Why MP4-12c doesn't performed well as F-1 ( old brother )?

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because Mclaren wanted to build a good GT driver not an all out speed demon. They wanted in essence the Cadillac of super cars
 
Because PD didn't properly model the car's traction control system.
 
Because PD didn't properly model the car's traction control system.
[/thread], pretty much. In all honesty, in real life it wouldn't either (because as said above, it wasn't really designed to), but it should be notably better than it is.




The F1 is pretty screwed up in the game too, for that matter.
 
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Because they are completely different cars, built in completely different eras with completely different raisons d'etre?

PS The MP4-12C would be faster round a track, for a number of reasons, but the F1 would be faster in a straight line.
 
It all comes down to the fact that the MP4-12c was not meant to be as fast as the F1. Mclaren wanted something that would handle good be relatively fast(compared to the F1) and still be a smooth comfortable ride. It was not meant to be a direct successor to the F1.
 
It all comes down to the fact that the MP4-12c was not meant to be as fast as the F1. Mclaren wanted something that would handle good be relatively fast(compared to the F1) and still be a smooth comfortable ride. It was not meant to be a direct successor to the F1.

It was benchmarked against the 430 Scuderia.
 
I thought it was benchmarked against the 458 Italia?

How could they've done that? The Italia wasn't around for much of the period of the MP4-12c development, so they picked the best mid-engined Ferrari they could, with the aim of surpassing it in all areas.
 
MP4-12C generally performs bad in the game. My guess is it's because the car was still "in progress" when the game was released.
 
In real life isn't the MP4-12C supposed to have a system where when turning a corner the inside brakes come on slightly enabling you to turn the corner a lot tighter? pretty sure I saw some documentery about the MP4-12C where Ron Denise said something along those lines and mentioned that the system came from formula 1 cars but was quickly banned by the FIA, I'm fairly certain that system is not on the car in gt5 which probably contributs to why its such a let down in the game.
 

The gearing is completely wrong.
The McLaren F1 (stock, with the 7500 rpm rev limiter) should hit the cut off in 6th gear @ 231 mph.
The record car that hit 241 mph had its rev limiter and catalytic converters removed and hit top speed @ approximately 7800 rpm in 6th gear.

In GT5 the overall gearing (read: Final drive) is completely wrong. The gaps in the gears seems to be correct though.
So you end up with a car that can't pull 6th gear!
According to my calculations, the GT5 representation of the McLaren F1 is geared for a theoretical 300 mph+ :crazy:

Combine this with the very poor attempt of reproducing the epic soundtrack of the Big Mac (remember that hard, deep, angry induction bark?) and you end up with a completely different car than the real thing.
The iconic McLaren F1 deserves better.

Shame on you PD.
 
You have to remember that the older cars was meant to be a hand built road going racing car while the new one is a mass production* sports car.

Also when the older car came out there then F1 drivers tried it out and one said something to the effect that road drivers will be unable to handle the beast on the road.

*Well produced in large numbers for such and expensive sports car!

In the game I tuned an MP4 12-C and find it fast and easy enough to drive. Just not as fast as a tuned road F1.
 
I'm aware of the wrong "final gear" in the F1, but other than that, what's wrong about how it drives? I've never driven one obviously, but I suspect that GT5 actually replicates the experience quite well. It's a difficult car to get the full potential out of, like it should be.

The F1 sounds great in the game. It's not 100% perfect, but it's certainly closer than a good amount of other cars. I ain't complaining about the sound of it, that's for sure.
 
In real life isn't the MP4-12C supposed to have a system where when turning a corner the inside brakes come on slightly enabling you to turn the corner a lot tighter? pretty sure I saw some documentery about the MP4-12C where Ron Denise said something along those lines and mentioned that the system came from formula 1 cars but was quickly banned by the FIA, I'm fairly certain that system is not on the car in gt5 which probably contributs to why its such a let down in the game.

It's an electronic differential controlled by using the brakes. There are many cars on the road using a primitive form of this, but the MP4-12C takes it to a much higher level from what I've read. The car also does not have sway bars, but uses electronic trickery to stiffen each corner individually to simulate the sway bar effect.

It wasn't as 'good' as the F1 because it's not meant to be the F1's successor. MacLaren is supposedly working on a new hypercar that will be the F1's true successor. I read a rumor a long time ago that it was going to be unveiled at last week's Monaco Grand Prix, but that didn't happen. We'll just have to wait and see.
 
The suspension is verry twitchy for my taste.

It's like a terrier on steroids. Plucky with PCP. Despite all this, it's massive fun in a one-make race with tuning prohibited.

Running that race has also managed to clear a few rooms, albeit not entirely. The racers that stick around are usually the ones you want to race anyway. Throw in a track like Daytona Road Course, and you're guaranteed to separate the men from the boys.

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It is not at all apparent what a thread that is basically just a bunch of people saying "I guess they did a pretty good job then" is suppose to prove in regards to other people saying that they didn't.
There is even a real video showing that exquisite handling. :dopey:



Seems that PD have nailed it, at least in that development period.
 
Again, PD have failed to model the car's unique traction control system properly. The car is designed to go around a track as quickly quickly as possible, not drifting like in that video.
 
Again, PD have failed to model the car's unique traction control system properly. The car is designed to go around a track as quickly quickly as possible, not drifting like in that video.

I think you're missing what he was saying. If PD got it's data for modeling the car and it's handling charecteristics during the developmental period but before the traction control system was installed, then PD nailed it. At least that's how I interpret his post.
 
I like both cars and they race very well for me.

In response to the OP: The F1 was built with no cost constraints and the MP4 was built to compete and sell at a higher volume.
 
After reading all responds

In my opinion

1. There is no qualified " Driving simulation game "
2. Driving with your feeling and skill ,instead of " Sophisticated Electronic assist system "
3. Looking forward to see the Mclaren F-1 successor

Thank you all !👍
 
To put it quite simply, not many of the cars in GT5 handle exactly like their real life counterparts. The physics engine they use simply isn't capable of correctly recreating the characteristics of over 1000 cars. Their model for straight line acceleration and mechanical grip just isn't perfect when compared to real life. They did very very well, but not everything will be on par. Some will disagree but that's simply how I feel.
 
The MP4-12c doesn't give me the fun the F1 does. It seems watered down compared to the F1 and very easy to drive. CS no aids including abs off 4/2 BB.
 
The MP4-12c doesn't give me the fun the F1 does. It seems watered down compared to the F1 and very easy to drive. CS no aids including abs off 4/2 BB.
Then the modeling is spot on because its supposed to be a watered down more comfortable version of a hypercar such as the F1.
 
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