More often than not kicks need to happen quickly. I don't have time to answer a bunch of questions. I have driven off track, and exited the race to kick them. My goal is to minimize the damage they are doing to the room.
If it is a network issue I will often send an email after and apologize, and tell them why.
If it was because they were dirty I normally don't, and they rarely ask why. If the do, I will reply to them if they ask civilly, but that is rare. Usually, if they reply, it is with a bunch of expletives, at that point I will usually just PSN block them, and be done with them.
I don't think the system should try to figure out intent.
That alone doesn't make you a good or clean driver.You already have one in GT5 ,it's the GTP_ ,GT5rs ,etc before the PSN Name
In GT, how are you supposed to go online first? you need cars that you are familiar with, basically the cars you've bought in GT Mode, remember, we are talking about the ''casuals'' here.
You already have one in GT5 ,it's the GTP_ ,GT5rs ,etc before the PSN Name
I'm guessing no one in here played nfs shift they had the driver rating system down where you would level to be a clean driver or aggressive . It wasn't so much a dirty clean system but less aggressive people would end up with each and all the rammers will end up with each other its worked before so all pd has to do is do it right and not half ass it like they do with everything
Damage will never be popular in open lobbies. Very few people want to go online for a night of racing a few sprints, then get taken out of contention by incidental contact or contact that is no fault of their own. A better damage model might suit some leagues but even then, most guys enter league racing to race and have fun and it's not much fun for most people to have to pit and be out of contention for a race.
My point is no amount of programming for a rating system will be able to discern a driver's intent. EVER!
Then it is a catch-22 because the risk of damage and taking yourself out of the race is the best way to keep people racing clean.
The clamp down on multiple accounts would probably be the best way to limit the amount of accounts whose sole purpose seems to be to destroy the experience for others.
After those two things have taken effect, a clean rating would be very useful.
Another thing I've noticed is that the hosts typically wait a very long time before getting the race under way, the mentality being to make sure everyone who wants to run has a chance, the problem with that mentality is that the people waiting become invested in that room and if someone spoils it, they've spoiled everybody's time up to that point.
Seems better hosts would get a few short races under way quickly in order to find out who the problems are going to be.
those gtp drivers are only good at setting laptimes they have no respect for anyone else on the road . I tend to kick them. Only gtp_stricker is worth racing
This honestly sounds even more pointless than a clean rating.
Plus, it didn't work, the only difference was the badge, you could effectively ram the AI and everybody else and your badge wouldn't change. I was on the ''clean'' side but races did involve crashes most of the time. The game was a lot of fun online but the system didn't do anything for it
Like accidentally running too wide in one corner and getting a penalty, although the car was still half on track.Knowing PD's definition of 'clean,' absolutely not.
Knowing PD's definition of 'clean,' absolutely not.
Like accidentally running too wide in one corner and getting a penalty, although the car was still half on track.
Or being rammed and getting a penalty.
TruePD's penalty system is not best no arguing that, but even as bad as it is, we are all affected by it equally so in the end it all averages out the same for everyone. But in the long run, those running into other cars deliberately or through careless disregard, will accumulate many more incidents than drivers avoiding contact as best they can.
I still think that a system similar to what COD uses would be the best way to implement it. It would be entirely optional. Another solution would be a very realistic damage model, players would have to learn how to be clean the hard way.
Love it.👍Programming intent would be nearly impossible to get completely right but I don't think it's really necessary. For example, let's say that rooms designated as "Free Run" didn't count against your driver rating. You can smash and crash to your hearts delight without consequence. Everyone knows this going in so the crashers and bashers will likely congregate here as will anyone looking for some more "on the edge" style of racing.
The more serious racers will congregate in "race for real" rooms where your driver rating is a potential prerequisite for entry determined by the host. The host may or may not use the driver rating to restrict access, but for sure it will count against your driver rating if you race there. So when you are online searching for a room to run in you should be able to see whether this function is on and what level it's set at.
What will happen real quickly, is there will be a real separation between those that don't care who they contact and those that take their clean racing seriously. A "clean racer or clean room" tag will actually mean something and be a point of pride for some, a point of derision for others.
The reason intent doesn't need to be a part of it is this. Say you enter a "race for real" room and there are 10 drivers. 8 are there to race for real, the other 2 are dirty and pay no attention to anyone else's position on the track. We've all raced against these people in the past. Race starts and the two dirty drivers impact each other driver once or twice. At the end of the race, hopefully the host gets a summary report of the contact in the race. He'll quickly be flooded with complaints about the two dirty drivers (people will be much more vocal about this because it counts against them), but he can look at the race summary and see that driver A and B have a combined 10 incidents of contact and everyone else 1 or 2. He should immediately eject driver A and B.
This report should be cumulative, meaning however long you are in the room, it follows you and your incidents accumulate. The other thing that will happen, is that hosts that don't penalize dirty players, will have a hard time keeping their rooms full. Anyone that cares about their driver rating will not remain in a room where the host isn't doing their job. Better hosts will naturally rise to the occasion.
A dirty driver will only be able to do this for so long until his rating is poor enough that he no longer qualifies for clean rooms.
It is a catch-22 but from my standpoint, I'd much rather the system, meaning the driver rating, try to solve the problem before I get to the room, as opposed to relying on the good faith of others in "heavy damage" rooms. I've had both good and bad experiences in heavy damage rooms but the bad experiences are really bad. Being knocked out of contention in the first lap of a 10 lap race at Daytona Road, after a 10 minute qualifying session because someone is "sorry" and forgot to brake isn't fun for me.
Let's face it, most online hosts are not good...lol. They wait too long to start, wait too long for new entries, make too many allowances and waste too much time. Or the opposite is true. They make no allowances, start races too fast, pay no attention to what's happening on the track etc.
How's this for a radical idea? A Host rating system!!! I will expound on this in a separate thread...link coming soon!
New thread posted here: https://www.gtplanet.net/forum/showthread.php?p=8532539#post8532539
That alone doesn't make you a good or clean driver.
those gtp drivers are only good at setting laptimes they have no respect for anyone else on the road . I tend to kick them. Only gtp_stricker is worth racing
How does it deal with impacts between two cars?
The safety rating of both goes down. It doesn't work.
Only really because of the cost of playing the game and the mandatory nature of the safety rating. That causes the safety rating to carry too much weight and for people to get precious about it.
Someone who is a prolific crasher will always have a lower safety rating than someone who is occasionally tagged through no fault of their own (other than being in the wrong place at the wrong time.)
Making it optional will relieve some of the anxiety about it and allow people to do as they want anyway.
In iRacing the "safety rating" criteria can be quite strict, and sometimes frustrating. But it encourages everybody to be as clean as possible. It has real consequences as a heavy incentive to drive well - in order to be eligible to compete officially in higher performance cars you have to increase your safety rating over time. Over the course of numerous practices and races it will go up automatically, and the occasional spinout or collision won't hurt it too much. Even things like dropping a wheel off the track will count toward it, though will barely effect it at all. If somebody is an idiot and can't keep it on track then their rating will suffer and moving up in the ranking will be difficult.Yeah, this would be great.
Only problem is people that are usually very clean but like to take part in "dirty" races for a laugh.
And exactly how would this sysytem work????? if it is going to use the penalty system then it would be completely messed up.
you can get rammed from behind and end up getting the ramming penalty yourself, you can overtake someone on the inside have them slam the door shut on you and get a ramming penalty.
Scenario, a guy hits into the side of your car, you get the ramming penalty, you then go off track and lose time then get a cutting panalty for your troulbles, and now your classed as dirty?
The penalty system in GT5 is a joke, which means other players would have to vote how clean you are? soon as somone gets annoyed at losing we know where thats going dont we.
Without a flawless system in place its a no from me.