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- ppmike921
- MikeB0ssMan
In GT5 you could even drive the F2007 on Comfort Hards and the car would still drive on rails, that's how ridiculously grippy Sports tires are and Racing tires basically turn the game into NFS.
Wrong section, this is GT6 board, not FM4.Hey I don't mean to diss GT6 or anything, nor am I looking to spark a debate.... but if you're looking for engine sound accuracy and proper crash physics, FM4 is worth a look.
The problem is, in GT6 the gravity is clearly lower than it should, and only PD know why.... They should fix that.
Wrong section, this is GT6 board, not FM4.
i have rolled and flipped in gt5...PD can only do yes or no..
No, we don't get to flip in GT5
Yes, now we get everything flipping over!
i can control cars just fine. i've managed a lap time 56.916 seconds in the ford gt lm race car spec II, a fairly tail happy car, around eiger nordwand. yes, i was running race softs but this car gets those smoking quite easily. the well planted, easily controlled LCC rocket, as well on race softs, did 57.370. if i were to use sport softs i would have struggled to get under a minute in the rocket and 1:05 in the gt race car.Oh it doesn't effect me at all, I don't join rooms with no restrictions. But, what kind of car can't handle 400hp on sports soft? Do you floor it through the corners all the time or something?
Sports soft are very grippy, no offense but I question your car control.
i can control cars just fine. i've managed a lap time 56.916 seconds in the ford gt lm race car spec II, a fairly tail happy car, around eiger nordwand. yes, i was running race softs but this car gets those smoking quite easily. the well planted, easily controlled LCC rocket, as well on race softs, did 57.370. if i were to use sport softs i would have struggled to get under a minute in the rocket and 1:05 in the gt race car.
Maybe the "moon level" gravity kicks in once you brake too hard.After seeing and experiencing quite a few of these 'flying saucer' physics occasions, I think I know what the problem is.
You see, the fact that one or several wheels come off from the ground is not at all that strange - perfectly understandable in this instance as well, taking into account the massive braking power from RS tires and soft suspension.
The problem is, that once wheels come off the ground in the game, some sort of ultra-low gravity seems to take over. This is very apparent if you try to flip a bunch of cars on purpose - once they start flying and rolling it all goes way too quick, too easy.
I agree. It's funny that a car brakes and does a front flip and that is followed with criticism that the wrong tires are being used as if that matters. People can use whatever tires they want to use not to mention the OP may have set it up this way to prove a point so criticizing it is pointless. The only question is: should that have happened..answer is no so something is wrong.What I like about threads like this is the fact that ALWAYS and I mean 100% of the time there will at least one person trying in some way to steer away the people from criticizing the game - it's fascinating to watch in what "clever" ways the apologist will "explain" why the OP is "wrong" or simply is not (LOL!) using the game like he *should* be using - it's basically your fault that you see some short-comings.
I say we have few potential lawyers in here![]()
Hey I don't mean to diss GT6 or anything, nor am I looking to spark a debate.... but if you're looking for engine sound accuracy and proper crash physics, FM4 is worth a look.
For sure there is something wrong with gravity in GT6.
Never saw a car go UP again after touching 4 wheels on the ground.
There's no denying this needs to be fixed, sorry for getting off-topic.
I just wish Kaz would throw us a bone...
I don't think it's the sort of thing that is "fixed", as such. I think it needs a total redesign from the ground up, plus lots of testing. Depending on when they start(ed), we might not even see it for GT7.
They have to make a large jump, and there's not much in the way of intermediate options, except what they're doing: improving the components (e.g. suspension) without touching the overall framework in the release builds, until they get a proper model working.
I doubt it's the kind of thing we'd get in an update, either. Although, we are still waiting for AI and aero improvements, I think. Both of those would depend on the physics framework, so perhaps there's hope. But I really wouldn't bet on it.
In GT5 you could even drive the F2007 on Comfort Hards and the car would still drive on rails, that's how ridiculously grippy Sports tires are and Racing tires basically turn the game into NFS.
Yeah the gravity being too low already became evident at the very beginning when the video of the crab walking Nissan Leafs appeared.The problem is, in GT6 the gravity is clearly lower than it should, and only PD know why.... They should fix that.
Try using sports tires instead, I don't get why people think running slicks on a road car, especially 500pp, is a good idea.
Sports soft have plenty of grip, sports hard are fun too but if you're in a RWD car you better know how to control oversteer haha.
Honestly I don't think slicks (racing tires) should be allowed on any road car at all, the only real world situation that you see road cars using slicks is in drag racing to put down all that excessive power.
Leave the racing tires for the race cars I say!
Not under normal circumstances..i have rolled and flipped in gt5...
Oh really?
I think it's hilarious how judgmental people are around here. Like there is only one way to play the game, your way of course, and any other way of doing things is wrong.
"Don't use racing soft tires, traction control, SRF, ABS...the X1 is so unrealistic." Just let people play the game how they want to. How does it affect you?