What is one thing you hate the most about GT?

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I would have to agree somewhat with that. What I dont like about GT lately is the grip, or lack of it in all levels of tires. In pretty much every road car I have driven you really have to get stupid to make the car loose control like the cars in GT do. I know a lot of folks on here like N or S tires, but I dont think they are realistic at all.
The question is, do you drive your road cars to the same limits you do in GT? When I take the Mk V GTi in GT5P out and drive it as if I were doing my daily drive I do not run into any control issues that I don't have in my real life Mk V Golf/Rabbit. It becomes even more similar when I turn on ASM, TC, ABS, and power steering in the game. Is it exact 100%? No, but it is close enough that I can't tell for sure if the minor differences are due to the fact that I am comparing an in-game GTi to a real life standard Golf.

But this is the best real-life comparison I can make as I have not had an opportunity to take most of the cars in the game out in real life, nor do I have the funds/access to put my real life car safely through some heavy on-the-limit testing.

Racing techniques will never change. Therefore the same strategies that GT1-GT4 taught me are still applicable today. So I shouldn't have to be re-tested on those strategies in GT5, because I already know them from previous games in the series. Get me?
While the techniques are all the same the physics engine isn't. With each new version I have found myself having to adjust to the new physics. With each iteration it has become an easier adaptation, and after playing Prologue I worry that I too may find the license tests to be a bit unnecessary, but in general I find them to be a benefit every time.

In fact, after I got my DFP I helped myself get used to it by going back and redoing all the license tests in GT4.

And going into Prologue I felt that I had a much stricter learning curve because I didn't have a full range of license tests to run through at first.

But then, with the exception of GT1, I earn all licenses (not gold) before I ever start racing.



As for what I dislike the most:
I am tempted to say AI, but I felt it was improving in Prologue, so it has moved off of my hate list. It is far from perfect, but they did at least occasionally attempt to avoid me. And after Ferrari Challenge, I will take a mindless inattentive AI over a cheating AI any day.


But I guess I dislike the race to the front in 2-3 laps without qualifying the most. I sometimes feel like they are encouraging me to bump the AI cars. It almost creates a schizophrenic adjustment as you go online and have to remember that you are not expected to somehow just race to the front in a quick sprint. Either give me qualifying or lengthen the races so that I only need to pass one or two cars a lap, at most, to win.

I also hate losing some of the good tracks from one version to the next, especially if it is an original track. Similarly, the updating of returning original tracks gets on my nerves a bit. Sometimes it is good, but other times it is not. I'd like to see past versions as alternate layouts, like they do with real-life tracks.
 
we need damage what is a game without damage.

i do karting a you always have to be carefull not to crash because it ruins your whole day of racing and costs you money and time. In gran turismo 5 prolouge you can crash hit ai cars to race to the fron in those stupid 1lap race to the front races just not realistic
 
It has to be said that the sound has always been the weakest thing in GT, especially the tyre squeal.

Other than that it always annoyed me that I couldn't save specific tunes for each car on each track. It gets tiresome very quickly having to reset the gears and suspension every time you change track.
 
I dont know if this was said already but I hate the low resale value they give you when you sell a car in GT even if it's modified ( I think you sell the cars for about 1/4 of the original value) I think this is what I hate the most .
Oh I almost forgot the anoying music you hear after you fail a a driving mission or lisence test and the penalties when the AI hits you oh gosh.
 
The lack of backfire and glowing brake disks under heavy braking. It must not be hard to program in, so it boggles me why GT5:P lacked them.
 
I think the ways the cars respond physically are very good, but when it comes to force feedback effects and feel through the wheel i think gt5p performs terrible, you cant feel small bumps in the road, general tire vibration or sense of when cars on verge of breaking loose. I have to judge all those things by sight and hearing. I use a G25 which i know lacks vibration motors, but rfactor seems to be able to convey all these effects very well, gt5p feels like when you turn the wheel your just stretching a rubber band. And yeah the menu system is really frustrating, it's normally the reason i stop playing after a bit cos im sick of waiting for menus to load, pd really needs to stop trying to be too clever and stick with the good, old tab menu system like most other games. I remember ages back when we first saw the menu system for gt5p and Kaz kept going on about how it's something they are working hard on to become a sort of lifestyle as it were. Like i said they need to stop being too smart and realise this is a game, not a lifestyle, gt is never going to replace or even come close to the real thing. And it's not like they can't do a more user friendly menu system, they have shown they are capable with gt mobile. But hey let's wait and see, im sure gt5 will bring a lot of new things to the table and we dont really know how representative of gt5, prologue actually is, put it this way gt is the reason i bought a ps3 and even if it was the only game i owned id still consider it good value, no other game has the overall sense of quality and the massive content combined that gt games have to offer, i think a lot of us really are nitpicking , myself included, i have a lot of respect for Kaz and his team and their passion for cars and their pusuit for making the best driving game they can, so overall im happy and can't wait for gt5.
 
PS3 just is not fast enough for current 3d menus. Motorstorm game had similar problem but patch put 2d menus in game and the issue was fixed. FFB was a bit let down also for me with G25(my fanatec arrvies in couple of months) Somehow finding the drifting limit is much easier with life for speed compared to GT5:P.
 
i hate that they have spend much time making a psp game and not cosentrating fully on getting gt5 out to the stores..
 
The sound.

If they brought this up to the level of the graphics, or near the level of the graphics, I wouldn't care about any of the other things that have been mentioned so far in the thread.
 
i hate:
tire squeal noise
slow downs
the track graphics look crap compared to the cars
30fps replays
can't choose what time of day/weather to race
 
I agree that the atmosphere needs work. Seeing Marshalls waving flags at trackside would be great etc.

I would also like the gravel to be more realistic, would be nice to get bogged down if u dont carry momentum ie race over instead of always being able to escape. At the moment you just have a traction control escape where you cant spin the wheels.

They need a dpad sensitivity setting ie. to get faster steering lock. There are so many cars which just feel so understeery cause the lock takes so long to get. U have to use the backend alot more to get the car to turn in.
 
I agree that the atmosphere needs work...

They need a dpad sensitivity setting ie. to get faster steering lock. There are so many cars which just feel so understeery cause the lock takes so long to get. U have to use the backend alot more to get the car to turn in.

Agreed. Atmosphere and race tracks looks "not well", compared with cars on Prologue.

And about control pad, yes. The current Prologue system works fine for beginners, but when you have improved enough and knows how to drive that car (because for example you drived it with a wheel before) you want to control exactly the angle tires with the stick, you want direct control. And not current system, because the angle of turning with pad, depends on the speed more than your angle stick :(
 
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I have come to respect the licensing process. BUT! I really have no interest in driving in snow or dirt, and struggle each time it comes up in licensing tests. Now that drifting (read show boating) has become bigger in real life, I'm afraid I will have to do those tests too. I enjoy flirting with the edge when it comes to driving in GT, going over the edge as I feel you have to in snow/dirt or drifting is just not my cup of tea, or coffee for us Yanks. I truly hope they separate out those styles of driving for the people who are truly interested in them.

I really got sick of the no tire wear in GT5P, and the drifters who run Daytona Speedway sideways through the corners. Rude awakenings will come, and i can't wait for tire wear to come back. Tire management has always been a HUGE factor in all facets of racing.
 
- The garage sorting always resets after you customize the order of the list
- The oil change is only half done
- No tyre marks
- The driving mission hall, particularly the Skyline GT-R slipstream challenge.
-The fact that, in GT4, I can't get better than bronze on all the Super license tests, but I can pass the Chamonix Ice lap with the Peugeot 205 with a Gold. wtf?
 
There are a whole bunch of things that could be improved (sound, tire marks etc.) but the most glaring major deficiencies are: poor AI & lack of damage.

I sincerely hope they do away with the "pass 15 cars in 3 laps" routine & introduce real, competitive offline racing. I also would prefer they eliminate the most pointless & boring of the license test types ("accelerate & stop", or "one-corner" tests).

Finally, introducing private lobbies should eliminate many of the worse problems with GT5P online: punting, unfair PP, & the domination of a handful of (usually AWD) cars.

As for what I dislike the most:
I am tempted to say AI, but I felt it was improving in Prologue, so it has moved off of my hate list. It is far from perfect, but they did at least occasionally attempt to avoid me. And after Ferrari Challenge, I will take a mindless inattentive AI over a cheating AI any day.

The disappointing, even surprising, thing about GT is that it has worse AI than practically any other sim I have tried (although it has improved a bit in Prologue). While the AI in FC is far from perfect, it does actually respond to what you do. It "cheats" in a fairly consistent manner, you just have to anticipate its aggressive strategy & drive accordingly. I actually quite enjoy racing the AI in FC because it does actually result in a race, whereas I always feel that racing the AI in GT is more like driving through moving obstacles. If "small" games like FC & F1CE can provide decent AI, it's mystifying why PD, with the massive resources at its disposal, can't come up with something more convincing.
 
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Obviously the wait.

Then Skidmarks - imagine following a ferrari in the game laying down some rubber out of second gear turn - lovely to watch.

The marble smooth FAKE FEELING roads. they should have the wheel rumbling over expansion joints and every other little bump in the road so you can feel the road.

I agree with the menus - they are so slow to load and ask to many are you sure questions.

We should be able to churn up the grass when we drive on it.

Crappy sound

Other than that I love this game so much.

Agreed, i would like bumps on braking zones, just imagine a run down Apricot Hill Raceway, with patched track etc..
 
The AI is what annoys me most. Lets be honest here; for a game a big as GT, the AI is embarrassing. I do wonder how on Earth PD have got away with it for so long.
 
On the subject of AI. I have to say its improved if you compare it to GT1 or GT2.. the AI in those is really bad. its like they're joined together by a towrope or A-frame or something. Seem to follow each other.

About the backfire:
I didn't like that in GT4 as it to me it didnt seem all that realistic especially for the road cars. Could do with some improving but saying that if you listen to the Nissan GTR GT500 race car at the end of the E3 GT5 Trailer.. seems to have improved a fair bit. Time will tell.
 
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- The driving mission hall, particularly the Skyline GT-R slipstream challenge.
-The fact that, in GT4, I can't get better than bronze on all the Super license tests, but I can pass the Chamonix Ice lap with the Peugeot 205 with a Gold. wtf?

Try bump drafting the black GTR until the last corner, then when you see the buildings on the right get ready and dive down to the inside before you reach the signs on the right after the buildings. This is when the black GTR brakes and you don't want to be behind him then. Took a lot of tries to find the right car to bump draft and then when to leave him behind.

Love the road course, speedway stuff. Hate/thoroughly dislike the dirt/snow stuff. Just not into it.
 
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The thing i dislike the most (hate seems a bit harsh) is the pass the whole field in one, two, three laps etc.

PD pride themselves on trying to make the GT series realistic and this just isn't.
 
The thing i dislike the most (hate seems a bit harsh) is the pass the whole field in one, two, three laps etc.

PD pride themselves on trying to make the GT series realistic and this just isn't.

I think that is just a Prologue thing, as previous titles weren't like that.
 
Its got to be the AI. Anyone played Forza? Anyone come hurtling out of a corner and found cars and debris all over the track? But then, try the early TOCA where the other drivers flash you with their headlights!
 
The fact that they don't carry all the cars over each time,The ai isn't that clever ;)
 
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