Why are AI so courteous at Nurburgring 24h, but nowhere else?

  • Thread starter 05XR8
  • 17 comments
  • 2,647 views
Perhaps because overtaking is relatively difficult on the nordschleife.
Good reply. Still, the behaviour of the AI are better. On the faster parts, AI don't block like at other circuits. Even around the Nurb GP part of the 24, the AI are changed.

It's tough to pass at Mount Panorama from the Cutting to Forest's Elbow. Even though AI slow right down, they don't move off the racing line or signal.
 
It's tough to pass at Mount Panorama from the Cutting to Forest's Elbow. Even though AI slow right down, they don't move off the racing line or signal.

That’s 2 kilometres though. Nordschleife is 20 kilometres long.
 
That’s 2 kilometres though. Nordschleife is 20 kilometres long.
The AI move over in the GP circuit as well... Before entering the Nordschleife.
The AI still don't translate. It's difficult to pass at Brands and a few other circuits.

The fact N24 is longer, still doesn't explain why that programmed AI isn't used at every track.
 
Yes it does. You can wait 2 km for the track to go wide again. 20 km is something else.
No it's not. Same programming should apply. It's hard to pass at the oval. Being patient requires you to hold station. Same should apply to N24.
 
No it's not. Same programming should apply.

It’s entirely possible to have two different sets of behaviour programmed for the AI and apply different behaviour on different tracks.

If the track length combined with the difficulty to overtake is not the explanation for why a different behaviour is used, then what could it be?
 
It’s entirely possible to have two different sets of behaviour programmed for the AI and apply different behaviour on different tracks.

If the track length combined with the difficulty to overtake is not the explanation for why a different behaviour is used, then what could it be?
I get the first sentence. The question is why. Why have AI be courteous over one long track? Why not the other long circuits(Bathurst, Yamagiwa+, Alsace, Suzuka, etc)? Why not ALL circuits?

I'm currently doing the GT3 RS Endurance races(Suzuka and Dragon Trail). Normally, if I'm racing GT4 cars at Suzuka, the AI shed pace through a host or corners. At Suzuka, the Porsche AI are much quicker. Why is that?
What's more, I'm racing at Dragon trail. For the first 15 laps, The AI are super aggressive. Blocking, filling my mirror and drafting to pass. They've actually passed me(I was shifting at 7000 rpm to conserve. To add, some AI that pitted, are using RS tyres). However, why is it that they are programmed to be that aggressive?

That's actually backwards. Why should it be hard to overtake on a short track? Virtually no chance to win in a short amount of time. The longer courses should be the hardest as it gives you more time to win. An Arcade race at the oval is about 15 laps and around 4 minutes time to win. Arcade at N24 is about 9 minutes. If it were multi-class, I could see the courtesy for slower traffic to move over. If AI are slower in any class, then AI should do thesame.

As I mentioned before, if PD programmed AI at Bathurst, to slow up for 2kms(as you say), they should have added signalling and moving over. Not shave speed on the racing line, to cause collision.

One more thing. In one of the Mazda roadster races at Tsukuba, I posted a pic of an AI flashing it's lights at me, as I was passing it. Did I trigger something? Was I too aggressive? Maybe that was an early test they've left in. Same could be true for the AI at the N24. I don't know.
 
I get the first sentence. The question is why. Why have AI be courteous over one long track? Why not the other long circuits(Bathurst, Yamagiwa+, Alsace, Suzuka, etc)? Why not ALL circuits?

They’re not behaving differently because it’s a long circuit. They’re behaving differently because it’s a circuit where you’ll have to wait a long time for an opportunity to pass. None of the other tracks you mention are similar in the regard.

That's actually backwards. Why should it be hard to overtake on a short track?

Short track = short lap time = you’ll soon get back to that special part of the track that is good for overtakes.

Virtually no chance to win in a short amount of time. The longer courses should be the hardest as it gives you more time to win. An Arcade race at the oval is about 15 laps and around 4 minutes time to win. Arcade at N24 is about 9 minutes.

That’s 4 minutes of continuous opportunities vs 7 minutes stuck behind traffic and 2 minutes of opportunities.

As I mentioned before, if PD programmed AI at Bathurst, to slow up for 2kms(as you say), they should have added signalling and moving over. Not shave speed on the racing line, to cause collision.

You misunderstood me. I said that this particular section of the track is 2 km long. I never said that the AI slows down there.

One more thing. In one of the Mazda roadster races at Tsukuba, I posted a pic of an AI flashing it's lights at me, as I was passing it. Did I trigger something? Was I too aggressive? Maybe that was an early test they've left in. Same could be true for the AI at the N24. I don't know.

The difference is that there is a good reason for having a different AI behaviour on Nordschleife. There is no special reason for why they should flash their lights at Tsukuba.
 
4 minutes or 7 minutes. I still have to pass cars. I'm stuck behind a pack of cars at the oval. I'm stuck in traffic at N24.

I mentioned they slow down at Bathurst. From the specific points I gave(from the beginning of the top of the mountain, to the beginning of the run down Conrod), which you estimated about 2kms...because the AI do slow down between those points. With, no reason to.

Does there have to be a special reason for the flashing lights? I'm not looking for an answer or your answer to that. You don't know(unless, you programmed it. Did you?).

I gave you a point for your first response. Stick with that. I can understand that reasoning for N24. Hard place to pass. However, when blue flags are waved, AI immediately move over(they don't signal, then move over). At any track. It's a rule. The signalling & moving over, is etiquette. If a car behind is faster or holding up cars, it's a courtesy to move over. The way PD have programmed it, when I'm faster than the car ahead at any track, that should apply as well.

Anyway, it still doesn't hold water. Arcade/Professional: I started 11th at N24. 2 cars signaled and moved over in the GP section. I barely exit turn 1 and the RCZ is signaling. There's no special reason to hand me the race at the beginning. 16kms to go and being seconds away from the first place car. If they're going to be that courteous, make it consistent across all tracks.

 
My biggest annoyance with the AI is that it seems like it's always the same cars that end up in roughly the same positions, or exactly the same positions. I don't think I've been in a gr. 3 race yet - and I like doing custom AI races, so I've done quite a lot - where the two M6's didn't end up in 2nd or 3rd place, or 1st and 2nd if I had a bad race.
 
My biggest annoyance with the AI is that it seems like it's always the same cars that end up in roughly the same positions, or exactly the same positions. I don't think I've been in a gr. 3 race yet - and I like doing custom AI races, so I've done quite a lot - where the two M6's didn't end up in 2nd or 3rd place, or 1st and 2nd if I had a bad race.
Same. There was a bit of discussion in the AI scripted thread. Car placement should be random.

In real life, there are sportsmanship rules at the 'ring. I believe slower cars are required to keep right. Perhaps they've extended that to the game?
Sure. That' s fine. As mentioned above, different AI behaviours may be programmed for different tracks.
Also in real life, I've seen that courtesy/rule, used in race series here, on tracks in Australia.
 
Revisited GT League road car races and found multiple AI flashing their lights.
I'm thinking it's due to being too close or aggressive in passing.

The 86 flashes in the braking zone. Maybe I was too aggressive crossing in front. An RX-7 is getting squeezed to the edge of track by another AI. Then, the Atenza seems to just flash, I guess to let me know its there.

 
Back