What exactly is GT5 SUPPOSED to be???

  • Thread starter Thread starter FishHunters
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I would also say that, in addition to the level of competition, GT5 lacks the tools to really do that tenth second tuning because of limited telemetry options. While the week long search for setup was mad i still sometimes miss the use of Motec telemtry program. :)
 
It it. Low RAM is the cause. According to several developers.

For accurate physics, the game has to run at 60fps or more. This is very taxing for current gen machines. As they also have to feature current standard visuals.

After this, it leaves little room for a complex physics base.

Anyway, this is the dumbed down explination. You are better off researching for yourself.

PS, I have Forza 3 UE. I will not be praising it's physics.

According to which developers? Give us the link or it's just a myth.
 
According to which developers? Give us the link or it's just a myth.

It's a fact in programming terms.
Physics take RAM/memory to occur. The PS3 has 256mb (or 512, either way) and Kaz has said, before GT5 even came out, that the PS3 had limitations due to its memory.

Physics are being calculated at every moment in a race. Put that with 12-16 cars, the framerate drops below 50 because the RAM can't accommodate for all the work that it's doing with the physics.

Playing with 3D on, fps are lowered under 30, no more. That's because of the RAM.

My bro told me about this a few months back, but it's close enough to what he explained to me.
 
Last edited:
Sohvakettu
I would also say that, in addition to the level of competition, GT5 lacks the tools to really do that tenth second tuning because of limited telemetry options. While the week long search for setup was mad i still sometimes miss the use of Motec telemtry program. :)

I kind of wish tuning was measured in actual measurements of distance and degrees instead of a scale of -X to X numbers (X as in a variable), but better physics is needed before that can happen.
 
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