of wrong suspension settings or mechanical failures. If GT5 is a simulator, it has to simulate properly this aspect of vehicle dynamics too, it can't be dismissed as something that is mostly seen in arcade games.
It's not really just "rollovers" though, it's a combination of a faulty tire model, improper suspension and collision dynamics and other things related to car physics that just have to be improved.
Sims typically don't focus on the extremes, they sort of expect you to act responsibly. Not meaning to get off topic but, if you were a pilot or in pilot training, you are not expected to use flight sims to do barrel rolls in huey gunships, or stall a 747 @ 60,000 ft, etc. If you TRULY used Gt5 and other sims for what they are intended, you shouldn't need extreme crash physics, that's what makes it a sim and NOT AN ARCADE GAME
GT5 is exactly what it's called: a driving simulator. If you take it online, it becomes a decent racing simulator, despite the dumbed-down online physics. Furthermore it's an excellent photography simulator. As a game though, especially the offline part, it fails miserably (boring events, braindead AI and broken game economy). The sheer amount of cars and the online bit are what keeps it interesting.
But isn't a sim supposed to be exactly that, a simulation of the real-thing? So shouldn't "real-physics" result in real-crashes/damage? If I'm in a flight sim I should definitely be able to do barrel rolls. If a "driving-sim" I should have real consequences for not driving properly.
PSDK_92Who cares ? It's a brilliant game just play it and stop complaining and if you don't like the game sell it.
If we were talking about a game featuring only purpose-built racing cars or supercars you would probably have a point. However in GT5 you drive all sort of cars, including certain tall cars that in real life are quite easy to roll over or at the very least make visibly lift with relatively ease one or two wheels when suddenly steering at speed.Sims typically don't focus on the extremes, they sort of expect you to act responsibly. Not meaning to get off topic but, if you were a pilot or in pilot training, you are not expected to use flight sims to do barrel rolls in huey gunships, or stall a 747 @ 60,000 ft, etc. If you TRULY used Gt5 and other sims for what they are intended, you shouldn't need extreme crash physics, that's what makes it a sim and NOT AN ARCADE GAME
I've never actually played a game when rollovers were depicted exactly as in real life.
But isn't a sim supposed to be exactly that, a simulation of the real-thing? So shouldn't "real-physics" result in real-crashes/damage? If I'm in a flight sim I should definitely be able to do barrel rolls. If a "driving-sim" I should have real consequences for not driving properly.
If your car is much faster than the competition, it'll be a driving game. If you select properly, it'll be a racing game. If you want to race but blow past everyone before turn one, choose a slower car. It's as easy or as difficult as you want to make it.
Here's the deal with crash damage...if you know a crash will result in enough damage to your car that it will be undrivable you ABSOLUTELY WILL drive differently than if all that will happen is you get the sound of two plastic garbage cans colliding and you can continue driving as if nothing happened. A driving sim absolutely has to have driving damage if you are going to drive realistically.
You keep forgeting that GT5 is a difference there..
Thats kinda the problem for GT5 IMO, the AI is VERY slow and if you want a challenge you need to use a much slower car then the AI use. And when I find a car who is equal speed as AI then then its only 1vs1 because the lead AI car is much faster then rest of the field.
Ai should have bin fast as a real race driver, and if thats to fast then just upgrade your car.
You guys always come up with some silly excuse that doesn't even make sense. And too suit your argument. Just face it GT5 is the biggest fail after all the hype and nice HD trailers we saw in the last few years.
FM4 will rip this too shredds and claim King of Racinggames. Until GT6 comes out in 2017 lollllllll![]()
Real Driving Simulator is kinda of a cop out so that it doesn't techincally pertain exclusively to any market. So when it failes at racing... Hey... it's a driving simulator right?
It has race cars, rally cars, indy cars, nascars... but don't get it wrong, its a driving simulator. lol
Who cares ? It's a brilliant game just play it and stop complaining and if you don't like the game sell it.
mr_VOLCANOThats kinda the problem for GT5 IMO, the AI is VERY slow and if you want a challenge you need to use a much slower car then the AI use. And when I find a car who is equal speed as AI then then its only 1vs1 because the lead AI car is much faster then rest of the field.
Ai should have bin fast as a real race driver, and if thats to fast then just upgrade your car.
3. outstanding; exceptional: a brilliant success![]()
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