- 907
- Australia
Has there been a game that has accurately recreated a city, end-to-end, 100 accurate? I can't think of any off the top of my head. I would imagine that these cities would be fairly large in real life, so it would be hard to even get a city accurately made in the process.
Yakuza and shenmue games did portray a pretty accurate area of Japan with recognisable land marks and such, initial d and it's down hill roads, identical to the real ones same as the mountain passes in the kaido racer games, the wangan and aqua line in wangan midnight so it certainly can be done. I think people are missing my point, what Iam trying to say is if they incorporated such iconic locations in Australia that are rich with tourism etc etc. that atleast that particular area should be as accurate as possible, then blend the surrounding areas in to where it's done. If Asetto Corsa can laser scan race tracks to make every bump and kerb exactly the same as its real life counterpart, Iam sure just implementing certain areas 100% accurate wouldn't be that hard, so there must be a reason behind why they did it this particular way. Only thing I can think of is to keep the racing flowing but if you had to slow and weave in and out of traffic I think that would be cool just as long as AI does the same and not just plow cars out the way.
Last edited: