Worst Video Game Mission of all time?

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It's not really a mission, but a location: the Henne Mines Site B in Final Fantasy XII. You needed to unlock ten of the thirteen Espers just to open it up, and that meant fighting your way through the Necrohol of Nabudis and the Great Crystal at Giruvegan - two of the most difficult locations in the game - to get some of them. Once there, Site B proved to be even harder than the Necrohol, Crystal and the lower levels of the Bhujerba Skymine (probably the three hardest dungeons in the game) combined. Even on the rare occasion that I made it through, I still couldn't beat the final Esper in the game, Zodiark.
 
Also going for the first Stuntman (ps2), so many times have I driven that knock of lotus down the hill for the "live twice for tomorrow" mission (I think that's what it was called. Anyways, also the Golden Eye (N64) mission "Control Room" which you must protect Natalya from continues gaurd mayhem.
"I'm watching these 2 stairs like a hawk!"
*glass window/wall breaks with w more gaurds... then the next window*
Next thing I know she's dead and I'm blowing up computers for fun as I die. =P
 
All you had to do is follow the damn train CJ!
Man San Andreas was a pain for me.

Funnily enough... This was the worst of all GTA SA for me. The RC and flying missions were a bit handicapped by the awkward controls, but like any other flight sim, all it took was practice. The train mission required strategy and luck... Sometimes, even riding in the "sweet spot" wasn't enough, even after a dozen tries. Sometimes, you could win it first or second time out. (I finished the game three or four times on separate consoles and PCs).

One toughie for me was a MechWarrior2 level where you were stuck inside an ice cave with several opponents. Could never get a build durable enough and with enough firepower to survive taking on a bunch of 75 ton mechs in such a small space. Then I learned the game had a glitch that allowed you to carry all your weaponry on your torso. 14 machine guns and nothing but engine, jump jets, ammo and armor. That kind of ruined the game for me. A single alpha strike at close range and poof... you could kill anything.

Aces of the Pacific was nasty. Get assigned to a divebomber squadron and try to survive any mission without fighter cover? Insane.
 
G.T.Ace
EDIT: By the way, Demon's Souls, every single second!

I believe the question was "worst mission". Not "hardest mission". I have heard that Demon's souls is brutally difficult though. Maybe I'll try it sometime.

TypeRDC5
Seth the final boss in Street Fighter 4 springs to mind.

He was a little cheap, but there's a fairly easy strategy you can use to take him down. Knock him down then play it cool and calm. He's useless until he knocks you down again and starts teleporting. Always try and hold that advantage over him. When he's teleporting about, don't think about knocking him out. Just think about preserving your energy and wait for an opportunity to knock him down. Then he's toast.

A far more difficult end boss was bison in street fighter alpha 3. If you lose, it's an instant game over. The A.I. in the alpha series (reportedly) adjusted depending on your fighting style. By the time you got to bison, he was prepared for every cheap shot you could throw at him.
 
oh i have a few :)

for example, i never managed to finish Donkey Kong 64 back in the day because of that stupid arcade game you had to go through twice in order to get a Rare Coin:nervous: Last winter i bought a N64 again, with DK64, and some other titles we played. maybe ill try to beat it soon:) too many great memories.

yep the Driv3r mission in istanbul was a pain aswell. but i got it right after a few tries.

the Zero missions in GTA SA were pretty annoying to say at least. i just started a new game. somehow i managed to do finish the "follow the train with smoke shooting" mission right on the first try, even before he reached the country side were you need to take the higher dirt road ! just stay on the right side of the other track as far up front as possible and he pops them pretty fast.:)

oh and pretty hard aswell, trying to beat Operation Flashpoint Dragon Rising on Hardcore. No Checkpoints, No HUD, No respawns even for your companions. and missions that can take up more then an hour...with the fact that every single bullet can kill you instantly! in one mission were an attack helicopter is nearby and will shoot rockets at youre squad when he spots you, he killed my whole squad with just 2 shots. i barely managed to escape, run like hell chased by alot of enemy's and got flanked in a field without any cover. i somehow managed to take them down one by one in a the field and could complete the mission on my own, without sprinting ability's because the legs aswell as the arms had major injury's. damn what a relief!
the mission with the Monastery up a hill was annoying aswell. when you finally reach the hill you get mortar fire so you cant take it easy.

when you reach the hill the mission is timed and there are ALOT of enemy's up there. first time around i was out of time and had to start the mission ALL over again, second time i got killed, restart....third time my team gets killed but i managed to kill everyone except the very last enemy alive...he puts a bullet straight trough the head so it was instant death for me #$%^&^*# restart...after about 6 tries i finally got them all:)

did manage to finish the game though, and got the platinum trophy :)

oh and of course, trying to gold the vettel challenge:crazy:
 
Funnily enough... This was the worst of all GTA SA for me. The RC and flying missions were a bit handicapped by the awkward controls, but like any other flight sim, all it took was practice. The train mission required strategy and luck... Sometimes, even riding in the "sweet spot" wasn't enough, even after a dozen tries. Sometimes, you could win it first or second time out. (I finished the game three or four times on separate consoles and PCs).

One toughie for me was a MechWarrior2 level where you were stuck inside an ice cave with several opponents. Could never get a build durable enough and with enough firepower to survive taking on a bunch of 75 ton mechs in such a small space. Then I learned the game had a glitch that allowed you to carry all your weaponry on your torso. 14 machine guns and nothing but engine, jump jets, ammo and armor. That kind of ruined the game for me. A single alpha strike at close range and poof... you could kill anything.

Aces of the Pacific was nasty. Get assigned to a divebomber squadron and try to survive any mission without fighter cover? Insane.

Yeah, those rc and plane missions were so hard, I was forced to cheat. But all in all I finished it though.
 
I have a couple to share.

The last mission on Driver 1 was insane! Never ending cops and black mafia (?) cars were chasing you all over New York. You had to transport the president across the map. The cars chasing you are 3x faster than you and hits hard. They also have annoying roadblocks which are hard to avoid with the rainy weather. There is also a day to night transition where it seems impossible to see the road on the rainy weather at night. I was only 3 - 4 years old when I played that game. I finally managed to beat it one day :P

This one is also from Driver 1. The very first mission was too confusing for me. How the heck am I supposed to know what a "slalom" was at 3? There was also the reverse 180 and other driving tricks that didn't make sense to me when I was younger. It was too frustrating to not even get to play the story mode of the game, so I just went Take A Ride most of the time . I finally found out when I watched the demo replay and just copied that :P
 
"Find The Computer Room" in Shadow the Hedgehog. Bloody frustrating as all hell, was a crap game all together.

👎
 
I have a couple to share.

The last mission on Driver 1 was insane! Never ending cops and black mafia (?) cars were chasing you all over New York. You had to transport the president across the map. The cars chasing you are 3x faster than you and hits hard. They also have annoying roadblocks which are hard to avoid with the rainy weather. There is also a day to night transition where it seems impossible to see the road on the rainy weather at night. I was only 3 - 4 years old when I played that game. I finally managed to beat it one day :P

This one is also from Driver 1. The very first mission was too confusing for me. How the heck am I supposed to know what a "slalom" was at 3? There was also the reverse 180 and other driving tricks that didn't make sense to me when I was younger. It was too frustrating to not even get to play the story mode of the game, so I just went Take A Ride most of the time . I finally found out when I watched the demo replay and just copied that :P

You are kidding right? Sorry but I don't believe you did the first Driver mission when you were 3 years old and the final mission when you were "3-4". Maybe I am out of touch with how good young gamers are, but that seems fictional to me. Any other driving games or other games you completed pre-school?
 
You are kidding right? Sorry but I don't believe you did the first Driver mission when you were 3 years old and the final mission when you were "3-4". Maybe I am out of touch with how good young gamers are, but that seems fictional to me. Any other driving games or other games you completed pre-school?

I started playing Toca Touring Cars 2 when I was 5, awesome game, the first racing game I played and probably my favourite with the possible exception of Le Mans.
 
How about the Red Pill Rescue level in The Matrix: Path of Neo? The part with the medicine man was just plain bad. I mean, sure it's all great that he reflects the bullets so he can't get shot, but why does he reflect them in to me? I mean, how can I protect someone if I can't get near them without have bullets ricocheting into me!?
 
I have a couple:

- I am generally bad at escort missions.

- Sonic the Hedgehog 1: Labyrinth Zone Act 3 Boss. You chase Robotink up a channel with water flooding in after you and obstacles in your way. If you manage to get out of that, he will trap you and attempt to crush you while leaving one little area open. Get in that area, and you can hit him so the thing can reset. I never managed to make it out of the water. Funny thing is though is that they put the exact same boss in Sonic 4 Episode 1, got it in my first playthrough.
 
I can't believe on a GT5 forum no one mentioned the Top Gear Test #2 with the Lotus. based on the threads here it was a controller throwing exercise for all.

A totally obscure one I'll mention is a game for Sega Genesis called Crossfire. It was a top down shooter where you flew a helicopter and then were on foot after landing. the FIRST mission however was impossible, I'd pass the flying part but then once I was on the ground there were too many enemies, not much cover, and they can shoot at you from off screen!

I never got past it!
 
Talk about obscurity, there is this little game for the NES called Infiltrator, and it was an exercise in frustration. You had to fly to an enemy base, and if you encounter anybody, you had to guess on the radio if they are enemy(for which you had to use one call sign), or friend(then you had to use another). Once you reach the base itself, you had to complete your mission without anyone spotting you or else you are dead.
 
He was a little cheap, but there's a fairly easy strategy you can use to take him down. Knock him down then play it cool and calm. He's useless until he knocks you down again and starts teleporting. Always try and hold that advantage over him. When he's teleporting about, don't think about knocking him out. Just think about preserving your energy and wait for an opportunity to knock him down. Then he's toast.

A far more difficult end boss was bison in street fighter alpha 3. If you lose, it's an instant game over. The A.I. in the alpha series (reportedly) adjusted depending on your fighting style. By the time you got to bison, he was prepared for every cheap shot you could throw at him.

Seth isn't too hard. Round 2 is where he brings the pressure, regardless if you win or lose and will actually focus attack through your attacks. It can present a problem if you are going for a Akuma/Goken run(in Vanilla) or Akuma/Oni run in AE. I would suggest you meet the other requirements for said runs before Seth so your day isn't ruined by one little hit.
 
I always hated the notorious "No Russian" mission in MODERN WARFARE 2.

It wasn't because of the content, despicable as it was. Or even the heavy handed and false "moral choice" system whereby you could either actively participate in a massacre of innocent civilians, or simply watch.

It was the way the level was completely skippable, which made it totally unnecessary. The game warned you in advance that the content would shock people, and so gave you the choice of bypassing it without affecting the narrative. And because skipping it didn't affect the narrative, there was no point in playing it, so the end result felt like something that was included simply to be controversial rather than because it actually affected things.
 
I always hated the notorious "No Russian" mission in MODERN WARFARE 2.

It wasn't because of the content, despicable as it was. Or even the heavy handed and false "moral choice" system whereby you could either actively participate in a massacre of innocent civilians, or simply watch.

It was the way the level was completely skippable, which made it totally unnecessary. The game warned you in advance that the content would shock people, and so gave you the choice of bypassing it without affecting the narrative. And because skipping it didn't affect the narrative, there was no point in playing it, so the end result felt like something that was included simply to be controversial rather than because it actually affected things.

That was exactly how I felt after completing it. I mean, sure, it made a couple things make a bit more sense later on, but at the time...why include it at all?
 
I have a couple:

- I am generally bad at escort missions.

- Sonic the Hedgehog 1: Labyrinth Zone Act 3 Boss. You chase Robotink up a channel with water flooding in after you and obstacles in your way. If you manage to get out of that, he will trap you and attempt to crush you while leaving one little area open. Get in that area, and you can hit him so the thing can reset. I never managed to make it out of the water. Funny thing is though is that they put the exact same boss in Sonic 4 Episode 1, got it in my first playthrough.

In Sonic 1 all you have to do is get out of the water, there is no "trap and attempt to crush".

Mission 34 is there as well on my hard list. I've convinced myself that 99.8% is complete :lol:
 
Fighting Janus on the final mission of Goldeneye Reloaded. He has so much health. Never mind the bulletproof vest, I shot him in the head. Then that damn helicopter comes in and ruins everything...
 
The 'Grand Flight' mission from Ace Combat X2:Joint Assault on the PSP.
Basically, you have to fly a VIP in his private Boeing 747 through enemy territory, you then get ambushed, and have to fly through a canyon, avoiding enemy chopper fire, to escape. And as if that wasn't enough, when you escape the canyon, you are met by a squadron of enemy fighters and a group of SAM launchers, and have to evade their fire until you reach safe territory.
 
I would say the worst mission ever is the last one on modern warfare 2. I was playing it and my son started yelling for help. I went in the room to help him and forgot to pause it, and when I returned my character was laying on the ground holding a gun up. I shot a guy and that was the end of the game. I literally beat the game by walking in the other room and laying my controller down. The game beat itself. I haven't even attempted a single player game since of modern warfare. I should add that this was on the hardest difficulty setting. It just shows how dumbed down single player games are now. You can beat them without even being in the same room as the console. That would have never happened on the original Ninja Gaiden or contra.
 
The 'Grand Flight' mission from Ace Combat X2:Joint Assault on the PSP.
Basically, you have to fly a VIP in his private Boeing 747 through enemy territory, you then get ambushed, and have to fly through a canyon, avoiding enemy chopper fire, to escape. And as if that wasn't enough, when you escape the canyon, you are met by a squadron of enemy fighters and a group of SAM launchers, and have to evade their fire until you reach safe territory.

I know it's just a fun arcade game, but even the idea of the mere suggestion of the possibility of a 747 flying through a canyon and evading SAM fire makes me want to tear my hair out...

[/realism rant]
 
I would say the worst mission ever is the last one on modern warfare 2. I was playing it and my son started yelling for help. I went in the room to help him and forgot to pause it, and when I returned my character was laying on the ground holding a gun up. I shot a guy and that was the end of the game. I literally beat the game by walking in the other room and laying my controller down. The game beat itself. I haven't even attempted a single player game since of modern warfare. I should add that this was on the hardest difficulty setting. It just shows how dumbed down single player games are now. You can beat them without even being in the same room as the console. That would have never happened on the original Ninja Gaiden or contra.

That just made my day.
 
SpeedTestJimmy
Worst/hardest mission.. Probably the Sun level Lylat Wars / Star Fox on N64.. NEVER been able to beat that one -.-

Oh do I remember that, but I find the SNES Star Fox much more difficult to get even half way through.
 
It just shows how dumbed down single player games are now. You can beat them without even being in the same room as the console. That would have never happened on the original Ninja Gaiden or contra.
I think COD is directly responsible for the death of storytelling in modern shooters. What little attempt at storytelling there is is usually shoehorned into a glorified tutorial for online mode. Case in point, Captain Price. If you'll recall, you find him in a gulag in the Russian Far East in MW2, where he is supposedly Makarov's "worst enemy". However, the game makes no attempt to explain how he got there in the first place, or what he did to incur the wrath of Makarov. It's not until MW3 that it is explained that Price attempted to stop Makarov shortly before the airport massacre, but was captured in the process. It's lazy storytelling at its worst, and violates what is pretty much the only inviolate rule of storytelling - it is always better to show your audience something happening rather than to simply hear about it after the fact. If Price was attempting to stop Makarov, then I want to see it and play it. I don't want to hear about it in passing two years later.

But perhaps I'm being a little too critical of the series here. Both MW2 and MW3 were made by Infinity Ward, and both have lousy stories. But I have to admit that BLACK OPS had a much better - if somewhat predictable - story. The decision to hire David S. Goyer (who worked with Christopher Nolan on BATMAN BEGINS and THE DARK KNIGHT) was a smart one, and they brought him back or BLACK OPS II. Their plan to have mutiple diverging storylines and a system where, under certain circumstances, the choices the player makes can fundamentally alter the story. It's a very risky idea, since no-one has really pulled it off, but for better or worse, the COD franchise revolutionised the first-person shooter. If Treyarch get it right, they could set the standard in video game storytelling for years to come.
 
prisonermonkeys
But perhaps I'm being a little too critical of the series here. Both MW2 and MW3 were made by Infinity Ward, and both have lousy stories. But I have to admit that BLACK OPS had a much better - if somewhat predictable - story. The decision to hire David S. Goyer (who worked with Christopher Nolan on BATMAN BEGINS and THE DARK KNIGHT) was a smart one, and they brought him back or BLACK OPS II. Their plan to have mutiple diverging storylines and a system where, under certain circumstances, the choices the player makes can fundamentally alter the story. It's a very risky idea, since no-one has really pulled it off, but for better or worse, the COD franchise revolutionised the first-person shooter. If Treyarch get it right, they could set the standard in video game storytelling for years to come.

Isn't that sorta what Infamous 2 did. Maybe not as detailed but, good decisions result in good karma, bad decisions result in evil karma and different story challenges..
 
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