X1 Prototype- WOW!

To put the acceleration of the X1 (and Y2K Superbike) into context the Suzuki Hayabusa takes 16 seconds to get to 186mph and that's damn fast. Anyone know how quick an F1 car gets to 200mph?

Mclaren states they get from 0 to top speed in 10.8secs. and from top speed to 0 in 6.8secs (per the screen saver I have at work, I'll double check tomorrow to make sure) I think top speed was 320kph whatever that is.:sly:

edit: double checked (forgot I had it on my laptop also)......0 to 340kph in 10.8 secs. 340kph to 0 in 6.8 secs.......damn fast!

👍

So a current F1 car gets to 211mph in 10.8 seconds but the X1 gets to 200mph in 6.1 seconds so is roughly 4 seconds faster to 200mph :eek: the X1 really is monumentally fast for a track car.

To add further context to it a Veyron gets to 186mph in 19.8 seconds and 200mph in 23.8 seconds! I wonder how many time the X1 would be able to do 0-200-0 in the time it takes a Veyron to get from 0 to 200mph?! I'm guessing twice and then back up to 200mph.
 
Don't know why they announced the stats for this prototype.
It only takes turn 10 to make a prototype that goes 10 mph faster and DLC it the week GT hits.

Only guessing mind, this is (console) war after all.
 
In real life even getting an F1 car to start moving forward is something I doubt most of us would be able to do without a few tries due to the anti-stall systems they use.

I really hope GT5 comes close to emulating the real issues you run into driving an F1 car. .First, you sit so low in the car that you can barely see what's going on. Even on an empty track it is extremely difficult to gauge where you are at or how close the brakezone is coming because you are looking at the track almost straight on from the deck. Much different than NASCAR or GT racing where you sit higher up and have a good view of the distance to objects in front of you.

Another issue is tyre and brake temperatures. You have to drive the cars virtually to the razors edge of control at all times to maintain proper temperatures or you will be stuck driving on cold tires and slowing with cold brakes.

The same issue comes up with downforce. You MUST maintain extreme speeds through corners or you will go off. Once you lose the downforce you are stuck in a middle ground* where, even though you are going slower through the corner than you should be, which one would assume is safe, you lose many pounds of downforce and are more likely to have an off than taking the corner at speed.

In a video game most of these are non-issues. To date I have yet to play a game that accurately represents just how much difference there is between cold and heated up tyres and brakes.

This is all after about an hour or so of class time just to learn what all the buttons and switches on the steering wheel do.

I think few people, unless they have a lot of racing experience in other high performance cars, would bring themselves to trust an F1 car enough to push it remotely close to it's limit. Could most top of the line professional drivers run laps 5-10 seconds slower than an F1 driver? After some work, probably but the difference between that and a competitive lap in F1 is mind blowing.

I know you were mostly referring to games but I post this more in the sense of verbalizing my desire to finally play a racing game that comes close to what I imagine driving a real F1 car is like

 
Don't know why they announced the stats for this prototype.
It only takes turn 10 to make a prototype that goes 10 mph faster and DLC it the week GT hits.

Only guessing mind, this is (console) war after all.

I don't think so, GT had an involvement with industry before Forza was even a big name, I see this as just an extension of this. The X1 is a design exercise, its not just about being the fastest, its about seeing what we could achieve if we took away technical regulation. I know many F1 fans that have wanted this question answering for a long time, this is about as close as the answer could possibly get.

If PD just wanted a fast car, they could have created a new polyphony race car, they could have as much power, and cornering force as they wanted to program, but this would be worthless as it would bare no relation to real world racing. For me the X1 is a great design exercise that goes way beyond trying to have a faster car in the game than forza .
 
I tend not to agree on this one.

Altohugh it is fast as hell, new physics - on Professional setting at tleast - is much, much more unforgiving than one in GT4.

If you take full-released lateral and vertical physics in concern - where you can lift the car off the gorund on kerbs very easy and make it loose the aerodynamics if you miss the line - comparation with insanity of GT4 is hardly plausible :D

BUt I agree it should go somewhere around 5:30.

Plus weather changes (the nurb gets real slick at times randomly and differs for every sector.

Plus mechanical damage, stalls, gearboxes, tires brake failures.

Rollover!

Wow, GT5 will have us all on tippy toes for a while, maybe its supposed to teach us to drive at "95%" like they all say, driving within limits instead of at them or beyond them, to literally makes us drive more realistically.
 
Some considerations on the car:

I am not Adrian Newey, but after seeing the video of the car I have been thinking...

A Bugatti Veyron can do just 15 minutes going at 407kmph in a straight line, otherwise, its tyres would burst. Its tyres are specifically designed for the car.

This car needs to have tyres that not only have to witstand +407kmph in a straight line, but cornering at 350kmph, and here comes the big thing. Tyres are much more under pressure while doing high speed corners than while doing a straight line. So these tyres must be either ultra hard... hence give less grip, or else be changed frequently.

Another consideration. An F1 car can reach 5G while cornering at high speed (take into consideration Eau Rouge and Radillion corners in Spa - Belgium). I have no idea what G's this car is capable of, but definately they will be very near to 7G or 8G. This would mean MASSIVE G force stress on the driver. Would the driver need a G suit to drive this car?

If build in real life, the car would definately be able to do those cornering speeds... but would other issues arise?
 
What engine has it got? On the Red-Bull press release it has a twin turbo V6. And on the gameplay you could see it had a turbo meter and gears.

I thought it as meant to be a turbine engine with a CVT transmission.
 
Not so much in GT because simply, the event restrictions! Either way the fastest car isnt always the most fun or enjoyable, some fast cars are just stressful!

Totally the Fastest cars in each of the GT games were sometimes ludicrous.
For example in GT2 the Escudo was super crazy fast but was bad at corners.(I preferred the GT-one road car). And then in GT4 the Sauber Mercedes C9 was crazy fast (other than the PD car) but so difficult to drive yourself because of the rear tire wear.(for a 24hr race I had mediums in the front and hards in the back just to keep the wear even)


Another issue is tyre and brake temperatures. You have to drive the cars virtually to the razors edge of control at all times to maintain proper temperatures or you will be stuck driving on cold tires and slowing with cold brakes.

Man I wonder how the X1 would deal with it's brake usage. That car would have to make more and harder stops than a normal racecar because of how fast it gets from brake zone to brake zone.(that is unless the fan helps for braking too) The brakes on the X1 would get super hot, and it doesn't look like there is much brake ventilation on the car.
 
Man I wonder how the X1 would deal with it's brake usage. That car would have to make more and harder stops than a normal racecar because of how fast it gets from brake zone to brake zone.(that is unless the fan helps for braking too) The brakes on the X1 would get super hot, and it doesn't look like there is much brake ventilation on the car.

If you look closely, the X1 actually has F1 style brake ducts so there is some brake ventilation.
 
Don't know why they announced the stats for this prototype.
It only takes turn 10 to make a prototype that goes 10 mph faster and DLC it the week GT hits.

Only guessing mind, this is (console) war after all.

Yes, but PD has some value in what they made with RBR. The idea can work realistically. Anyone could go and make a super fast car for their racing game. It's not like the X1 is the fastest vehicle ever in a racing game (F-Zero, and other hyperspeed racers). The difference is this has meaning, and works mechanically and follows the logic of physics, technology, and mechanics.
 
I'm surprised it doesn't have air brakes as well to be honest.

I could be wrong, but I believe an airbrake (assuming you mean somthing like what the Bugatti has), would add weight because of a motor that drives it.
 
Gas turbine engines can be used to drive a gearbox, the thrust will be wasted, its the RPM they want to harness and the torque the spinning turbine can transmit to the gearbox
 
Some considerations on the car:

Another consideration. An F1 car can reach 5G while cornering at high speed (take into consideration Eau Rouge and Radillion corners in Spa - Belgium). I have no idea what G's this car is capable of, but definately they will be very near to 7G or 8G. This would mean MASSIVE G force stress on the driver. Would the driver need a G suit to drive this car?

If build in real life, the car would definately be able to do those cornering speeds... but would other issues arise?

G suits are designed for vertical G forces (to stop blood pooling in your legs, the suit squashes your legs to keep the volume of blood high up in the body (breain and vital organs need it most)

Cornering G forces on the other hand will affect the driver by pulling their head into the headrest and their arms off the wheel (along with moving blood left and right)

I wouldnt know weather a human could keep control of a car with 8G pulling on him, You'd hope RB thought of this when designing the X1. Unless the X1 is meant to be unmanned.

And the tyre issue is a concern too. Not tyres exist in real life to make this car a realistic concept.
 
Video

If you right click on the link you can save the X1 video, well worth it !

Please tell me how you got that link, I can't ever figure out how to find those.


Edit: Holy crap, I just figured it out. For those that want the US version, right-click here
 
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What engine has it got? On the Red-Bull press release it has a twin turbo V6. And on the gameplay you could see it had a turbo meter and gears.

I thought it as meant to be a turbine engine with a CVT transmission.

I guessing the stats that came from the mag before, took them from the Citroen GT....
 
It's quite obvious that they are really building this car. If they had not shown the last frame in the E3 trailer I would have thought otherwise.

Anyone else?
 
It's quite obvious that they are really building this car. If they had not shown the last frame in the E3 trailer I would have thought otherwise.

Anyone else?

Don't agree, theres abit of difference of them going from real life outside the door to the inside of a CG Enclave. While I don't discount the possibility of it actually being made, I don't think they actually are (at least, not this point in time).
 
The question is why would they make it?

The answer would be for publicity as RBR certainly aren't going to ever use it in a race series or sell it.

So would actually building the car generate significant additional publicity on top of what has already been generated?

Unlikely.
 
So would actually building the car generate significant additional publicity on top of what has already been generated?

Unlikely.

I think that it absolutely would. There's nothing quite like the X1 out there. There are obviously cars that are fast in a straight line, although none of them reach it at the speed that the X1 can. But the biggest wow factor would be watching it corner on a track. Now whether or not the amount of publicity it received would validate making something like that is another story. But I have no doubt that it would generate a lot attention.
 
It's quite obvious that they are really building this car. If they had not shown the last frame in the E3 trailer I would have thought otherwise.

Anyone else?
I'm not sure how long it'll take you to realize how ridiculous your post was. Them showing a fake CF enclave in a CG video proves they're making a real car?
 
When they started to work on GT Citroen concept, they stated that they would love to see it in real life. With this car not even one mention of X1 being made to real life. So no, I do not think they will make it. At least not now.
 
I think that it absolutely would. There's nothing quite like the X1 out there. There are obviously cars that are fast in a straight line, although none of them reach it at the speed that the X1 can. But the biggest wow factor would be watching it corner on a track. Now whether or not the amount of publicity it received would validate making something like that is another story. But I have no doubt that it would generate a lot attention.

I should have been more direct. Would it sell more energy drinks?

No.
 
Don't know if this has been posted and don't have time to read 35 pages. The X1 appears to have rear view cameras where I circled in red:

ee0012.jpg
 
Don't know if this has been posted and don't have time to read 35 pages. The X1 appears to have rear view cameras where I circled in red:

ee0012.jpg

This was long pointed out by someone.
 
The question is why would they make it?

The answer would be for publicity as RBR certainly aren't going to ever use it in a race series or sell it.

So would actually building the car generate significant additional publicity on top of what has already been generated?

Unlikely.
The most I could see them doing is building a mock-up of the X1, but not actually putting an engine into it. Just the cockpit and outer shell. No doubt they'd display it in a museum at Milton Keynes or something.
 
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