X1 Help

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Jahgee

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Jahgee1124
My X2010 Vettel will only go 240 outside of the draft, is this supposed to happen? It has just had a engine rebuild.
 
Looks like you are using the vettel x1. Change your final gear to increase your top speed. What is the tip speed set to now? I'm guessing it is set too high. What track are you going to run it on? I can give you correct final gear ratio when I get home in a few hours.
 
Looks like you are using the vettel x1. Change your final gear to increase your top speed. What is the tip speed set to now? I'm guessing it is set too high. What track are you going to run it on? I can give you correct final gear ratio when I get home in a few hours.

315, Grand Valley
 
Jahgee1124
My X2010 Vettel will only go 240 outside of the draft, is this supposed to happen? It has just had a engine rebuild.

Try putting top speed to about 315mph and lower the downforce a little bit. And set your diff. to 60 60 60
 
Top speed is determined by horsepower and drag.

If your downforce is set to maximum, your drag is maximum, and you won't get much faster than 250 mph. If you set the downforce to minimum, you'll go much faster.

Gearing is a secondary factor. The very very short way to explain gearing is that a lower gear ratio = high speed and slow acceleration, while a high gear ratio = low speed and high acceleration. However, drag is what really determines top speed. If you gear your car for 300 mph, but it is drag limited at 250, it will only go 250. However, if you change your gearing to 260 mph, that might net you a little more power at high speed and raise your drag limited speed to 255 or something.
 
Exorcet
Top speed is determined by horsepower and drag.

If your downforce is set to maximum, your drag is maximum, and you won't get much faster than 250 mph. If you set the downforce to minimum, you'll go much faster.

Gearing is a secondary factor. The very very short way to explain gearing is that a lower gear ratio = high speed and slow acceleration, while a high gear ratio = low speed and high acceleration. However, drag is what really determines top speed. If you gear your car for 300 mph, but it is drag limited at 250, it will only go 250. However, if you change your gearing to 260 mph, that might net you a little more power at high speed and raise your drag limited speed to 255 or something.

Ok but if the car has 1500hp or more and was made to go past 300 that it will and I've maxed my gear out with x1 and it was still <removed by mod> quick
 
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Ok but if the car has 1500hp or more and was made to go past 300 that it will and I've maxed my gear out with x1 and it was still quick

1500 hp doesn't tell you anything about top speed.

You need to know power and drag. With full downforce, the X1 can't reach 300. It was never able to with max downforce.
 
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Exorcet
1500 hp doesn't tell you anything about top speed.

You need to know power and drag. With full downforce, the X1 can't reach 300. It was never able to with max downforce.

You lower the downforce thats why it has a fan on the back the will push the car at 30mph. And on GT game the higher HP/weight ratio the faster the car will go that's y my 64' g4 will hit 256mph by its self on ssr7
 
Ok, to get a fastest lap on grand valley, set down force 150 front and approx 185 in back. Top speed no more than 273 I believe it is. Most tracks I use 268ish.

You will want to try spring rate of 19 f and back. Dampers at 8, arb at 7. Start with stock toe and camber. But you can increase camber to 2.7 front, 2.8 back. Toe at -.18 front and +.18 back.
 
You lower the downforce thats why it has a fan on the back the will push the car at 30mph. And on GT game the higher HP/weight ratio the faster the car will go that's y my 64' g4 will hit 256mph by its self on ssr7

I don't get what you're trying to say. HP/weight doesn't effect speed. The G4 is fast because of tiny frontal area (small drag).

The X1's fan probably doesn't push the car very much, though it would affect the car's wake.
 
Exorcet
I don't get what you're trying to say. HP/weight doesn't effect speed. The G4 is fast because of tiny frontal area (small drag).

The X1's fan probably doesn't push the car very much, though it would affect the car's wake.

Ok the more the car weighs the more HP it'll need to go fast but if the car don't weigh much and has a lot of HP then you'll be faster than the same car that just weighs more.
 
Ok the more the car weighs the more HP it'll need to go fast but if the car don't weigh much and has a lot of HP then you'll be faster than the same car that just weighs more.

F = ma

so

a = F/m

So long as F =/= 0, the car will accelerate.

F = (HP - Drag*speed)*speed

So top speed doesn't depend on weight.
 
What if the x1 was being pulled by an African Swallow?
 
I've had this happen to me last night. You likely had the downforce at max (150/200), just reduce that and you should be fine.
 
Exorcet
F = ma

so

a = F/m

So long as F =/= 0, the car will accelerate.

F = (HP - Drag*speed)*speed

So top speed doesn't depend on weight.

Have you watched the Sebastian vettel redbull x1 challenge video. It said that the incredible lightweight and the amount of HP it has helps it go faster than 300mph on straights that and the wheel covers help remove drag.
 
Have you watched the Sebastian vettel redbull x1 challenge video. It said that the incredible lightweight and the amount of HP it has helps it go faster than 300mph on straights that and the wheel covers help remove drag.

I skipped every movie in GT5, though I probably should watch them at some point. Anyway, they were probably referring to the X1's ability to accelerate not its ability to reach a certain max speed.

Either way, I'd trust the laws of physics more than a promotional video.
 
Exorcet
I skipped every movie in GT5, though I probably should watch them at some point. Anyway, they were probably referring to the X1's ability to accelerate not its ability to reach a certain max speed.

Either way, I'd trust the laws of physics more than a promotional video.

The reason drag is usely a big deal is because of the shape of the car and if the car has open wheels. For instance if you are going 220mph the speed of the air hitting the wheels is about 500mph winds. So if the wheels are areodynamic than there is hardly any drag. If the car itself is basically flat then there is basically no drag either. Now do you see what I'm trying to say. Oh and by the why my dad is a "areodynamicis".
 
Either way, I'd trust the laws of physics more than a promotional video.

For the most part, I agree but... Real Physics /=/ GT5 Physics.

I agree with the max down force being the hindrance.
 
The reason drag is usely a big deal is because of the shape of the car and if the car has open wheels. For instance if you are going 220mph the speed of the air hitting the wheels is about 500mph winds. So if the wheels are areodynamic than there is hardly any drag. If the car itself is basically flat then there is basically no drag either. Now do you see what I'm trying to say. Oh and by the why my dad is a "areodynamicis".

The wind speed of air hitting a tire at 220 mph, is 220 mph. Wheels are draggy only because they produce massive flow separation and impart large amounts of energy into the air flow due to their rotation. Closed wheels reduce drag by removing the separation and preventing the wheels from imparting energy into the air, but a closed shape can still be very draggy.

There is also skin friction drag, even a shape with zero frontal area that is perfectly flat will produce drag. The boundary condition between the solid body and air is must satisfy the "no slip" condition. That is, air is pulled along at the velocity of the solid body exactly at the body's surface. This means that momentum is imparted into the otherwise still air, and this becomes a force on the body.

The major source of drag for a car is pressure drag, and possibly induced drag if it produces large amounts of downforce. Stagnation occurs at the front of the vehicle, generating a high pressure zone which pushed the vehicle back. In a simple flow model known as potential flow, the air moves around the body and produces a rear stagnation point that pushes it forward and reduces drag to zero. Unfortunately in real life, the adverse pressure gradient that results from this causes the air flow to separate from the body and create a low pressure zone at the rear of the car. This pull the car back and slows it down.

I'm an aerodynamicist too.

For the most part, I agree but... Real Physics /=/ GT5 Physics.

Of course, but there are only so many ways to do things before you become outright wrong. I haven't tried to confirm it, but GT5 is roughly correctly in modeling how drag works. There are other parts of the aerodynamics that are horribly incorrect.
 
Exorcet
The wind speed of air hitting a tire at 220 mph, is 220 mph. Wheels are draggy only because they produce massive flow separation and impart large amounts of energy into the air flow due to their rotation. Closed wheels reduce drag by removing the separation and preventing the wheels from imparting energy into the air, but a closed shape can still be very draggy.

There is also skin friction drag, even a shape with zero frontal area that is perfectly flat will produce drag. The boundary condition between the solid body and air is must satisfy the "no slip" condition. That is, air is pulled along at the velocity of the solid body exactly at the body's surface. This means that momentum is imparted into the otherwise still air, and this becomes a force on the body.

The major source of drag for a car is pressure drag, and possibly induced drag if it produces large amounts of downforce. Stagnation occurs at the front of the vehicle, generating a high pressure zone which pushed the vehicle back. In a simple flow model known as potential flow, the air moves around the body and produces a rear stagnation point that pushes it forward and reduces drag to zero. Unfortunately in real life, the adverse pressure gradient that results from this causes the air flow to separate from the body and create a low pressure zone at the rear of the car. This pull the car back and slows it down.

I'm an aerodynamicist too.

Of course, but there are only so many ways to do things before you become outright wrong. I haven't tried to confirm it, but GT5 is roughly correctly in modeling how drag works. There are other parts of the aerodynamics that are horribly incorrect.

I'm sorry but I really can't see a scientist playing video games. Especially a racing game.
 
I'm sorry but I really can't see a scientist playing video games. Especially a racing game.

There is so much wrong with this post. Just because of someone's career or education doesn't mean they can or can't do something in their off-time. 'Scientists' don't spend their lives in laboratories, you know...

And Exorcet is completely correct.
 
Here's an answer coming from a NON-scientist:

1. Oil Change

2. Minimalize Aerodynamics

Boom. Enjoy hitting 300 MPH at SSR7, even without any slipstream.
 
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