Armoured Core 4 came out back when ps3 launched, bought it because of a lack of available games. omg it's bad, after 2 seconds of playing you wonder just how this ever got made
Isn't that sorta what Infamous 2 did. Maybe not as detailed but, good decisions result in good karma, bad decisions result in evil karma and different story challenges..
InFAMOUS and its sequel used a karma system adopted by a great deal of games. The fact that a gauge determined if you were liked or hated wasn't that realistic. If you want to see diverging story lines, look at Baiten Kaitos: Eternal Wings and the Lost Ocean. That game had over 500 different endings, and which one you get depends on how YOU, the player, treated the character you controlled...
Any Skateboard mission on any Skateboard game that is just a re-slapped Tony Hawk Pro Skater (That's every skate game in my living memory basically, sorry X-Games junkies!). But I have pretty much abandoned my £8000+ gaming collection since I met my girlfriend Izabella Blacklock; The solution to being a lifeless Motorsport fan!
Of course, My Brands Hatch season ticket is also a major reason I am barely ever home now-a-days too!
Armoured Core 4 came out back when ps3 launched, bought it because of a lack of available games. omg it's bad, after 2 seconds of playing you wonder just how this ever got made
Isn't that sorta what Infamous 2 did. Maybe not as detailed but, good decisions result in good karma, bad decisions result in evil karma and different story challenges..
Yeah, but only on a limited scale. Treyarch is planning on player decisions fundamentally alter the plot - to the point where even the villain's objectives will change.
Yeah, but only on a limited scale. Treyarch is planning on player decisions fundamentally alter the plot - to the point where even the villain's objectives will change.