Who else is not so concerned about damage?

  • Thread starter Thread starter Zheng1337
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Damage would be OK, but I don't want it to be permanent and a pain in the butt. Like where you have to pay for repairs.
I just got Grid, and it has damage, but after the race, the damage is gone. That's OK with me.
 
Here's my favorite answer so far. Not just damage..but the ability to pay to have things repaired. That's what i want.

But in a driving simulator, I want to be able to turn it on and drive. I don't want to have to be constantly screwing around with such game-like behavior as paying to fix my car. Hell, why not have a nagging voice of a manager like a Need For Speed game while we're at it. "There's a rival crew challenging you!" Yuck. :yuck:
 
I'm for damage because it adds an extra level of difficulty and realism to the game, and should make drivers think twice before attempting certain banzai moves
 
EDIT: Darn, messed up on the thread title. >_<

If not anything else, damage will at least make collisions better. When two real cars collide in a race, the bodies of the cars absorb the impact and deform, forming a dent. But since the cars in Prologue are invincible, there is nothing to absorb the force from the collision. So, instead of a slight jerk and a dent, cars fly way off line from even a simple tap.

This is what I'm hoping damage does. Even if it doesn't discourage punters (IMO it won't), at least their punts won't have as much of an effect as they do now.
 
I give praise to PD's decsion to not include damage. I mean they spend pain-staking time skillfully modeling invidiual cars both exterior and interior. Each car probably take 30 or 40 hours to get it perfect (to scale) 40 hours times 700 cars. you do the math. To put it in layman's terms It'll take too long and probably would add another level of complexity to the already complex GT5P physics A damaged left fender and bumper should cause the car to pull to its left due to aerodymanics and wouldn't draft as well. It'll also probably mess up your turning radius and timing. The damaged left fender rub the tire causing one premature tire failure. There's so many combinations that could happen with one damage. Imagine 2 or 3 or 4 or 20 (for the punters out there). But I bet PD would want to include that in the future. Here is what I suspect. PD is developing a scalable modeling system so it can be carried on to GT6 or whatever. They nailed down the models and render it in 1920x1080 resolution (it should be good for the next 10 years as if there's no point in rendering higher resolution models unless they're planning something for PC) They can add damage models to the already preexisting database of rendered car models. Be patient folks, my hats off to PD for those countless hours, mind numbing modeling and measurement and fighting with Sony for a much needed infrastruce (as if PD'll pay for a server farm out of pokcet)

Any thoughts on this?
 
I personally think damage should be included along with a mess of other things that GT is lacking.
 
Adding damage won't stop punters but it will stop the wall riders which is more important IMO. Dirty racers are dirty racers and they are always going to find a way to be dirty.
 
I guess Im in the minority but I could care less about damage. To me its all about enjoying the driving experience. I just foresee me getting PO'ed bc someone ran into me and messing up my car, and the rest of my race.

Which means we should have virtual insurance and a claims court. :lol: If I get hit and wrecked, I sure as hell would like the damn punter to pay for it.

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This raises an interesting question about punting... brake-check a guy... ruin his radiator... and streak away while his car overheats? Works for me... :lol:

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While I'm not in favor of permanent damage, damage itself... mechanical damage, not just bodywork/aero/cosmetic... would add an interesting element to game play. But if they do go that far... give me overheating tires that will actually blow up... not just turn to butter.
 
This raises an interesting question about punting... brake-check a guy... ruin his radiator... and streak away while his car overheats? Works for me... :lol:
+1 That's why we need private rooms to go with the damage model. :) But to answer zhengs question: I seriously feel the should scrap the 'The Real Driving Simulator' tagline if they don't include damage at some point. ;) When hearing the term 'Real Driving Simulator' I think of games like GTR2 on the PC. It would take some work to get GT5P on that same level of realism.
 
I am not to sure if i want damage or not. In fact its not what i care most about, ill rather they focus their work on driving physics, acurate track modeling, and so on.

Anyway realisticly a sim should have damage or its not a sim.
But i think if it is made like it would be in real life the damage modeling, most of the people who are yelling real loud about how much it sucks there is no damage, will be in for a big suprise, because its not normal to conteniue a race after you have been in contackt with other cars, or barrriers of the track etc..
 
I strongly feel that damage should be implemented at a software level eg you hit the wall with your right side and the car steers like the right suspension is broken or the steering rack is bent, depending on the force of your wall-hit. Repairs via pitlane or at a 'garage' after the race. If you hit something hard enough your race should be over.

I have no strong opinion on physical (ie what you can see) damage and I see no point to paying for repairs, what value is there to credits - just go and redo S-9 ? Pointless.

I do think damage should be optional in online racing, like eg catch-up mode and penalties.
 
Collision is good idea online, but offline the AI is not improved enough
to make it work, looking at GT5P problems with the penalty system,
a collision penalty caused by AI car last 4 seconds plus/minus, but a
collision in GT5 could last until you limp to the pits. (This being caused by mistakes that real life professional drivers don't make). That being said I still want it, the AI is my biggest problem. The AI still seams to not know
your on the track coming into a turn, the AI still wants to get back
into it's racing line.


are you sure you where in the proper position to make a pass atempt? So far I havent had any real problems with the AI if youre along side them before the turn in point they will swing wide, if youre not they wont.
 
Those who think damage will make online races cleaner obviously haven't played Forza 2.


My experiences of Forza 2 online with damage enabled was usually starting off the grid and being smacked off the road on the 1st bend. I used to then spend the rest of the race watching from the sides smoking a cigarette, having a cup of coffee and waiting for the race to end because my car was undriveable.

If anything damage is likely to make racing online worse. The idiots you come across won't drive any different and if anything knowing damage is enabled is going to make them want to ram you even more because they won't care what damage their own car incurs.
 
Gt is a driving simulator, not a life simulator. We all love it because it simulates driving so well. Do we really want to have to think about damaging a car while driving? Thats what ruins driving in real life and make gt so fun. It like the latest two grand theft autos. They included the bits in life that we use the ps3 to escape. It so annoying in gtaIV when your drifting round liberty city and the phone goes off. Its a friend or girlfriend calling to moan because you haven't called them or been out with them. Its very realistic but I can be moaned at by the gf in real life, I don't need to go on the ps3 for it.
A better on line penalty system would be more effective. It would be better to have our finishing time adjusted by the 4sec than the current system that cuts the engine creates a moving hazard to avoid, causing more crashes and more penatlies.
I'll enjoy gt5p whichever way it goes but I'd rather use it with damage.
 
I like the game and am looking forward to the final version, when ever that is... But it's going to be pretty hard to take it seriously without damage, and you really can't call yourself a 'simulation' of anything to do with driving/racing without it. It's part of the environment, without it the game is still in the arcade class.

Sorry but when my car bounces off a wall at 200mph and keeps going as if a gnat accidentally banged into my side mirror or something... :lol: That's arcade racing plain and simple.
 
Those who think damage will make online races cleaner obviously haven't played Forza 2.


My experiences of Forza 2 online with damage enabled was usually starting off the grid and being smacked off the road on the 1st bend. I used to then spend the rest of the race watching from the sides smoking a cigarette, having a cup of coffee and waiting for the race to end because my car was undriveable.

If anything damage is likely to make racing online worse. The idiots you come across won't drive any different and if anything knowing damage is enabled is going to make them want to ram you even more because they won't care what damage their own car incurs.
You've been playing in the wrong rooms then. I would say 90% of my online races in Forza 2 have been very clean. If I find a room with punters (which is not all that common), I just leave the room and try and find a better one (or make my own). A lot of people kick other people off if they're behaving bad (I do as well if I'm hosting the room).

Besides, if you don't want it, turn it off (cosmetic only). The way I'm reading these comments its like people have never played a proper racing game before. You can turn off damage in Forza 2 or put it on "limited". It's not like you don't have a choice. It was teh same in Forza 1 if I recall.

Also, crashing people will cause damage for your own car most of the time as well, and if you ram someone with the front of your car, then your race is done too, and like I said you can turn it off and kick people.
 
I see two sites about damge: 1, It wouldnt be a good idea, because it would destroy the "damagelesscarbump"-feeling from GT but 2, It would make things much more realistic.
So I don't really care if there's damage or not.
 
I've said it more than once on here in various threads, but i'll say it again. I'll believe visible damage in a GT game when i see it

to implemement it would mean a reduction in general graphical quality that is such a major factor for the makers, and indeed us users if we were faced with it

mechanical damage is the way to go, imo. More practical for PD to include, and it'd have the desirable effect imo that we users want, ie hitting the punters where it hurts and also getting a bit more realism into the game
 
i dont care if we have dents and dings in the body work. proper crash physics are much much more important. so are mechanical failures (due to abuse, like downshifting too early as someone has said) and internal damage. if there is cosmetic damage it will be a HUGE disappointment if its only cosmetic. there needs to be consequences such as replacing parts, paying for bodywork and all that other stuff that people have already brought up.

and why not make two damage modes? pro and standard maybe? pro damage does it all and youll have to pay for repairs whereas standard will be just cosmetic. leave the punters their arcade game and arcade damage, as of course, the game should appeal to more than GTP members.
 
Which means we should have virtual insurance and a claims court. :lol: If I get hit and wrecked, I sure as hell would like the damn punter to pay for it.

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This raises an interesting question about punting... brake-check a guy... ruin his radiator... and streak away while his car overheats? Works for me... :lol:

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While I'm not in favor of permanent damage, damage itself... mechanical damage, not just bodywork/aero/cosmetic... would add an interesting element to game play. But if they do go that far... give me overheating tires that will actually blow up... not just turn to butter.

Yeah, i would accept mechanical damage before i would accept exterior damage. I mean, PD started the whole "oil change" thing in GT3. In GT4 they added the ability to need fuel and repair long-term chassis damage. Why not up the ante further PD?

..personally, i have a feeling they will, but it won't be as detailed as us gearheads would like it to be. We'll never be satisfied. :lol:
 
You've been playing in the wrong rooms then. I would say 90% of my online races in Forza 2 have been very clean. If I find a room with punters (which is not all that common), I just leave the room and try and find a better one (or make my own). A lot of people kick other people off if they're behaving bad (I do as well if I'm hosting the room).

Besides, if you don't want it, turn it off (cosmetic only). The way I'm reading these comments its like people have never played a proper racing game before. You can turn off damage in Forza 2 or put it on "limited". It's not like you don't have a choice. It was teh same in Forza 1 if I recall.

Also, crashing people will cause damage for your own car most of the time as well, and if you ram someone with the front of your car, then your race is done too, and like I said you can turn it off and kick people.
I realise you can turn off damage but was referring to races when I wasn't the host.

My view on having damage on racing games is you need to race against racers who have a similiar ability, run similiar laptimes otherwise its nothing more than a farce. However clean you try and race you cannot compensate for someone who decides to brake way to early so you end up smacking into their rear or someone who doesn't know where to brake and ends up smacking you in the rear. On Forza 2 sometimes just a slight tap would result in minor damage and this could affect your laptimes by 2secs and if you're racing in a competitve room this effectively ruins your race.

I love my racing games and the more realistic the better but damage is a big no no for me. Its all very well trying to be as realistic as real life racing but the difference for example is F1 drivers all have simliar abilities whereas on online racing you get widely different ablilties. The only time damage would be a good idea for me personally is if I was racing against friends because we all have similiar racing abilities and I know exactly what racing line they are going to take and where exactly they are going to brake!

Just remember realisim doesn't always mean great gameplay and at the end of the day GT5 is still a videogame. I have to laugh reading some of the comments on here because before Forza was released I was excited at the prospect of damage being enabled on an online racing game exactly like some of the posts on here and yet after 2 weeks I hated it. If PD do bring damage to GT5 I will give it just 1 week before racers start complaining about it!!
 
I understand PD is taking extra long steps in making damage. And that we need PRIVATE room in order to be good clean races with damage..
But why we are waiting so long for small update for private racing? WHYY!!!
 
I love my racing games and the more realistic the better but damage is a big no no for me. Its all very well trying to be as realistic as real life racing but the difference for example is F1 drivers all have simliar abilities whereas on online racing you get widely different ablilties. The only time damage would be a good idea for me personally is if I was racing against friends because we all have similiar racing abilities and I know exactly what racing line they are going to take and where exactly they are going to brake!!!

Here's the difference. I *always* race against friends. And yes we race with full damage on, and never have any major problems. If we have crashes, it's because of driver error which will inevitably happen (in real racing as well), but this doesn't necessarily happen in every race. We've had 25 lap races with no incidents, we've also had 10 lap races with like 3 incidents. Driver error is part of the equation obviously. We all try to be as incident free as possible though and do not attempt unrealistic overtaking moves and such.

And like I said, if you don't want damage, then turn it off or find a room that has it turned off. You should also not tailgate someone or stay really close to someone if you're not sure about when they're going to brake or not. I always brake early if I don't really know the person too well.
 
I think the AI is good for Endurance racing. Because It is hard to have good AI for 3-5 laps. The AI acts pretty well if you were taking part of Endurance racing. Besides in real life.. What kind of racing with only 3 laps goes from 16th place to 1st.
AI is good, improve it just a bit. BUT GIVE US DAMAGE! rarr!
 
Damage modelng = meh. Gentlemen let us use DiRT as an example. It is a great game an the damage modeling is impressive, but lets be honest, it does not make the game better or worse to have the car deformed. The only opportunity you have to witness the destruction is in replay mode. You see it, you say to yourself "ok cool" then you go back and try to NOT wreck. That's the point of racing is it not? to drive cleanly, to drive fast, and not bring the car back in a heaping pile. I find it much more gratifying to not hit anything beacause regardless of having damage or not if i hit a wall or slide into something unforgiving, it will certainly mean my times will be horrendous...i will really like to understand WHY damage is suach an issue...:indiff:
 
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