36 laps should about do it. Lap times range from 1:35 on softs to 1:40 on hards. Nic and I ran a quick 10 lap practice race last night. We were able to catch each other in the draft. I think I had a little more speed in 5th/6th for a slingshot move in my NSX but he's got more grip through turn 4. I might mess with my camber one more time before the race to see if I can improve that corner.
A few notes about the track...
Turn 1, Lap 1: The last race looked pretty clean at the start but its always good to remind drivers about driving safe at the beginning of a long race. There is quite a bit of straight between the start/finish and turn 1. If you force a 4-wide situation by trying to pass a bunch of cars before you get to turn 1...you will likely cause an accident. In any case, drivers on the inside need to brake early. Drivers on the outside, should plan to take a wide line because there will most certainly be someone inside of you (if not two or three). Stay wide and you'll have a better position for turn 2.
Turn 2: Please don't clip it...for the sake of everyone behind you, learn the width of your car so you don't get jammed up on the inside barrier.
Turn 6: No matter what tire you have on...it IS possible to take this turn without braking. Figure it out... because if you brake...you are going to get rammed by someone who properly knows how to take the line. Also note that attempting a pass before the turn is a huge mistake. There isn't enough room between 5 and 6 to draft pass and you do NOT want to run 2 wide through 6.
Turns 8-9: Unless you get a major jump out of 8...there is no room to pass on this stretch of sequential turns. If you try to get along side someone, you will only slow down both cars. The entire track is required so just back off and wait to make a move at turn 10 or draft pass on the straight.
The Draft: Drafting changes a lot on this track. You'll have to brake harder or lift off the gas before braking to adjust for the additional speed you get in the draft. A few places to watch out for are:
Turn 4: When your opponent hits the gas, you can hit the gas...but you can't run wide open. If you do, you'll hit the wall on exit. Also watch out for your opponent hitting the wall. If you are on his bumper and he scrapes the wall, you'll ram him and give both of you damage.
Turn 6: Try to match your opponents speed before entry, otherwise you'll have to tap the brakes slightly...which may upset your suspension, thus ruining the no-braking technique. Also, as tires wear down you may need to lightly tap the brakes anyway for this turn. This turn
will ruin someone's race before the 36 laps are over.
Turn 8-9: With fresh tires you can pretty much run this WOT...except when you are drafting someone. It will feel like you don't have as much grip...but in fact it is just because you are traveling faster than your opponent. You have to turn in earlier for each of the bends to compensate for any additional understeer you may experience from the increased speed. As I mentioned before, its not a good passing spot. In the likelyhood that you do make a pass, you've slowed yourself down to allow someone behind to catch you. With the long straight just one corner away, the last thing you want is another drafting partner.