Where is machine test in gt5

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Redthorn32
the 400, 1000m and top speed test make Gran turismo, i want to know why they removed this epic part of Gran Turismo? PS: where is test course?
 
Noone could tell you.

I use the Top Gear Test Track, as a test track for my cars. Both low and high speed corners etc.
 
I'm glad it's not there - they'd only make you do an enduro on it.

Besides, since when was straight line speed the ultimate test of a racing car, or a racing driver?
 
Besides, since when was straight line speed the ultimate test of a racing car, or a racing driver?

I don't know who said it's an ultimate test of anything, but the machine test was an invaluable tuning tool and is certainly missed by me.
 
200 laps on the 10km test course will mean milking it in online mode with veyrons with maxed gear ratios(but that could be a good contest to whom can drive their veyron faster), but i miss it.
 
Sadly it's one of the multitude of things missing from GT5.


:(
 
There is a test track(s) in GT5 actually, but its in the form of a real track. Both Indy and Daytona can serve as a machine testing ground.
 
I always used to tune and test at Complex String ... I missed out GT4.
 
I'm glad it's not there - they'd only make you do an enduro on it.

Besides, since when was straight line speed the ultimate test of a racing car, or a racing driver?

Since you know so little, Young Grasshoppa, I shall answer. The Test Curse in earlier GTs allowed one a huge amount of time to find the absolute top speed of our cars. You might lose a mph or two up on the banks, but down the long straight you might gain 3 mph, maybe more. Daytona scrubs off too much speed to be a good top speed track. So does Indianapolis. :( I understand you care little for this sort of knowledge, there are plenty who do, though.

I Personally miss the Machine Tests, as I've spent lots of time testing various cars, just as if they were tested in real-life. Bring them back, PD, if possible.
 
Since you know so little, Young Grasshoppa, I shall answer. The Test Curse in earlier GTs allowed one a huge amount of time to find the absolute top speed of our cars. You might lose a mph or two up on the banks, but down the long straight you might gain 3 mph, maybe more. Daytona scrubs off too much speed to be a good top speed track. So does Indianapolis. :( I understand you care little for this sort of knowledge, there are plenty who do, though.

I Personally miss the Machine Tests, as I've spent lots of time testing various cars, just as if they were tested in real-life. Bring them back, PD, if possible.

I understand your point. As an all around test track, there is nothing that replaces the behemoth that was the 6 mi Test Track, but that doesn't mean that there aren't locations to test different aspects of the car. The Nurburgring in a way replaced the Complex String because it is one of the most complete ways to test everything on any car. Heck, its straightaway might be longer than what was on the Test Track (and if it isn't then its pretty close). Another technical track that should not be overlooked is Fuji, as it has the 3rd longest straight in the game but compared to the top 2, it is shorter to travel in order to get to that part of the track.
 
I understand your point. As an all around test track, there is nothing that replaces the behemoth that was the 6 mi Test Track, but that doesn't mean that there aren't locations to test different aspects of the car.

Yup. I agree.

The Nurburgring in a way replaced the Complex String because it is one of the most complete ways to test everything on any car. Heck, its straightaway might be longer than what was on the Test Track (and if it isn't then its pretty close).

The Test Curse was still the best place for absolute top speed, though. The Ring's long straight area has a hill at the end, which influences speed. In lots of cases, many cars are still gaining speed at this point. Then the hill shows up, then the need to make that soft left...

The Test Curse, on the other hand, only had 6 feet of elevation change, something like that. Many cars can reach their absolute top speed here, finally meeting the virtual wall of wind resistance and/or the car's ability to use as many horses as possible to push as fast as possible. That assumes the car is not held back by gearing or tachometer space.

Another technical track that should not be overlooked is Fuji, as it has the 3rd longest straight in the game but compared to the top 2, it is shorter to travel in order to get to that part of the track.

True.
 
The Test Course was still the best place for absolute top speed, though. The Ring's long straight area has a hill at the end, which influences speed. In lots of cases, many cars are still gaining speed at this point. Then the hill shows up, then the need to make that soft left...

Although probably not logical, running that straight in reverse could also result in top speeds near their max. You'd just have to exit out before you slam into the corner leading into the straight:dopey:.

I'm just hypothesizing here, but of all of the fictitious tracks that PD used for GT5, is it just me who thinks that the Test Course was just too illogical to be a real track due to its ridiculous dimensions for a track where all you do is turn left? I am not saying it should have been deleted for that reason (especially since tracks like Deep Forest and Grand Valley appear so much more unrealistic with their layouts and background implementation) but perhaps they felt that the new tracks would add variety to tuning of cars for specific situations?
 
Although probably not logical, running that straight in reverse could also result in top speeds near their max. You'd just have to exit out before you slam into the corner leading into the straight:dopey:.

You still have the same problem. You're now starting this run going downhill (which causes artificial speed) and by the end of the straight where Dottinger-Hohe (sp?) is, many cars are still gaining speed; haven't truely met their absolute max.

I'm just hypothesizing here, but of all of the fictitious tracks that PD used for GT5, is it just me who thinks that the Test Course was just too illogical to be a real track due to its ridiculous dimensions for a track where all you do is turn left? I am not saying it should have been deleted for that reason (especially since tracks like Deep Forest and Grand Valley appear so much more unrealistic with their layouts and background implementation) but perhaps they felt that the new tracks would add variety to tuning of cars for specific situations?

Um, there are plenty of real-life test tracks all over the world, built just like the one in GT3/4, that are several miles long. That's how you find the top speed of a Veyron or some other such car. This short video sort of illustrates what I'm talking about.

http://www.youtube.com/watch?v=fa5ivpJwmIQ


Long, gentle banks followed by long straights. I'm sure somebody else could find an even better vid than that one, but you get the point. The Test Curse's gentle banks are curved gently (rather than sharply) because they allow cars to maintain as much speed as possible, losing only a small amount of speed up on those banks due to tire resistance from the long, slight left turn being made. This is far more efficient to guage top speed than the 'Ring or any other more technical track.
 
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Although probably not logical, running that straight in reverse could also result in top speeds near their max. You'd just have to exit out before you slam into the corner leading into the straight:dopey:.

I'm just hypothesizing here, but of all of the fictitious tracks that PD used for GT5, is it just me who thinks that the Test Course was just too illogical to be a real track due to its ridiculous dimensions for a track where all you do is turn left? I am not saying it should have been deleted for that reason (especially since tracks like Deep Forest and Grand Valley appear so much more unrealistic with their layouts and background implementation) but perhaps they felt that the new tracks would add variety to tuning of cars for specific situations?

As said, there's plenty of tracks world-wide longer and more grandiose than the Test Course.

Plus, it's not entirely impossible to make. Clear out an area, get a lot of concrete and voila, a giant oval. To do a 500 lap endurance race on. In a Subaru 360, no doubt.
 

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