- 19
- Sydney, NSW, Au
- Redthorn32
the 400, 1000m and top speed test make Gran turismo, i want to know why they removed this epic part of Gran Turismo? PS: where is test course?
Besides, since when was straight line speed the ultimate test of a racing car, or a racing driver?
I don't know who said it's an ultimate test of anything, but the machine test was an invaluable tuning tool and is certainly missed by me.
yep, you said itSadly it's one of the multitude of things missing from GT5.
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I always used to tune and test at Complex String ... I missed out GT4.
I'm glad it's not there - they'd only make you do an enduro on it.
Besides, since when was straight line speed the ultimate test of a racing car, or a racing driver?
Since you know so little, Young Grasshoppa, I shall answer. The Test Curse in earlier GTs allowed one a huge amount of time to find the absolute top speed of our cars. You might lose a mph or two up on the banks, but down the long straight you might gain 3 mph, maybe more. Daytona scrubs off too much speed to be a good top speed track. So does Indianapolis.I understand you care little for this sort of knowledge, there are plenty who do, though.
I Personally miss the Machine Tests, as I've spent lots of time testing various cars, just as if they were tested in real-life. Bring them back, PD, if possible.
I understand your point. As an all around test track, there is nothing that replaces the behemoth that was the 6 mi Test Track, but that doesn't mean that there aren't locations to test different aspects of the car.
The Nurburgring in a way replaced the Complex String because it is one of the most complete ways to test everything on any car. Heck, its straightaway might be longer than what was on the Test Track (and if it isn't then its pretty close).
Another technical track that should not be overlooked is Fuji, as it has the 3rd longest straight in the game but compared to the top 2, it is shorter to travel in order to get to that part of the track.
The Test Course was still the best place for absolute top speed, though. The Ring's long straight area has a hill at the end, which influences speed. In lots of cases, many cars are still gaining speed at this point. Then the hill shows up, then the need to make that soft left...
I have a feeling it will be in eventually.
Although probably not logical, running that straight in reverse could also result in top speeds near their max. You'd just have to exit out before you slam into the corner leading into the straight.
I'm just hypothesizing here, but of all of the fictitious tracks that PD used for GT5, is it just me who thinks that the Test Course was just too illogical to be a real track due to its ridiculous dimensions for a track where all you do is turn left? I am not saying it should have been deleted for that reason (especially since tracks like Deep Forest and Grand Valley appear so much more unrealistic with their layouts and background implementation) but perhaps they felt that the new tracks would add variety to tuning of cars for specific situations?
I have a feeling it will be in eventually.
Although probably not logical, running that straight in reverse could also result in top speeds near their max. You'd just have to exit out before you slam into the corner leading into the straight.
I'm just hypothesizing here, but of all of the fictitious tracks that PD used for GT5, is it just me who thinks that the Test Course was just too illogical to be a real track due to its ridiculous dimensions for a track where all you do is turn left? I am not saying it should have been deleted for that reason (especially since tracks like Deep Forest and Grand Valley appear so much more unrealistic with their layouts and background implementation) but perhaps they felt that the new tracks would add variety to tuning of cars for specific situations?