Will VRR come to GT7 in a future ?

  • Thread starter Thread starter anthonyfa18
  • 32 comments
  • 5,194 views

Should GT7 get VRR support ?

  • Yes

    Votes: 31 88.6%
  • No

    Votes: 4 11.4%

  • Total voters
    35
VRR(variable refresh rate) not VR
Oops... my bad! My points still stand though! Ha ha.

With that said, I looked up VRR and it seems like it will be excellent for those who have a PS5, but I'm a lowly pleb with a PS4, and it'll be a bit before I get to experience it.
 
Has anyone checked if the game triggers VRR even if it’s not officially supported? Some games are getting improved performance even though it’s not officially supported.

I don’t think the benefits will be huge though. The game is already almost a full lock on the target fps and I don’t see them adding a 120 fps mode.
 
Has anyone checked if the game triggers VRR even if it’s not officially supported? Some games are getting improved performance even though it’s not officially supported.

I don’t think the benefits will be huge though. The game is already almost a full lock on the target fps and I don’t see them adding a 120 fps mode.
I’ve tried this morning.

So I’m using a Sony 77” A80J with my PS5 plugged into the HDMI 4 set to VRR.

1BB6B4DB-01A9-4E6A-8E90-3F4048F05A1B.jpeg


As GT7 isn’t patched yet I set it to Apply to Unsupported Games.

C76CB4F6-DC3B-453F-BD2B-CC8338FCA114.jpeg


But I noticed no real change to the game. As ALLM can’t be turned off on the PS5 (it can be forced off by running it through an AV or Soundbar with HDMI 2.0 but then you don’t get VRR) at the time you can’t have Dolby Vision with VRR etc.

So HDR10, VRR, ALLM and 60Hz or 120Hz.

GT7 still looks fantastic and is smooth as butter, but I’m not sure if VRR will be a benefit or not, until I can test it if they do an update.
 
I just did some testing and you cannot force VRR on GT7. My TV shows live input type and rate. I have VRR set to AUTO and 'Apply to Unsupported Games' set to TRUE. LEGO Star Wars Skywalker Saga shows VRR enabled but GT7 states fixed 60 VRR disabled.
 
I just did some testing and you cannot force VRR on GT7. My TV shows live input type and rate. I have VRR set to AUTO and 'Apply to Unsupported Games' set to TRUE. LEGO Star Wars Skywalker Saga shows VRR enabled but GT7 states fixed 60 VRR disabled.
Possible why I see no difference then.
 
Does your TV have a way to analyse the incoming signal? On the LG you press the green button a bunch (maybe 5 times rapidly?) and it shows some stats which are a live representation of the source. It's very useful for this testing. I'm happy Sony finally pushed this PS5 firmware.
 
Does your TV have a way to analyse the incoming signal? On the LG you press the green button a bunch (maybe 5 times rapidly?) and it shows some stats which are a live representation of the source. It's very useful for this testing. I'm happy Sony finally pushed this PS5 firmware.
I think mine does (LG65 BX). I’ll test it tonight and report back.
 
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Does your TV have a way to analyse the incoming signal? On the LG you press the green button a bunch (maybe 5 times rapidly?) and it shows some stats which are a live representation of the source. It's very useful for this testing. I'm happy Sony finally pushed this PS5 firmware.
It does, not showing VRR however. ☹️
 
I’ve tried this morning.

So I’m using a Sony 77” A80J with my PS5 plugged into the HDMI 4 set to VRR.

View attachment 1143740

As GT7 isn’t patched yet I set it to Apply to Unsupported Games.

View attachment 1143753

But I noticed no real change to the game. As ALLM can’t be turned off on the PS5 (it can be forced off by running it through an AV or Soundbar with HDMI 2.0 but then you don’t get VRR) at the time you can’t have Dolby Vision with VRR etc.

So HDR10, VRR, ALLM and 60Hz or 120Hz.

GT7 still looks fantastic and is smooth as butter, but I’m not sure if VRR will be a benefit or not, until I can test it if they do an update.
What about the Replays though, have you noticed a difference there?!
I‘m very curious as I like watching them a lot.
Anyway will test it later too, as I own a 75“ x900h which supports VRR.
But maybe you already have an answer to that so I’m not having to test it 😬
Edit: Because the frame drops in Replays are not bearable, really killing the immersion
 
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What about the Replays though, have you noticed a difference there?!
I‘m very curious as I like watching them a lot.
Anyway will test it later too, as I own a 75“ x900h which supports VRR.
But maybe you already have an answer to that so I’m not having to test it 😬
Edit: Because the frame drops in Replays are not bearable, really killing the immersion
I really doubt we'll see anything in terms of difference until there's a patch. For now it simply does not even enable VRR even when forced AFAICS.
 
What about the Replays though, have you noticed a difference there?!
I‘m very curious as I like watching them a lot.
Anyway will test it later too, as I own a 75“ x900h which supports VRR.
But maybe you already have an answer to that so I’m not having to test it 😬
Edit: Because the frame drops in Replays are not bearable, really killing the immersion
Sorry, didn’t notice a difference. As @CamPatUK said, it doesn’t seem to enable the VRR at the moment.
 
I really doubt we'll see anything in terms of difference until there's a patch. For now it simply does not even enable VRR even when forced AFAICS.
I always get frame rate fixed. I tried a different game, astro’s playroom which has VRR and on this game my tv says VRR, but not in gt7. I even tried the replays on the RT mode and I got the same results. We’ll have to wait for a patch.
 
Ratchet and clank In performance mode is 100fps with vrr, so I thing Gt7 can run at 100 or 120 fps with vrr, but I feel ps4 part of the build is holding the game back
 
Ratchet and clank In performance mode is 100fps with vrr, so I thing Gt7 can run at 100 or 120 fps with vrr, but I feel ps4 part of the build is holding the game back
There's enough of hitching, frame drops and and pop in that makes me think the ps4 might not be the reason for some of the short comings.
 
VRR [reety much needs an unlocked framerate to work properly, VRR will only really kick in when the framerate dips
VRR kicks in to prevent tearing. If your game dips, and the entire screen dips, vrr isn't going to make get rid of that dip.
 
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Only time I've noticed tearing is when the camera close ups to the cars at the start of an FIA event. Mind you that was GTS, so is anyone thinking GT7 would even benefit from vrr?
 
Look like Digital foundry has Test GT7 and vrr is not support at all even if you have the setting on, let hope we get a patch

 
In the latest digital foundry video on this topic, they say out of 20/30 games they tested, only GT7 couldn’t force VRR. We are so privileged 😂
I take this as a positive but maybe I'm being optimistic. To me, it seems, that devs must be able to disable VRR in code so I am hoping they have disabled the forced VRR so they can patch in proper VRR.

Am I crazy? Surely it'll support it eventually? Unless it's tied to the physics but that hasn't seemed to be the case when the frames dip.
 
I take this as a positive but maybe I'm being optimistic. To me, it seems, that devs must be able to disable VRR in code so I am hoping they have disabled the forced VRR so they can patch in proper VRR.

Am I crazy? Surely it'll support it eventually? Unless it's tied to the physics but that hasn't seemed to be the case when the frames dip.
It must be because in all ps4 games you can’t enable VRR either.

Maybe gt7 is a ps4 game first and foremost 😂

I don’t think the game needs VRR if they keep locked 60fps. All they need is to solve the minor dips. If they’re willing to unlock the frame rate that would be a different story but they’re very keen on keeping a level playing field across all systems and that would go against it.

I don’t see VRR coming to gt7 tbh
 
Personally I think it would be a great help. One thing to bear in mind is that to achieve locked 60 you are leaving a lot of performance unutilised. I'd bet that GT7 can reach 80 or 90 fps in places and since it only very occasionally dips to 48 (under extreme stress that isn't normal) it could clean up the whole experience.
 
Personally I think it would be a great help. One thing to bear in mind is that to achieve locked 60 you are leaving a lot of performance unutilised. I'd bet that GT7 can reach 80 or 90 fps in places and since it only very occasionally dips to 48 (under extreme stress that isn't normal) it could clean up the whole experience.
Don’t get me wrong. I think it will improve but this would give ps5 players with VRR displays an advantage because of faster response times. Not that this advantage couldn’t come from better/different gear but they always seem to want to level it. Whether that’s just an excuse or not I don’t know but I would put it past then.
 
Don’t get me wrong. I think it will improve but this would give ps5 players with VRR displays an advantage because of faster response times. Not that this advantage couldn’t come from better/different gear but they always seem to want to level it. Whether that’s just an excuse or not I don’t know but I would put it past then.
I look forward to lurking the thread about Gold CE @ Nürburgring for people who want times changed and ladders reset. :)

But, for real, if that is their reason they can just enable a cap to 60 in Sport.
 
VRR kicks in to prevent tearing. If your game dips, and the entire screen dips, vrr isn't going to make get rid of that dip.
VRR isn't really about tearing (it can work with or without tearing in principle). It's about letting the display refresh rate match the GPU frame rate more closely. Without VRR, a frame rate dip to 40-50 fps actually results in the display refresh rate jumping abruptly between 30 & 60 Hz. With VRR there are much smoother transitions.
 
Is anyone else having major framerate issues on High Speed Ring?
I’ve used free fps analysis tool (trdrop) and it goes below 48 (which is a vrr floor on ps5) in multiple corners and often drops below 60 if you are racing against gr.4 cars (vrr would fix this).

I don’t have a clue why this is happening as that track does not look impressive at all. Have not had issues like this on other tracks.
 
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