They feel the same for me, in terms of how things feel on a control pad anyway. Though FM6, to me anyway, does feel as though the tires have more grip. Though that is unrelated to the way the controller works/feels.
I think I have spoken about this before, not sure if it was on here or the FM.net forums. But this isn't a "dead steering bug" as such, as a case of throttle on input causing the car to push into the front wheels, which creates understeer. That is what stops you from turning, and why @Speedster911 has mentioned having to "reduce throttle input" in previous postings to get the car to turn again. At least that is what I am getting from what you have written about the issue. This is why Speedster believes that he should be able to put on as much turn as he wants, but it would only compound the issue and make it worse if he could. This is because with more turning angle on the steering, the more the car would push forward while you are still on the accelerator. And when you do eventually lift off, you will have too much steering angle applied to keep going where you want. So you would either spin around, or you would smash into a barrier.
I have noticed it myself when I put too much throttle on in a car with excellent grip levels, but only since FM5. In fact, I find it more noticeable on "sim steering", as you have to turn more with the throttle. You want a tighter turn in, you have to lift off slightly, you want to correct a potential slide, you have to throttle on. As I said before though, this is counter intuitive, as you do not need to apply any counter steer at all with a small slide. To correct a slide in the real world, and even other sim based racing games, you have to apply a little counter steer at least. And this action lines up perfectly with normal steering on a game pad.
I think I notice it less personally, because my driving style will often have the rear on the edge of breaking traction. Often with a tiny slide to keep the car rotating around the corner on the line I want to take. This can be seen in this video from FM5, to which I was using the game pad and normal steering:
And also:
It may seem like driving in such a way should be slower, but that is one of the reasons I am so quick. In all honesty, the rear of the car should have a very small amount of slip angle while traversing a corner. It means you are on the limit, and it usually means you are taking a faster and more productive line through the corner. Though it is ever so easy to mess it up. The thing with me though, is that I have been known to do 15+ laps of the green hell in one sitting. So I am very practiced at driving on the limit of grip, and I am very consistent at doing such. All boils down to practice, and I have put in a hell of a lot over the years with regards to racing games.
Anyway @ImaRobot, I think I need to get into an online room with you are some point, so that I can see what is happening.
I think I have spoken about this before, not sure if it was on here or the FM.net forums. But this isn't a "dead steering bug" as such, as a case of throttle on input causing the car to push into the front wheels, which creates understeer. That is what stops you from turning, and why @Speedster911 has mentioned having to "reduce throttle input" in previous postings to get the car to turn again. At least that is what I am getting from what you have written about the issue. This is why Speedster believes that he should be able to put on as much turn as he wants, but it would only compound the issue and make it worse if he could. This is because with more turning angle on the steering, the more the car would push forward while you are still on the accelerator. And when you do eventually lift off, you will have too much steering angle applied to keep going where you want. So you would either spin around, or you would smash into a barrier.
Sometimes it goes in and out of full lock, as if I'm slighly going in and out on my pad, but I'm really full lock and holding it. If you watch the telemetry on this next clip, you'll notice what I'm talking about. I was full lock the entire time.
It's not because of physics, but likely due to a faulty pad. Replacing it, or trying a new one is the only thing I haven't done yet.
In all these cilps, I am full lock. If I slow down then it gives me my actual steering back, but I decided not to do that to show how much of a problem it is if you don't slow down unnecessairly. It will keep going straight no matter how much lock I have.
Ive never seen anything like that before, and that is worse than what you showed me in FM5. I would say that is a hardware fault personally, but just in case I would suggest reinstalling FM6. Unless you have already tried that. That certainly isnt what I was just talking about in my last post either way, and I have never had that happen to me.
Sometimes it goes in and out of full lock, as if I'm slighly going in and out on my pad, but I'm really full lock and holding it. If you watch the telemetry on this next clip, you'll notice what I'm talking about. I was full lock the entire time.
It's not because of physics, but likely due to a faulty pad. Replacing it, or trying a new one is the only thing I haven't done yet.
In all these cilps, I am full lock. If I slow down then it gives me my actual steering back, but I decided not to do that to show how much of a problem it is if you don't slow down unnecessairly. It will keep going straight no matter how much lock I have.
It's hard to reproduce, so it probably wouldn't help much.
Does your sound cut out too if your using headphones? I noticed this, it's usually when I'm hitting a rumble strip or turn, my sound cuts in and out real bad, it sounds horrible. I've caught it one time, I looked down, and the white Xbox logo on my controller was dimming, my control never actually died though. I thought I had a faulty controller, but it's happened on both of mine. I haven't noticed the steering in the game when it happens, but I haven't paid close attention when it happens because the sound is usually bugging me. It doesn't happen all the time, but it's not rare.
Ive never seen anything like that before, and that is worse than what you showed me in FM5. I would say that is a hardware fault personally, but just in case I would suggest reinstalling FM6. Unless you have already tried that. That certainly isnt what I was just talking about in my last post either way, and I have never had that happen to me.
I don't believe it's the game, As it has spanned over the last iteration as well. It comes and goes. Sometimes I wont get it for months, sometimes I'll get it a dozen times during a race. You are right though, it is definitely worse this iteration then what I've showed you on FM5. I get my tax return soon, so maybe I can purchase a new pad, although I'd much rather purchase a new game
Does your sound cut out too if your using headphones? I noticed this, it's usually when I'm hitting a rumble strip or turn, my sound cuts in and out real bad, it sounds horrible. I've caught it one time, I looked down, and the white Xbox logo on my controller was dimming, my control never actually died though. I thought I had a faulty controller, but it's happened on both of mine. I haven't noticed the steering in the game when it happens, but I haven't paid close attention when it happens because the sound is usually bugging me. It doesn't happen all the time, but it's not rare.
I think I have spoken about this before, not sure if it was on here or the FM.net forums. But this isn't a "dead steering bug" as such, as a case of throttle on input causing the car to push into the front wheels, which creates understeer. That is what stops you from turning, and why @Speedster911 has mentioned having to "reduce throttle input" in previous postings to get the car to turn again. At least that is what I am getting from what you have written about the issue. This is why Speedster believes that he should be able to put on as much turn as he wants, but it would only compound the issue and make it worse if he could. This is because with more turning angle on the steering, the more the car would push forward while you are still on the accelerator. And when you do eventually lift off, you will have too much steering angle applied to keep going where you want. So you would either spin around, or you would smash into a barrier.
I wouldn't mind at all getting the suspension to work slightly harder and getting a sharper turn angle... love powersliding out of corners anyway. The game is a bit of a douche by restricting your turn angle - it should not get to decide when you can and cannot turn more "because it will lead to more understeer". Of course it would, but let the gamer deal with that, is what I'm saying. The cap has to go.
Sometimes it goes in and out of full lock, as if I'm slighly going in and out on my pad, but I'm really full lock and holding it. If you watch the telemetry on this next clip, you'll notice what I'm talking about. I was full lock the entire time.
It's not because of physics, but likely due to a faulty pad. Replacing it, or trying a new one is the only thing I haven't done yet.
In all these cilps, I am full lock. If I slow down then it gives me my actual steering back, but I decided not to do that to show how much of a problem it is if you don't slow down unnecessairly. It will keep going straight no matter how much lock I have.
It's hard to reproduce, so it probably wouldn't help much.
This is definitely not a controller issue as @Ialyrn speculated. I've had the "dead steering bug" on occasions too.. just like you described... vibration goes completely dead and the wheel in cockpit stops turning, irrespective of speed.. the only way to get the wheel to come alive again is getting the controller to vibrate somehow and slow down monumentally.. and boom.. it comes back alive. Doesn't happen too frequently, but extremely annoying.
Wish we could copy/paste CARS' steering model into Forza. As in the former, I can push my car as hard as I please, and bear the consequences. With Forza, I can't.
Although Robot, there is one thing you could do: stick to normal steering. Your car will definitely break traction less in the front wheels and generally have more front-wheel bite as well. I practically want to bash the controller I swear every time there's even a *hint* of breaking traction in the front wheels.. and that's it.. the steering won't budge any further. In the real world I would tap the brakes slightly, turn slightly more, and rely on throttle to hit the apex. But the controller steering doesn't let you do that, though "normal" steering generally lets you steer more when these situations occur.
I know it's an odd thing to say, since "Sim" is supposed to give you more and immediate control. Anyway, enjoy the game man. I personally don't think you should have to buy a wheel just to have more or better control of the car - the controller is perfectly capable of doing that (as is proven my CARS) and it's a decision on T10's part to put hidden aids on the pad. Those were not there in FM2, if I recall, at least not to the extent it has been in in Forza since part 4.
Pardon the off-topic there!
I wouldn't mind at all getting the suspension to work slightly harder and getting a sharper turn angle... love powersliding out of corners anyway. The game is a bit of a douche by restricting your turn angle - it should not get to decide when you can and cannot turn more "because it will lead to more understeer". Of course it would, but let the gamer deal with that, is what I'm saying. The cap has to go.
That steering cap has to be there though Speedster, as the thumbstick has such a small area for you to steer with. I have talked about this before with you, and I have even linked you footage of real people taking their real road cars around real race tracks. And they all have one thing on common, in that 98% of the time the drivers use less than a 90° turn. Having more steering angle to use will not help you out. Even with my racing wheel set to 900°, I barely ever use more than a 90° left or right. I use barely 90° of turn in other racing games such as Assetto also.
I don't know if you have a PC with steam and a copy of Assetto, but if you have, then you should hook a control pad and turn off all the speed sensitivity and filtering. This will give you full 1:1 steering on the thumbstick.......
and the cars are impossible to control like that. I am not even joking here. With such a small area to use with the thumbstick, having the steering like that while using such a device makes the game impossible to steer at all. This is why game devs limit things on a console racing game, because the majority of console gamers use a pad. Myself as a wheel user on consoles, well I am a minority. I know this from first hand experience, as I had to use my wired 360 pad when my Thrusmaster TX wheel broke, and before I got my G27 wheel. Why on earth do you think I bought a brand new G27 to use on the PC instead of another TX I could use on the Xbox one and PC? It is because Forza has one of the best setups on a gamepad, and Assetto Corsa doesn't. By default you have to tinker and toil to get a gamepad to feel somewhat decent on Assetto, though not as much as you do with Pcars. A wheel is just more necessary on a good PC sim, on the likes of Forza, they are both equal. And that is because of how T10 have things set up. This is why I can match my times between wheel and controller on Forza, even when I have not used the controller for Forza for months on end.
This is definitely not a controller issue as @Ialyrn speculated. I've had the "dead steering bug" on occasions too.. just like you described... vibration goes completely dead and the wheel in cockpit stops turning, irrespective of speed.. the only way to get the wheel to come alive again is getting the controller to vibrate somehow and slow down monumentally.. and boom.. it comes back alive. Doesn't happen too frequently, but extremely annoying.
This is not an in game issue either, otherwise we would have seen things imploding over on the FM.net forums. If this was a bug with the games coding, then everyone would be having the exact same experience here. As it stands, I have only seen yourself and @ImaRobot mention anything of the like. And in 10 years of playing Forza, I have never seen anything like what he showed in those clips.
Up until FM4, I had only ever used a control pad for Forza. In FM4 I bought a Microsoft wireless racing wheel and pedals, which I mainly used for drifting. The majority of the time I would still use a gamepad, especially while racing. When FM5 is released, that is when I bought a TX wheel, and when that broke I had no choice but to use a game pad again. I used to put in 15+ laps consecutively around the ring with said gamepad, in all iterations of Forza, going right back to FM1. If this was an issue with the game itself, then someone like myself would have come across it more than a few times by now. And there would be massive complaints about the game because of it, because it wouldn't be something that only appears to effect 2 people.
This will lead anyone to think it is an issue with the hardware, and it will have to be either a broken controller in some way. Or the wireless radio and receiver for the controllers inside the Xbox one itself could be broken. The easiest thing to do, is to use a Micro USB data cable and see if the issue still persists. It could be something as simple as wireless interference. Unlike the Xbox ones built in dual band wifi (runs both 2.4GHz and 5GHz wifi bands), the controllers only run in 2.4GHz wireless bands. This is the same band that baby monitors run in, and cordless phones, and hundreds of other things. Even now that we have 5GHz wifi devices, the majority of people are still running on the very crowded 2.4GHz band. This is why 5GHz is a thing now, as there are much less devices that use it.
Wish we could copy/paste CARS' steering model into Forza. As in the former, I can push my car as hard as I please, and bear the consequences. With Forza, I can't.
The steering model in Pcars is awful, and not only that, but it takes ages to get it to feel anywhere near good. It takes even longer to set up on a game pad than Assetto Corsa does. Hell, it takes even longer than getting a game pad to feel nice in iRacing.
Although Robot, there is one thing you could do: stick to normal steering. Your car will definitely break traction less in the front wheels and generally have more front-wheel bite as well. I practically want to bash the controller I swear every time there's even a *hint* of breaking traction in the front wheels.. and that's it.. the steering won't budge any further. In the real world I would tap the brakes slightly, turn slightly more, and rely on throttle to hit the apex. But the controller steering doesn't let you do that, though "normal" steering generally lets you steer more when these situations occur.
I find it funny you are giving @ImaRobot advice about driving in Forza. No offence here Speedster, but he is far faster and more skilled than you. Now I finally have you on my friends list (asked you ages ago somewhere around the release of FM5 so that I could compare my times to yours in FM4), I can now see what your driving is like. And it is awful. Your racing line is a mess, you take corners either too wide or too shallow, and you do not use the entire track surface. Your braking is atrocious, and your throttle control isn't much better, often with the rear of your car sliding very wide under acceleration, resulting in small tank slappers fairly often as you try to correct it. This is why I was able to beat your B-600 2005 NSX around Sonoma GP while using a stock B-508 1992 NSX, by almost 2 seconds at that.
Yourtime: 01:51.179 (Controller - Sim Steering - Manual without clutch)
My time: 01:49.398 (Wheel - Normal steering - manual with clutch)
And just to take the wheel and normal steering with clutch out of the equation:
01:49.265 (Controller - Sim steering - Manual without clutch)
Seriously, I just took that car to the top 1000 on Sonoma using the same assists as you, and it is at the bottom of B-class.
Sim steering doesn't effect the "bite" the front tires have, the driver does though. If they go too hot into a corner, the car is not going to want to turn. Applying more turn would compound the issue and make it far worse, which is why reducing the throttle is the recommended action in this instance. Tapping the brakes is not, as it unsettles the car and removes weight from the rear tires. It may cure the understeer, but it can result in a loss of traction at the rear of the car. I have noticed you do a lot of these things since you have been on my friends list. And Throttling on too harshly in a car with decent rear end grip, will make it push into understeer as you overwhelm the fronts. Even if you wasn't understeering before hand, and I have also seen you do this, such as on the left hand sweeper at Sonoma GP.
Either way, you might find this post is a bit harsh. And you wouldn't be wrong, but for once I just don't care. The same things keep getting talked about over and over and over again, such as sim vs normal steering. The bite of the front tires, lift-off oversteer, wheel vs pad. Not to mention it is always the same people starting up these discussion, every single time. If it isnt you, then it is one of the others. None of this is new to Forza, these exact same discussions have been had since the very first game released. There are discussions that are exactly the same going on about Assetto Corsa, iRacing, and so on. You name the game, and there are always these exact same discussions going on about it. And I am just tired of trying to use reason all the time to get my point across, so just this once I am using a sledgehammer!!!!
That steering cap has to be there though Speedster, as the thumbstick has such a small area for you to steer with. I have talked about this before with you, and I have even linked you footage of real people taking their real road cars around real race tracks. And they all have one thing on common, in that 98% of the time the drivers use less than a 90° turn. Having more steering angle to use will not help you out. Even with my racing wheel set to 900°, I barely ever use more than a 90° left or right. I use barely 90° of turn in other racing games such as Assetto also.
I don't know if you have a PC with steam and a copy of Assetto, but if you have, then you should hook a control pad and turn off all the speed sensitivity and filtering. This will give you full 1:1 steering on the thumbstick.......
and the cars are impossible to control like that. I am not even joking here. With such a small area to use with the thumbstick, having the steering like that while using such a device makes the game impossible to steer at all. This is why game devs limit things on a console racing game, because the majority of console gamers use a pad. Myself as a wheel user on consoles, well I am a minority. I know this from first hand experience, as I had to use my wired 360 pad when my Thrusmaster TX wheel broke, and before I got my G27 wheel. Why on earth do you think I bought a brand new G27 to use on the PC instead of another TX I could use on the Xbox one and PC? It is because Forza has one of the best setups on a gamepad, and Assetto Corsa doesn't. By default you have to tinker and toil to get a gamepad to feel somewhat decent on Assetto, though not as much as you do with Pcars. A wheel is just more necessary on a good PC sim, on the likes of Forza, they are both equal. And that is because of how T10 have things set up. This is why I can match my times between wheel and controller on Forza, even when I have not used the controller for Forza for months on end.
This is not an in game issue either, otherwise we would have seen things imploding over on the FM.net forums. If this was a bug with the games coding, then everyone would be having the exact same experience here. As it stands, I have only seen yourself and @ImaRobot mention anything of the like. And in 10 years of playing Forza, I have never seen anything like what he showed in those clips.
Up until FM4, I had only ever used a control pad for Forza. In FM4 I bought a Microsoft wireless racing wheel and pedals, which I mainly used for drifting. The majority of the time I would still use a gamepad, especially while racing. When FM5 is released, that is when I bought a TX wheel, and when that broke I had no choice but to use a game pad again. I used to put in 15+ laps consecutively around the ring with said gamepad, in all iterations of Forza, going right back to FM1. If this was an issue with the game itself, then someone like myself would have come across it more than a few times by now. And there would be massive complaints about the game because of it, because it wouldn't be something that only appears to effect 2 people.
This will lead anyone to think it is an issue with the hardware, and it will have to be either a broken controller in some way. Or the wireless radio and receiver for the controllers inside the Xbox one itself could be broken. The easiest thing to do, is to use a Micro USB data cable and see if the issue still persists. It could be something as simple as wireless interference. Unlike the Xbox ones built in dual band wifi (runs both 2.4GHz and 5GHz wifi bands), the controllers only run in 2.4GHz wireless bands. This is the same band that baby monitors run in, and cordless phones, and hundreds of other things. Even now that we have 5GHz wifi devices, the majority of people are still running on the very crowded 2.4GHz band. This is why 5GHz is a thing now, as there are much less devices that use it.
The steering model in Pcars is awful, and not only that, but it takes ages to get it to feel anywhere near good. It takes even longer to set up on a game pad than Assetto Corsa does. Hell, it takes even longer than getting a game pad to feel nice in iRacing.
I find it funny you are giving @ImaRobot advice about driving in Forza. No offence here Speedster, but he is far faster and more skilled than you. Now I finally have you on my friends list (asked you ages ago somewhere around the release of FM5 so that I could compare my times to yours in FM4), I can now see what your driving is like. And it is awful. Your racing line is a mess, you take corners either too wide or too shallow, and you do not use the entire track surface. Your braking is atrocious, and your throttle control isn't much better, often with the rear of your car sliding very wide under acceleration, resulting in small tank slappers fairly often as you try to correct it. This is why I was able to beat your B-600 2005 NSX around Sonoma GP while using a stock B-508 1992 NSX, by almost 2 seconds at that.
Yourtime: 01:51.179 (Controller - Sim Steering - Manual without clutch)
My time: 01:49.398 (Wheel - Normal steering - manual with clutch)
And just to take the wheel and normal steering with clutch out of the equation:
01:49.265 (Controller - Sim steering - Manual without clutch)
Seriously, I just took that car to the top 1000 on Sonoma using the same assists as you, and it is at the bottom of B-class.
Sim steering doesn't effect the "bite" the front tires have, the driver does though. If they go too hot into a corner, the car is not going to want to turn. Applying more turn would compound the issue and make it far worse, which is why reducing the throttle is the recommended action in this instance. Tapping the brakes is not, as it unsettles the car and removes weight from the rear tires. It may cure the understeer, but it can result in a loss of traction at the rear of the car. I have noticed you do a lot of these things since you have been on my friends list. And Throttling on too harshly in a car with decent rear end grip, will make it push into understeer as you overwhelm the fronts. Even if you wasn't understeering before hand, and I have also seen you do this, such as on the left hand sweeper at Sonoma GP.
Either way, you might find this post is a bit harsh. And you wouldn't be wrong, but for once I just don't care. The same things keep getting talked about over and over and over again, such as sim vs normal steering. The bite of the front tires, lift-off oversteer, wheel vs pad. Not to mention it is always the same people starting up these discussion, every single time. If it isnt you, then it is one of the others. None of this is new to Forza, these exact same discussions have been had since the very first game released. There are discussions that are exactly the same going on about Assetto Corsa, iRacing, and so on. You name the game, and there are always these exact same discussions going on about it. And I am just tired of trying to use reason all the time to get my point across, so just this once I am using a sledgehammer!!!!
Did you forget to mention the times of yours I've beaten on other tracks in higher class cars? Did you get a notification for those? Not sure how it works...
Why don't you pick a track and car class and we go head to head in Rivals, with you on a controller and sim steering, just to keep things fair? Then you can post your times here after you beat me by a mile.. although I won't be posting anything at all whether I win or lose.
Don't take this the wrong way, but I usually respond to this kind of tone with the exact same tone: it's not a life/death matter and I think you need to get out more and maybe pursue other hobbies. You know, we get it: you are really great at Forza with a wheel and you know the physics inside out. Clearly you have spent a LOT of time with the game.
It's just a game, and the way you dragged that discussion off-track (trying to convince everyone that the game is 100% fine and just because people didn't riot about that specific issue on the forums, the problem is with me or how I;m not qualified enough to give anyone else advice) leads me to believe you are not very mature for a 30+ woman and probably have way too much spare time on your hands.
I was laughing hard after reading your response - I think you take this way too seriously then you should. Do you really spend day and night just playing Forza? And then you write 500-word replies giving the same textbook explanations over and over? Jeez... don't know about you but got better things to do with my time.
You're 100% right lady - I have no desire to argue with you whatsoever or with anyone on a forum. I enjoy the game for what it is, and when something feels off, I post here to get insights, not get insulted for my observations or my driving for that matter. Your tone in that reply resembled more of a bratty 15-year old. Sorry, I just had to tell you. You can take that however you want.
Once again, it's just a game and a discussion forum, unless you're running in a presidential debate and looking to bag votes. Well, it's your popularity contest, and I certainly don't want any part of it.
There. Just said it. But then again, you were asking for it.
I'm not trying to white-knight here but I play Forza using the same wheel as Ialyrn and everything she says makes sense to me, and from my perspective she's being nice trying to explain the same thing over and over. I've never had that "dead steering" bug. It might be an issue with your controller. Also I don't see how it's your business how other people wish to spend their free time.
I'm not trying to white-knight here but I play Forza using the same wheel as Ialyrn and everything she says makes sense to me, and from my perspective she's being nice trying to explain the same thing over and over. I've never had that "dead steering" bug. It might be an issue with your controller. Also I don't see how it's your business how other people wish to spend their free time.
Yes, I got Forza 6 on release and have been playing it on the pad until my G920 arrived on December 30th. I used Sim Steering on the pad but switched to Normal for the wheel because I didn't like the FFB on Sim and it made the wheel too sensitive.
Ialyrn helped me set my wheel up on PC in another thread which is why I felt like stepping in for her.
Yes, I got Forza 6 on release and have been playing it on the pad until my G920 arrived on December 30th. I used Sim Steering on the pad but switched to Normal for the wheel because I didn't like the FFB on Sim and it made the wheel too sensitive.
Ialyrn helped me set my wheel up on PC in another thread which is why I felt like stepping in for her.
Did you forget to mention the times of yours I've beaten on other tracks in higher class cars? Did you get a notification for those? Not sure how it works...
Why don't you pick a track and car class and we go head to head in Rivals, with you on a controller and sim steering, just to keep things fair? Then you can post your times here after you beat me by a mile.. although I won't be posting anything at all whether I win or lose.
Don't take this the wrong way, but I usually respond to this kind of tone with the exact same tone: it's not a life/death matter and I think you need to get out more and maybe pursue other hobbies. You know, we get it: you are really great at Forza with a wheel and you know the physics inside out. Clearly you have spent a LOT of time with the game.
It's just a game, and the way you dragged that discussion off-track (trying to convince everyone that the game is 100% fine and just because people didn't riot about that specific issue on the forums, the problem is with me or how I;m not qualified enough to give anyone else advice) leads me to believe you are not very mature for a 30+ woman and probably have way too much spare time on your hands.
I was laughing hard after reading your response - I think you take this way too seriously then you should. Do you really spend day and night just playing Forza? And then you write 500-word replies giving the same textbook explanations over and over? Jeez... don't know about you but got better things to do with my time.
You're 100% right lady - I have no desire to argue with you whatsoever or with anyone on a forum. I enjoy the game for what it is, and when something feels off, I post here to get insights, not get insulted for my observations or my driving for that matter. Your tone in that reply resembled more of a bratty 15-year old. Sorry, I just had to tell you. You can take that however you want.
Once again, it's just a game and a discussion forum, unless you're running in a presidential debate and looking to bag votes. Well, it's your popularity contest, and I certainly don't want any part of it.
There. Just said it. But then again, you were asking for it.
This is definitely not a controller issue as @Ialyrn speculated. I've had the "dead steering bug" on occasions too.. just like you described... vibration goes completely dead and the wheel in cockpit stops turning, irrespective of speed.. the only way to get the wheel to come alive again is getting the controller to vibrate somehow and slow down monumentally.. and boom.. it comes back alive. Doesn't happen too frequently, but extremely annoying.
I don't know, I'm inclined to disagree. If it is a problem with the game, it seems that it would be extremely, extremely rare. Unicorn running around with flying pigs rare. Have you tried it on multiple controllers?
Wish we could copy/paste CARS' steering model into Forza. As in the former, I can push my car as hard as I please, and bear the consequences. With Forza, I can't.
I never quite came to grips with PCars Handling model, it just never struck the right chords with me. Meanwhile, I don't have a problem with pushing hard on either game.
Although Robot, there is one thing you could do: stick to normal steering. Your car will definitely break traction less in the front wheels and generally have more front-wheel bite as well. I practically want to bash the controller I swear every time there's even a *hint* of breaking traction in the front wheels.. and that's it.. the steering won't budge any further. In the real world I would tap the brakes slightly, turn slightly more, and rely on throttle to hit the apex. But the controller steering doesn't let you do that, though "normal" steering generally lets you steer more when these situations occur.
Ironically enough, those videos are actually of normal steering. They where taken a while ago, before I got into Sim. That was also before I lowered the vibration in my controller to 80%. Sim steering, and the lowering of the vibration, has decreased the chances of the bug happening considerably.
I know it's an odd thing to say, since "Sim" is supposed to give you more and immediate control. Anyway, enjoy the game man. I personally don't think you should have to buy a wheel just to have more or better control of the car - the controller is perfectly capable of doing that (as is proven my CARS) and it's a decision on T10's part to put hidden aids on the pad. Those were not there in FM2, if I recall, at least not to the extent it has been in in Forza since part 4.
Pardon the off-topic there!
Oh yeah, I'm definitely having fun. This hasn't stopped me, and its been a problem for 2 years already. I've learned to adjust The pad gets the job done perfectly, but I'd like a wheel just for the pure immersion. I was looking at G29s and I think I might pick one up in the future. My boss is good with fabrication, so maybe I can have him put together a rig and everything.
This will lead anyone to think it is an issue with the hardware, and it will have to be either a broken controller in some way. Or the wireless radio and receiver for the controllers inside the Xbox one itself could be broken. The easiest thing to do, is to use a Micro USB data cable and see if the issue still persists. It could be something as simple as wireless interference. Unlike the Xbox ones built in dual band wifi (runs both 2.4GHz and 5GHz wifi bands), the controllers only run in 2.4GHz wireless bands. This is the same band that baby monitors run in, and cordless phones, and hundreds of other things. Even now that we have 5GHz wifi devices, the majority of people are still running on the very crowded 2.4GHz band. This is why 5GHz is a thing now, as there are much less devices that use it.
Back when I first started talking about it you had suggested it might be this. I have also tried using a micro usb for a while. At first I thought it had fixed the problem, but it ended up showing its ugly face again. I'm almost certain its a pad. I just wish I had a friend with one that was local, so I can try it out without having to buy one.
Did you forget to mention the times of yours I've beaten on other tracks in higher class cars? Did you get a notification for those? Not sure how it works...
So i played the last two days, and have to say: Much problems i had were due to overbraking.
I am so used to the squealing tires sound from the other games like GT, pcars and so on, that i always brake as hard to get the squealing sound, as i know from exp that this is the best brake/grip corridor (15% slip = best grip).
I have seen that this is too much for forza. I have to brake lesser, to not get the much squealing as im used to be, therefore better braking, but more important: I dont get oversteer by slight braking and easing into the corner - That was driving me insane.
It was just too much braking and therefore the rear tires locked up too much and the result is oversteer into the corner.
The travel for the wheel is still a bit too narrow compared to pcars and GT, but im getting used to it.
This coming from someone that has a long history of doing the digital equivalent to this:
Rich.
Don't take this the wrong way, but I usually respond to this kind of tone with the exact same tone: it's not a life/death matter and I think you need to get out more and maybe pursue other hobbies. You know, we get it: you are really great at Forza with a wheel and you know the physics inside out. Clearly you have spent a LOT of time with the game.
Spending a lot of time with the game is precisely why @Ialyrn is well-placed to make these observations about the game. Doubly so for having experience with both the wheel and controller.
Nobody is making this a life/death matter – though it's telling you're so quick to fall on the "get a hobby" retort. What was that about maturity?
The difference between you and her, is that she's provided a lot of support for her findings. Videos, in-depth explanations involving the telemetry in-game, etc. You've gone on nothing more than feelings and guess-work: just this page, you asserted that Normal steering will give front tires additional grip, and make it harder to break traction. You've been repeatedly told that the only thing Normal changes versus Sim is the act of counter-steering. It's not some hidden additional grip Mod.
It's just a game, and the way you dragged that discussion off-track (trying to convince everyone that the game is 100% fine and just because people didn't riot about that specific issue on the forums, the problem is with me or how I;m not qualified enough to give anyone else advice) leads me to believe you are not very mature for a 30+ woman and probably have way too much spare time on your hands.
Hey, another comment about someone else's spare time instead of discussing the points they raise. I sense a theme.
I was laughing hard after reading your response - I think you take this way too seriously then you should. Do you really spend day and night just playing Forza? And then you write 500-word replies giving the same textbook explanations over and over? Jeez... don't know about you but got better things to do with my time.
If you don't want to be questioned on any of your flimsier propositions, why are you on a discussion forum? A blog can function as the echo chamber you crave.
I enjoy the game for what it is, and when something feels off, I post here to get insights, not get insulted for my observations or my driving for that matter.
You haven't been insulted. Unless you're taking personal offence to someone saying you had a poor, slow lap around a track in a video game. Sounds a little taking-things-too-seriously, no?
Post your insights. But be prepared to explain them. That's just how mature conversations work. This isn't:
So i played the last two days, and have to say: Much problems i had were due to overbraking.
I am so used to the squealing tires sound from the other games like GT, pcars and so on, that i always brake as hard to get the squealing sound, as i know from exp that this is the best brake/grip corridor (15% slip = best grip).
I have seen that this is too much for forza. I have to brake lesser, to not get the much squealing as im used to be, therefore better braking, but more important: I dont get oversteer by slight braking and easing into the corner - That was driving me insane.
It was just too much braking and therefore the rear tires locked up too much and the result is oversteer into the corner.
The travel for the wheel is still a bit too narrow compared to pcars and GT, but im getting used to it.
My reply is a bit irrelevant because you have a wheel but I know what you mean with the braking. I find with the controller the sweet spot is basically squeeze until just before the trigger vibrates. Love the trigger vibrations on the controller, really gives good feedback.
I don't know, I'm inclined to disagree. If it is a problem with the game, it seems that it would be extremely, extremely rare. Unicorn running around with flying pigs rare. Have you tried it on multiple controllers?
I never quite came to grips with PCars Handling model, it just never struck the right chords with me. Meanwhile, I don't have a problem with pushing hard on either game.
It is a bit silly and reminds me a little too much of Shift - especially dislike the way the car wobbles when the steering zealously centers. It can never be smooth, controlled and predictable like Forza, and I'll definitely give it points for that. 👍
Ironically enough, those videos are actually of normal steering. They where taken a while ago, before I got into Sim. That was also before I lowered the vibration in my controller to 80%. Sim steering, and the lowering of the vibration, has decreased the chances of the bug happening considerably.
You mentioned that earlier yes, and I tried it out; at the time you recommended taking it down to 75%. Can't say I saw a difference as I do not get the bug as often as you do. But when it does happen, it kicks you in the butt as you stare at the AI passing you by.
Oh yeah, I'm definitely having fun. This hasn't stopped me, and its been a problem for 2 years already. I've learned to adjust The pad gets the job done perfectly, but I'd like a wheel just for the pure immersion. I was looking at G29s and I think I might pick one up in the future. My boss is good with fabrication, so maybe I can have him put together a rig and everything.
Do post pics when you get that done.
Back when I first started talking about it you had suggested it might be this. I have also tried using a micro usb for a while. At first I thought it had fixed the problem, but it ended up showing its ugly face again. I'm almost certain its a pad. I just wish I had a friend with one that was local, so I can try it out without having to buy one.
Can you borrow or rent a wheel from somewhere?
I don't think it works. My whole time, the only time I ever got a notification for someone beating me, was with this current Community Monthly Bounty.
Still, if you're challenging her to a race, all I'll say is good luck! She can back up her racing just as good as she can her information.
So i played the last two days, and have to say: Much problems i had were due to overbraking.
I am so used to the squealing tires sound from the other games like GT, pcars and so on, that i always brake as hard to get the squealing sound, as i know from exp that this is the best brake/grip corridor (15% slip = best grip).
I have seen that this is too much for forza. I have to brake lesser, to not get the much squealing as im used to be, therefore better braking, but more important: I dont get oversteer by slight braking and easing into the corner - That was driving me insane.
It was just too much braking and therefore the rear tires locked up too much and the result is oversteer into the corner.
The travel for the wheel is still a bit too narrow compared to pcars and GT, but im getting used to it.
The X1's controller has a shorter trigger travel so brakes can be very sensitive. Make sure all deads are at 0/100 and lower your brake pressure. I know it's going to be a chore upgrading to race brakes for every car, but it could be the fix for your problem.
I find it funny you are giving @ImaRobot advice about driving in Forza. No offence here Speedster, but he is far faster and more skilled than you. Now I finally have you on my friends list (asked you ages ago somewhere around the release of FM5 so that I could compare my times to yours in FM4), I can now see what your driving is like. And it is awful. Your racing line is a mess, you take corners either too wide or too shallow, and you do not use the entire track surface. Your braking is atrocious, and your throttle control isn't much better, often with the rear of your car sliding very wide under acceleration, resulting in small tank slappers fairly often as you try to correct it. This is why I was able to beat your B-600 2005 NSX around Sonoma GP while using a stock B-508 1992 NSX, by almost 2 seconds at that.
Yourtime: 01:51.179 (Controller - Sim Steering - Manual without clutch)
My time: 01:49.398 (Wheel - Normal steering - manual with clutch)
And just to take the wheel and normal steering with clutch out of the equation:
01:49.265 (Controller - Sim steering - Manual without clutch)
Seriously, I just took that car to the top 1000 on Sonoma using the same assists as you, and it is at the bottom of B-class.
Just beat your lap times on Laguna spec challenge and Spa night track day; got a "rivals challenge" invitation as I fired up FM6, so I thought why not.
Spa night track day:
Your time - 2:30.947
Mine - 2:27.639 [same car]
Laguna spec challenge:
Your time - 1:29.963
Mine - 1:29.796
On a controller I might add with sim steering, no assists.
Haven't beaten you on the Brands "ghost of past" challenge yet.. least fav track of mine and don't drive there all that much, plus not a fan at all of the boaty Wraith.
Looks like I beat you by almost 3.5 seconds in that first one there.
Keep sending those challenges my way - I'd be happy to beat your times, oh and er why don't you switch to pad w/sim steering just to keep things interesting, eh?
Oh heyy.. I've an idea: why don't you record my drivatar now from those two races I beat you in, post em' here and show everybody what a horrid precision driver I am.
Just thought you guys might like to follow this, so:
Just beat your lap times on Laguna spec challenge and Spa night track day; got a "rivals challenge" invitation as I fired up FM6, so I thought why not.
Spa night track day:
Your time - 2:30.947
Mine - 2:27.639 [same car]
Laguna spec challenge:
Your time - 1:29.963
Mine - 1:29.796
On a controller I might add with sim steering, no assists.
Haven't beaten you on the Brands "ghost of past" challenge yet.. least fav track of mine and don't drive there all that much, plus not a fan at all of the boaty Wraith.
Looks like I beat you by almost 3.5 seconds in that first one there.
Keep sending those challenges my way - I'd be happy to beat your times, oh and er why don't you switch to pad w/sim steering just to keep things interesting, eh?
Oh heyy.. I've an idea: why don't you record my drivatar now from those two races I beat you in, post em' here and show everybody what a horrid precision driver I am.
Just thought you guys might like to follow this, so:
I'm at work right now, but I don't mind a bit of competition. What class is this? also Add me so we can see each others times. GT is LimaRobotL. One you can definitely try to beat of hers is Nurbugring C-class, I know for sure that is one that is a definite hot lap, rather than being out of a race with multiple cars.
I'm at work right now, but I don't mind a bit of competition. What class is this? also Add me so we can see each others times. GT is LimaRobotL. One you can definitely try to beat of hers is Nurbugring C-class, I know for sure that is one that is a definite hot lap, rather than being out of a race with multiple cars.
I was 11th in Europe on the Spa night track day last time I checked, and on a G920 using the manual shifter with heel-and-toe'ing to boot. Still the 1st guy was like 10 seconds faster.
Guys add me on XBL, I have almost no friends there so far. I need people to compete with.
Speedster what's your XBL? I already added ImaRobot and Ialyrn.
Just beat your lap times on Laguna spec challenge and Spa night track day; got a "rivals challenge" invitation as I fired up FM6, so I thought why not.
Spa night track day:
Your time - 2:30.947
Mine - 2:27.639 [same car]
Laguna spec challenge:
Your time - 1:29.963
Mine - 1:29.796
On a controller I might add with sim steering, no assists.
Haven't beaten you on the Brands "ghost of past" challenge yet.. least fav track of mine and don't drive there all that much, plus not a fan at all of the boaty Wraith.
Looks like I beat you by almost 3.5 seconds in that first one there.
Keep sending those challenges my way - I'd be happy to beat your times, oh and er why don't you switch to pad w/sim steering just to keep things interesting, eh?
Oh heyy.. I've an idea: why don't you record my drivatar now from those two races I beat you in, post em' here and show everybody what a horrid precision driver I am.
Just thought you guys might like to follow this, so:
I was 11th in Europe on the Spa night track day last time I checked, and on a G920 using the manual shifter with heel-and-toe'ing to boot. Still the 1st guy was like 10 seconds faster.
Guys add me on XBL, I have almost no friends there so far. I need people to compete with.
Speedster what's your XBL? I already added ImaRobot and Ialyrn.