skolmI can't find the Volvo S60 T5 on the car list? If i remember correctly it's FF and has 250 hp stock.
I don't know what you will get when you mod it but it should be possible to push it over 400 hp.
synikThis whole discussion is pretty much MOOT. Anything FF with more than 200 horsepower will suffer from horendous understeer and be a waste of anyone's time for racing.
rummyWell...
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UnlimitedZero...Dodge SRT-4, Honda Civic, Acura CL 3.2, Honda Integra, etc...
slipknot10wa123The X3 and X5 are both on rear wheel drive platforms. No BMW have a front wheel drive chassis
Not even close; Accord Euro R: 317, Integra Type R '98: 454.barryl85Did the Accord not have more hp than the integra in GT3, im pretty sure it did
UnlimitedZeroActually most of the high horsepower FF cars barely have any understeer at all. Plus, FF cars are some of the best braking cars around. Besides FF cars don't suffer from understeer as much as RR cars.
the x5LM did a lap on the 'ring in under 7 and a half minutes. most of the suvs are crossovers so they dont have the heavy truck frame like a suburban would.synikWtf?
What does that have to do with anything??? Why are you using an suv as a case point?? suvs are not good at all racing/driving aspects. (... they are not good because their center of gravity is too high up and they weigh way too much. both of those end up making terrible driving/handling/racing.)
synikIn my opinion, the cars you listed are crappy economy cars that people buy and blow all their money trying to make them good by getting cosmetic modifications or ____ engine modification... money would be better spent on a decent engine/base car.
What are you a ricer??
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Big horsepower FF cars suffer by huge understeer. I still hold by that. There is a reason why high horsepower cars move away from FF. FF is implemented because it is cheaper (and power loss is a little less than FR AW).
The reason why FF suffer from understeer is that they can not accelerate through a turn at all! The when you are trying to turn AND accelerate in an FF car: the front wheels end up trying to do both of that work. And the end result is that it loses grip because they are trying to do too much. The solution is to have the acceleration done by the back wheels. That way you can turn and accelerate.
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your honda does not actually go faster if you put more stickers on it.
Actually, that does happen quite often in FWD cars in the game (and IRL). Maybe not quite straight, but definitely not turning very much. Can't stand them, which is why I've only driven them in license tests and for whatever races I absolutely had to. Just try doing the Suzuki concept races with the crappy FF concept. It's ridiculous...it doesn't get traction until 4th gear! And that's without souping it up that much!UnlimitedZeroIt's not like when you use full acceleration through a turn the cars is going to go straight while you have the wheels turned all the way and go off the track.
thebindleyyou who defend FF understeer, try turning the driving aids offf and actually playing the game, and when you make the point that they only understeer when you are pushing under braking (duh!) what is the point of driving them in GT4 if you cannot push them without them runnig off the road, do you enjoy a quiet sunday drive in front of your PS2 and then suggesting that a RWD car will be struck with similar understeer is simply wrong wrong wrongity wrong. A rear wheel drive car when pushed will either stay neutral or go into a gentle oversteer arc, which can be easily controlled with a bit of throttle control.....all with driving aids off of course, by the way if front wheel drive is so great, why do you think they make all wheel drive??? TO ELIMINATE UNDERSTEER, go and drive a skyline with 500+ HP, and drive your Neon up against it, throw in a corvette or a monaro as well, enjoy, Oh and do post pictures of you eating your own words
RWD - a better way
[/SIZE]Authorised by by issac newton and the lavs of gravity, democratic party, wollongong
JTSnooksActually, that does happen quite often in FWD cars in the game (and IRL). Maybe not quite straight, but definitely not turning very much. Can't stand them, which is why I've only driven them in license tests and for whatever races I absolutely had to. Just try doing the Suzuki concept races with the crappy FF concept. It's ridiculous...it doesn't get traction until 4th gear! And that's without souping it up that much!
thebindleynice reply, FYI, i have tuning set-ups to maximise my cars performance, so that they handle, rather than have rediculously huge amounts of power, (oh and i use sports mediums), regardless earlier on in the game i used to use rediculously powerful cars, and you yourself mut admit that a RWD car will handle high horsepower considerably better than a front wheel drive car, also if you are using highly modified or powerful cars you should consider upgrading your tyres (much as you do in real life, oh and i always have tyre wear on in arcade mode), remember when including MR, we are talking about relatively practical cars here in terms of FR and FF, MR rules out any kind of practicality, and as for the Monaro vs SRT-4 ok i was wrong, try a silvia against it instead if you must
Chris CriswellI think I had the Neon SRT to 510+ HP don't remember though cause the dodge is a piece of crap.
Chris CriswellI think I had the Neon SRT to 510+ HP don't remember though cause the dodge is a piece of crap.