Would you welcome a clean driver rating in GT6?
Lot's of ways to do it but do you like the idea in principal?
Excellent points:tup: You can resolve the time issue simply by making your rating a rolling average, weighted forward. If it was time based (as opposed to total laps or races) then say your last 20 hours on track might be the root of your driver rating, with most recent racing counting for more and older stuff for less. That would make it fairly easy to turn your rating around quickly and encourage people to stick with it, if they are a little rough around the edges to start with.I don't think we need an algorithm that decides who was actually responsible for a crash, just one that registers a total number of crashes that the player has been involved, and possibly categorize them in "minor" and "major" categories, depending on how much damage was dealt to the cars (or would have been dealt if damage was turned on in a race that was played with damage off.).
Of course, you could say "why should I be punished for someone elses error?". This is understandable, but if you look at the big picture, you'll see that over time, clean drivers will be involved in less accidents. There will be a certain amount of crashes on every players' statistics, but dirty drivers will have a much higher crash rate because they'll get both the crashes they are responsible for, and the crashes others are responsible for on their statistics. At the same time, a clean driver will only get the crashes others are responsible for in their statistics, a value that should be a lot lower.
At the same time, a dirty driver will also get their crash statistics increased from the times they hit stationary obstacles, for whatever purpose they do that. In a race with damage turned off, they might choose to just hit something to brake instead of actually braking.
In the end, you will get a "damage graph" that is way higher for dirty drivers than for clean drivers. The game could also supply an average/median figure for you to compare a player's statistics to.
Because people can actually get better over time, I think the statistics shouldn't go infinitely back in time, but have a cutoff point at something like... 500 hours of online driving (or have it based on distance driven instead of hours driven, I'm not sure what would be a sensible distance to cut off at). Older crash data than that should perhaps not be included.
I agree that it should be possible to make rooms where damage tracking is turned off.
Another statistic I could imagine being interesting is average time between crashes. If you have three crashes in 50 hours of driving, you will have an average of 1000 minutes between each crash. In this case, a higher number will be desirable. I'm not sure of this is necessary to add to a system that already tracks damage like i talked about earlier, but it could be a useful/interesting statistic in either case.
Or perhaps again, number of miles between each crash is a more useful statistic. That would prevent people from just parking their car in their own online lobby and leave their console on overnight and rack up incredibly good statistics.
edit:
In short, the game could give us these two statistics on a player's online profile or whatever:
Damage per 100 miles.
Miles per accident.
The game could automatically compare these values to an average, and just let the players know in simple terms ranging from terrible, bad, average, good and excellent.
Perhaps precise values would be available with a few extra button presses, for those who are interested.
Rather inconclusive poll....only 98% in favour.Here's a poll I created a few months back that asks a similar question for Quick Match Events.
https://www.gtplanet.net/forum/thre...a-driver-rating-system-in-quick-match.317659/
There's always a chance that a significant amount of other quick race players will try to avoid a bad rating as well, if the system was implemented. Furthermore, there is a chance that the best players will make the least mistakes anyway, so if you're near the front of the race, you might be surrounded by mostly other players that are pretty good and don't want a bad damage rating.Does the clean driver rating take a day off if you like doing quick matches?
If it doesn't, the clean drivers among us who get the ridiculous penalties from other drivers mistakes (or bad behaviour) would tar us with the same brush as the bad drivers. Maybe not as bad, but bad enough for other people to question our racing ethics and possibly exclude us from their races.
Ideally, a brilliant idea. Realistically, impossible. I still voted yes on principle though.
So, in all that time, you've still managed to miss the fact that the "system" would not make judgments at all, but rely on statistical inevitability?I stand firmly by the NO vote I made in 2013. The "system" has no business trying to judge anyone. Especially when it is running on a system with less than $3.00 worth of memory.
I'm sorry, I missed the 'fact' that you engineers had solved all of the problems. Be sure and let me know when the update is ready.So, in all that time, you've still managed to miss the fact that the "system" would not make judgments at all, but rely on statistical inevitability?
There's always a chance that a significant amount of other quick race players will try to avoid a bad rating as well, if the system was implemented. Furthermore, there is a chance that the best players will make the least mistakes anyway, so if you're near the front of the race, you might be surrounded by mostly other players that are pretty good and don't want a bad damage rating.
Perhaps the quick match system should try to sort players by their damage scores as well, so that clean drivers get to mostly race against other clean drivers, although if there aren't enough players to separate them into two categories like that, you'd get some bad ones in among the good ones.
In either case, all my suggestions are made with an option to disable damage tracking in whichever race you create in mind. People should never be discouraged from just having fun and doing whatever they want.
I'm not an engineer, and I don't see why that should be an insult, either. Technophobia, much?I'm sorry, I missed the 'fact' that you engineers had solved all of the problems. Be sure and let me know when the update is ready.
Doesn't mean that they couldn't sort your placement into lobbies via your safety rating though.